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Sunset Revelry
Innistrad: Midnight Hunt
(U)
Collector #: 038
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Sorcery
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If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card. |
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Join the Dance
Innistrad: Midnight Hunt
(U)
Collector #: 229
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Sorcery
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Create two 1/1 white Human creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Dissipate
Innistrad: Midnight Hunt
(U)
Collector #: 049
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Instant
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Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | |
Geistwave
Innistrad: Midnight Hunt
(C)
Collector #: 056
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Instant
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Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. | |
Hound Tamer
Innistrad: Midnight Hunt
(U)
Collector #: 187
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3/3 Creature - Human Werewolf
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Trample : Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Untamed Pup Creature - Werewolf Trample Other Wolves and Werewolves you control have trample. : Put a +1/+1 counter on target creature. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Diregraf Rebirth
Innistrad: Midnight Hunt
(U)
Collector #: 220
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Sorcery
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This spell costs less to cast for each creature that died this turn. Return target creature card from your graveyard to the battlefield. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Novice Occultist
Innistrad: Midnight Hunt
(C)
Collector #: 117
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1/2 Creature - Human Wizard
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When Novice Occultist dies, you draw a card and you lose 1 life. | |
Flip the Switch
Innistrad: Midnight Hunt
(C)
Collector #: 054
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Instant
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Counter target spell unless its controller pay . Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
Insect Token
Innistrad: Midnight Hunt
(S)
Collector #: 009
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3/3 Token Creature - Insect
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Plains (380)
Innistrad: Midnight Hunt
(L)
Collector #: 380
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Basic Land - Plains
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Storm Skreelix
Innistrad: Midnight Hunt
(U)
Collector #: 243
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2/4 Creature - Drake Horror
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Flying Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn. |
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Secrets of the Key
Innistrad: Midnight Hunt
(C)
Collector #: 073
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Instant
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Investigate. If this spell was cast from a graveyard, investigate twice instead. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") Flashback |
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Stromkirk Bloodthief
Innistrad: Midnight Hunt
(U)
Collector #: 123
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2/2 Creature - Vampire Rogue
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At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. | |
Sunstreak Phoenix
Innistrad: Midnight Hunt
(M)
Collector #: 162
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4/2 Creature - Phoenix
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Flying If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield. When day becomes night or night becomes day, you may pay . If you do, return Sunstreak Phoenix from your graveyard to the battlefield. |
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Can't Stay Away
Innistrad: Midnight Hunt
(R)
Collector #: 213
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Sorcery
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Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." Flashback |
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Hungry for More
Innistrad: Midnight Hunt
(U)
Collector #: 228
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Sorcery
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Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Treefolk Token
Innistrad: Midnight Hunt
(S)
Collector #: 012
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*/* Token Creature - Treefolk
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Reach This creature's power and toughness are each equal to the number of lands you control. |
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DFC Helper Card (8)
Innistrad: Midnight Hunt
(S)
Collector #: 008
|
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You can use this card to represent a double-faced card. | |
Hobbling Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 106
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2/2 Creature - Zombie
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Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't bock. When it attacks, sacrifice it at end of combat.) |
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Mysterious Tome
Innistrad: Midnight Hunt
(U)
Collector #: 063
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Artifact
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, : Draw a card. Transform Mysterious Tome. Back Chilling Chronicle Artifact , : Tap target nonland permanent. Transform Chilling Chronicle. |
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Vampire Token
Innistrad: Midnight Hunt
(S)
Collector #: 014
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3/1 Token Creature - Vampire
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Trample, lifelink, haste | |
Path to the Festival
Innistrad: Midnight Hunt
(C)
Collector #: 191
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Sorcery
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Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Wolf Token
Innistrad: Midnight Hunt
(S)
Collector #: 013
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2/2 Token Creature - Wolf
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Forest (276)
Innistrad: Midnight Hunt
(L)
Collector #: 276
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Basic Land - Forest
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Emblem (Wrenn and Seven)
Innistrad: Midnight Hunt
(S)
Collector #: 018
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Emblem - Wrenn
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You have no maximum hand size. | |