MTG / Adventures In The Forgotten Realms
101 - 125 of 305 results
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Wish
Adventures in the Forgotten Realms
(R)
Collector #: 166
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Sorcery
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| You may play a card you own form outside the game this turn. | |
- NM
- EX
- VG
- G
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Leather Armor
Adventures in the Forgotten Realms
(C)
Collector #: 248
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Artifact - Equipment
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Equipped creature gets +0/+1 and has ward Equip |
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- NM
- EX
- VG
- G
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Swamp (270)
Adventures in the Forgotten Realms
(L)
Collector #: 270
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Lair of the Hydra
Adventures in the Forgotten Realms
(R)
Collector #: 259
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Land
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If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Island (266)
Adventures in the Forgotten Realms
(L)
Collector #: 266
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Basic Land - Island
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- NM
- EX
- VG
- G
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Island (267)
Adventures in the Forgotten Realms
(L)
Collector #: 267
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Basic Land - Island
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- NM
- EX
- VG
- G
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Kick in the Door
Adventures in the Forgotten Realms
(C)
Collector #: 153
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Sorcery
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| Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.) | |
- NM
- EX
- VG
- G
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Volo, Guide to Monsters
Adventures in the Forgotten Realms
(R)
Collector #: 238
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3/2 Legendary Creature - Human Wizard
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| Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of creature spell becomes a token.) | |
- NM
- EX
- VG
- G
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Swamp (271)
Adventures in the Forgotten Realms
(L)
Collector #: 271
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Ellywick Tumblestrum
Adventures in the Forgotten Realms
(M)
Collector #: 181
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Legendary Planeswalker - Ellywick
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[+1]: Venture into the dungeon. [-2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. [-7]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." |4| |
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- NM
- EX
- VG
- G
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Clever Conjurer
Adventures in the Forgotten Realms
(C)
Collector #: 051
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2/3 Creature - Gnome Wizard
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Mage Hand - |
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- NM
- EX
- VG
- G
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Earth-Cult Elemental
Adventures in the Forgotten Realms
(C)
Collector #: 141
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6/6 Creature - Elemental
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Siege Monster - When Earth-Cult Elemental enters the battlefield, roll a d20. 1-9: Each player sacrifices a permanent. 10-19: Each opponent sacrifices a permanent. 20: Each opponent sacrifices two permanents. |
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- NM
- EX
- VG
- G
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Swarming Goblins
Adventures in the Forgotten Realms
(C)
Collector #: 162
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4/3 Creature - Goblin
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When Swarming Goblins enters the battlefield, roll a d20. 1-9: Create a 1/1 red Goblin creature token. 10-19: Create two of those tokens. 20: Create three of those tokens. |
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- NM
- EX
- VG
- G
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Potion of Healing
Adventures in the Forgotten Realms
(C)
Collector #: 034
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Artifact
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When Potion of Healing enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Plains (263)
Adventures in the Forgotten Realms
(L)
Collector #: 263
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Triumphant Adventurer
Adventures in the Forgotten Realms
(R)
Collector #: 237
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1/1 Creature - Human Knight
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Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) |
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- NM
- EX
- VG
- G
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Chaos Channeler
Adventures in the Forgotten Realms
(U)
Collector #: 136
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4/3 Creature - Human Shaman
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Wild Magic Surge - Whenever Chaos Channeler attacks, roll a d20. 1-9: Exile the top card of your library. You may play it this turn. 10-19: Exile the top two cards of your library. You may play them this turn. 20: Exile the top three cards of your library. You may play them this turn. |
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- NM
- EX
- VG
- G
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Reaper's Talisman
Adventures in the Forgotten Realms
(U)
Collector #: 117
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Artifact - Equipment
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Whenever equipped creature attacks, it gains deathtouch until end of turn. Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. Equip |
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- NM
- EX
- VG
- G
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Choose Your Weapon
Adventures in the Forgotten Realms
(U)
Collector #: 175
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Critical Hit
Adventures in the Forgotten Realms
(U)
Collector #: 137
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Instant
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Target creature gains double strike until end of turn. When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.) |
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- NM
- EX
- VG
- G
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Goblin Morningstar
Adventures in the Forgotten Realms
(U)
Collector #: 145
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Artifact - Equipment
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Equipped creature gets +1/+0 and has trample. Equip When Goblin Morningstar enters the battlefield, roll a d20. 1-9: Create a 1/1 red Goblin creature token. 10-20: Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it. |
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- NM
- EX
- VG
- G
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Hive of the Eye Tyrant
Adventures in the Forgotten Realms
(R)
Collector #: 258
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Land
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If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Fly
Adventures in the Forgotten Realms
(U)
Collector #: 059
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Enchantment - Aura
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Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.) |
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- NM
- EX
- VG
- G
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Power Word Kill
Adventures in the Forgotten Realms
(U)
Collector #: 114
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Instant
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| Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature. | |
- NM
- EX
- VG
- G
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Tomb of Annihilation // The Atropal
Adventures in the Forgotten Realms
(S)
Collector #: 022
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Trapped Entry: Each player loses 1 life.
Cradle of the Death God: Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch. Back The Atropal Token Token Creature - God Deathtouch 4/4 |
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- NM
- EX
- VG
- G
101 - 125 of 305 results