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The Meathook Massacre
Innistrad: Midnight Hunt
(M)
Collector #: 112 |
Legendary Enchantment
|
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life. | |
Shipwreck Marsh
Innistrad: Midnight Hunt
(R)
Collector #: 267 |
Land
|
Shipwreck Marsh enters the battlefield tapped unless you control two or more lands. : Add or . | |
Adeline, Resplendent Cathar
Innistrad: Midnight Hunt
(R)
Collector #: 001 |
*/4 Legendary Creature - Human Knight
|
Vigilance Adeline, Resplendent Cathar's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. | |
Haunted Ridge
Innistrad: Midnight Hunt
(R)
Collector #: 263 |
Land
|
Haunted Ridge enters the battlefield tapped unless you control two or more lands. : Add or . | |
Consider
Innistrad: Midnight Hunt
(C)
Collector #: 044 |
Instant
|
Surveil 1. Draw a card. | |
Infernal Grasp
Innistrad: Midnight Hunt
(U)
Collector #: 107 |
Instant
|
Destroy target creature. You lose 2 life. | |
Mountain (274)
Innistrad: Midnight Hunt
(L)
Collector #: 274 |
Basic Land - Mountain
|
Overgrown Farmland
Innistrad: Midnight Hunt
(R)
Collector #: 265 |
Land
|
Overgrown Farmland enters the battlefield tapped unless you control two or more lands. : Add or . | |
Jadar, Ghoulcaller of Nephalia
Innistrad: Midnight Hunt
(R)
Collector #: 108 |
1/1 Legendary Creature - Human Wizard
|
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
Lier, Disciple of the Drowned
Innistrad: Midnight Hunt
(M)
Collector #: 059 |
3/4 Legendary Creature - Human Wizard
|
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. | |
Rockfall Vale
Innistrad: Midnight Hunt
(R)
Collector #: 266 |
Land
|
Rockfall Vale enters the battlefield tapped unless you control two or more lands. : Add or . | |
Vanquish the Horde
Innistrad: Midnight Hunt
(R)
Collector #: 041 |
Sorcery
|
This spell costs less to cast for each creature on the battlefield. Destroy all creatures. | |
Poppet Stitcher
Innistrad: Midnight Hunt
(M)
Collector #: 071 |
2/3 Creature - Human Wizard
|
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher. Back Poppet Factory Artifact Creature tokens you control lose all abilities and have base power and toughness 3/3. At the beginning of your upkeep, you may transform Poppet Factory. | |
Deserted Beach
Innistrad: Midnight Hunt
(R)
Collector #: 260 |
Land
|
Deserted Beach enters the battlefield tapped unless you control two or more lands. : Add or . | |
Moonsilver Key
Innistrad: Midnight Hunt
(U)
Collector #: 255 |
Artifact
|
, , Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle. | |
Liesa, Forgotten Archangel
Innistrad: Midnight Hunt
(R)
Collector #: 232 |
4/5 Legendary Creature - Angel
|
Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead. | |
Gisa, Glorious Resurrector
Innistrad: Midnight Hunt
(R)
Collector #: 103 |
4/4 Legendary Creature - Human Wizard
|
If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | |
Faithful Mending
Innistrad: Midnight Hunt
(U)
Collector #: 221 |
Instant
|
You gain 2 life, draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Forest (384)
Innistrad: Midnight Hunt
(L)
Collector #: 384 |
Basic Land - Forest
|
Play with Fire
Innistrad: Midnight Hunt
(U)
Collector #: 154 |
Instant
|
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
Lunarch Veteran
Innistrad: Midnight Hunt
(C)
Collector #: 027 |
1/1 Creature - Human Cleric
|
Whenever another creature enters the battlefield under your control, you gain 1 life. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Luminous Phantom Creature - Spirit Cleric Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1 | |
Rite of Harmony
Innistrad: Midnight Hunt
(R)
Collector #: 236 |
Instant
|
Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Unnatural Growth
Innistrad: Midnight Hunt
(R)
Collector #: 206 |
Enchantment
|
At the beginning of each combat, double the power and toughness of each creature you control until end of turn. | |
Champion of the Perished
Innistrad: Midnight Hunt
(R)
Collector #: 091 |
1/1 Creature - Zombie
|
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. | |
Angelfire Ignition
Innistrad: Midnight Hunt
(R)
Collector #: 209 |
Sorcery
|
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |