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Baneslayer Angel
Core Set 2021
(M)
Collector #: 006
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5/5 Creature - Angel
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Flying, first strike, lifelink, protection from Demons and from Dragons | |
Admonition Angel (154 - Non-Foil)
Secret Lair
(M)
Collector #: 154
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6/6 Creature - Angel
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Flying Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. |
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Angel of Invention
Kaladesh
(M)
Collector #: 004
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2/1 Creature - Angel
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Flying, vigilance, lifelink Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1 |
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Angel's Grace
Time Spiral
(R)
Collector #: 003
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Instant
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. |
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Angel of Destiny (Extended Art)
Zendikar Rising Variants
(M)
Collector #: 314
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2/6 Creature - Angel cleric
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Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. |
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Admonition Angel (154 - Foil)
Secret Lair
(M)
Collector #: 154
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6/6 Creature - Angel
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Flying Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. |
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Angel of Vitality
Core Set 2020
(U)
Collector #: 004
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2/2 Creature - Angel
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Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life. |
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Elemental Token // Angel Token (0021 // 0003)
Outlaws of Thunder Junction Commander Decks
(S)
Collector #: 0021
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5/5 Token Creature - Elemental
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Back Angel Token Token Creature - Angel Flying 4/4 |
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Platinum Angel
Mirrodin
(R)
Collector #: 228
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4/4 Artifact Creature - Angel
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Flying (This creature can't be blocked except by creatures with flying or reach.) You can't lose the game and your opponents can't win the game. |
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Angel of Suffering
Streets of New Capenna
(M)
Collector #: 067
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5/3 Creature - Nightmare Angel
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Flying If damage would be dealt to you, prevent that damage and mill twice that many cards. |
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Angelic Skirmisher
Gatecrash
(R)
Collector #: 003
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4/4 Creature - Angel
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Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. |
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Angelic Chorus
Battlebond
(R)
Collector #: 087
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Enchantment
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Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. | |
Angel of Vitality
Ravnica: Clue Edition
(U)
Collector #: 0053
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2/2 Creature - Angel
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Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life. |
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Fallen Angel
Legends
(U)
Collector #: 097
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3/3 Creature - Angel
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Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. |
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Exalted Angel (Judge Foil) |
4/5 Creature - Angel
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Flying Whenever Exalted Angel deals damage, you gain that much life. Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
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Arden Angel (1344 - Foil)
Secret Lair
(R)
Collector #: 1344
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4/4 Creature - Angel
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Flying At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard the battlefield. |
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Angel Token (4/4 Flying, Vigilance)
Ravnica Remastered
(S)
Collector #: 0003
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4/4 Token Creature - Angel
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Flying, vigilance | |
Angelic Arbiter
Jumpstart
(R)
Collector #: 086
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5/6 Creature - Angel
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Flying Each opponent who casts a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells. |
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Angelic Destiny
Wilds of Eldraine Commander Decks
(M)
Collector #: 0060
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Enchantment - Aura
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Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner’s hand. |
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Angelfire Ignition
Innistrad: Midnight Hunt
(R)
Collector #: 209
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Sorcery
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Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Angel's Grace
Mystery Booster/The List
(R)
Collector #: 003
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Instant
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. |
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Desolation Angel (HOU)
Masterpiece Series: Invocations
(S)
Collector #: 040
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5/4 Creature - Angel
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Kicker Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. |
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Akroma, Angel of Wrath (489 - Non-Foil)
Secret Lair
(M)
Collector #: 489
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6/6 Legendary Creature - Angel
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Flying, first strike, vigilance, trample, haste, protection from black and from red. | |
Angelic Destiny
Mystery Booster/The List
(M)
Collector #: 003
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Enchantment - Aura
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Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner’s hand. |
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Angelic Guardian (2018 Gift Pack)
Promotional
(R)
Collector #: GP1
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5/5 Creature - Angel
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Flying Whenever one or more creatures you control attack, they gain indestructible until end of turn. |
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