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Phyrexian Altar
Invasion
(R)
Collector #: 306 |
Artifact
|
Sacrifice a creature: Add one mana of any color. | |
Elvish Champion
Invasion
(R)
Collector #: 186 |
2/2 Creature - Elf
|
Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) | |
Tsabo's Web
Invasion
(R)
Collector #: 317 |
Artifact
|
When Tsabo's Web enters the battlefield, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. | |
Crystal Spray
Invasion
(R)
Collector #: 050 |
Instant
|
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card. | |
Tangle
Invasion
(U)
Collector #: 213 |
Instant
|
Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step. | |
Harrow
Invasion
(C)
Collector #: 189 |
Instant
|
As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. | |
Collective Restraint
Invasion
(R)
Collector #: 049 |
Enchantment
|
Domain - Creatures can’t attack you unless their controller pays for each creature they control that’s attacking you, where X is the number of basic land types among lands you control. | |
Captain Sisay
Invasion
(R)
Collector #: 237 |
2/2 Legendary Creature - Human Soldier
|
: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. | |
Sterling Grove
Invasion
(U)
Collector #: 278 |
Enchantment
|
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) , Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. | |
Armadillo Cloak
Invasion
(C)
Collector #: 229 |
Enchantment - Aura
|
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. | |
Mages' Contest
Invasion
(R)
Collector #: 154 |
Instant
|
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell. | |
Spreading Plague
Invasion
(R)
Collector #: 125 |
Enchantment
|
Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. | |
Empress Galina
Invasion
(R)
Collector #: 054 |
1/3 Legendary Creature - Merfolk Noble
|
, : Gain control of target legendary permanent. (This effect doesn't end at end of turn.) | |
Teferi's Response
Invasion
(R)
Collector #: 078 |
Instant
|
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards. | |
Aura Mutation
Invasion
(R)
Collector #: 232 |
Instant
|
Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost. | |
Bind
Invasion
(R)
Collector #: 182 |
Instant
|
Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. | |
Fact or Fiction
Invasion
(U)
Collector #: 057 |
Instant
|
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | |
Overabundance
Invasion
(R)
Collector #: 259 |
Enchantment
|
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player. | |
Dueling Grounds
Invasion
(R)
Collector #: 245 |
Enchantment
|
No more than one creature can attack each turn. No more than one creature can block each turn. | |
Do or Die
Invasion
(R)
Collector #: 102 |
Sorcery
|
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. | |
Reya Dawnbringer
Invasion
(R)
Collector #: 033 |
4/6 Legendary Creature - Angel
|
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. | |
Crimson Acolyte
Invasion
(C)
Collector #: 011 |
1/1 Creature - Human Cleric
|
Protection from red : Target creature gains protection from red until end of turn. | |
Urza's Filter
Invasion
(R)
Collector #: 318 |
Artifact
|
Multicolored spells cost up to less to cast. | |
Obliterate
Invasion
(R)
Collector #: 156 |
Sorcery
|
Obliterate can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated. | |
Aura Shards
Invasion
(U)
Collector #: 233 |
Enchantment
|
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. | |