MTG / Innistrad Midnight Hunt
101 - 125 of 310 results
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Swamp (382)
Innistrad: Midnight Hunt
(L)
Collector #: 382
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Crawl from the Cellar
Innistrad: Midnight Hunt
(C)
Collector #: 093
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Sorcery
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Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback |
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- NM
- EX
- VG
- G
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Memory Deluge
Innistrad: Midnight Hunt
(R)
Collector #: 062
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Instant
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Look at the top X cards of your library, where X is the amount of mana spend to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback |
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- NM
- EX
- VG
- G
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Day // Night Token
Innistrad: Midnight Hunt
(S)
Collector #: 019
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If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game. As it becomes day, transform all nightbound permanents. If a player casts no spells during their own turn, it becomes night next turn. Back Night As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound. If a player casts at least two spells during their own turn, it becomes day next turn. |
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- NM
- EX
- VG
- G
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Field of Ruin
Innistrad: Midnight Hunt
(U)
Collector #: 262
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Land
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- NM
- EX
- VG
- G
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Necrosynthesis
Innistrad: Midnight Hunt
(U)
Collector #: 115
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Enchantment - Aura
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Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Raze the Effigy
Innistrad: Midnight Hunt
(C)
Collector #: 156
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Forest (384)
Innistrad: Midnight Hunt
(L)
Collector #: 384
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Brutal Cathar
Innistrad: Midnight Hunt
(R)
Collector #: 007
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2/2 Creature - Human Soldier Werewolf
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When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Moonrage Brute Creature - Werewolf First strike Ward - Pay 3 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Outland Liberator
Innistrad: Midnight Hunt
(U)
Collector #: 190
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2/2 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Frenzied Trapbreaker Creature - Werewolf Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Return to Nature
Innistrad: Midnight Hunt
(C)
Collector #: 195
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Sunset Revelry
Innistrad: Midnight Hunt
(U)
Collector #: 038
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Sorcery
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If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card. |
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- NM
- EX
- VG
- G
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Crossroads Candleguide
Innistrad: Midnight Hunt
(C)
Collector #: 253
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3/4 Artifact Creature - Scarecrow
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When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard. |
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- NM
- EX
- VG
- G
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Bounding Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 170
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3/2 Creature - Wolf
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Flash Reach |
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- NM
- EX
- VG
- G
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Kessig Naturalist
Innistrad: Midnight Hunt
(U)
Collector #: 231
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2/2 Creature - Human Werewolf
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Whenever Kessig Naturalist attacks, add Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Rootcoil Creeper
Innistrad: Midnight Hunt
(U)
Collector #: 238
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2/2 Creature - Plant Horror
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- NM
- EX
- VG
- G
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Lunar Frenzy
Innistrad: Midnight Hunt
(U)
Collector #: 147
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Instant
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| Target creature you control gets +X/+0 and gains first strike and trample until end of turn. | |
- NM
- EX
- VG
- G
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Emblem (Wrenn and Seven)
Innistrad: Midnight Hunt
(S)
Collector #: 018
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Emblem - Wrenn
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| You have no maximum hand size. | |
- NM
- EX
- VG
- G
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Rem Karolus, Stalwart Slayer
Innistrad: Midnight Hunt
(R)
Collector #: 235
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2/3 Legendary Creature - Human Knight
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Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. |
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- NM
- EX
- VG
- G
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Diregraf Rebirth
Innistrad: Midnight Hunt
(U)
Collector #: 220
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Sorcery
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This spell costs Return target creature card from your graveyard to the battlefield. Flashback |
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- NM
- EX
- VG
- G
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Flare of Faith
Innistrad: Midnight Hunt
(C)
Collector #: 019
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Instant
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| Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn. | |
- NM
- EX
- VG
- G
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Mountain (383)
Innistrad: Midnight Hunt
(L)
Collector #: 383
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Patrician Geist
Innistrad: Midnight Hunt
(R)
Collector #: 069
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2/2 Creature - Spirit Knight
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Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost |
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- NM
- EX
- VG
- G
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Wolf Token
Innistrad: Midnight Hunt
(S)
Collector #: 013
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2/2 Token Creature - Wolf
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- NM
- EX
- VG
- G
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Cathartic Pyre
Innistrad: Midnight Hunt
(U)
Collector #: 133
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Instant
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Choose one -
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- NM
- EX
- VG
- G
101 - 125 of 310 results