MTG / Innistrad Midnight Hunt
76 - 100 of 310 results
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Homestead Courage
Innistrad: Midnight Hunt
(C)
Collector #: 024
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Sorcery
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Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback |
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- NM
- EX
- VG
- G
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Lier, Disciple of the Drowned
Innistrad: Midnight Hunt
(M)
Collector #: 059
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3/4 Legendary Creature - Human Wizard
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Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. |
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- NM
- EX
- VG
- G
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Fading Hope
Innistrad: Midnight Hunt
(U)
Collector #: 051
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Instant
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| Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Bladestitched Skaab
Innistrad: Midnight Hunt
(U)
Collector #: 212
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2/3 Creature - Zombie Soldier
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| Other Zombies you control get +1/+0. | |
- NM
- EX
- VG
- G
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Dryad's Revival
Innistrad: Midnight Hunt
(U)
Collector #: 183
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Sorcery
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Return target card from your graveyard to your hand. Flashback |
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- NM
- EX
- VG
- G
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Devil Token
Innistrad: Midnight Hunt
(S)
Collector #: 006
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1/1 Token Creature - Devil
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| When this creature dies, it deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Curse of Silence
Innistrad: Midnight Hunt
(R)
Collector #: 015
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Enchantment - Aura Curse
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Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Dire-Strain Rampage
Innistrad: Midnight Hunt
(R)
Collector #: 219
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Sorcery
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Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback |
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- NM
- EX
- VG
- G
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Jack-o'-Lantern
Innistrad: Midnight Hunt
(C)
Collector #: 254
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Artifact
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- NM
- EX
- VG
- G
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Bat Token
Innistrad: Midnight Hunt
(S)
Collector #: 004
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1/1 Token Creature - Bat
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| Flying | |
- NM
- EX
- VG
- G
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Fateful Absence
Innistrad: Midnight Hunt
(R)
Collector #: 018
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Instant
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Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with " |
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- NM
- EX
- VG
- G
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Curse of Leeches
Innistrad: Midnight Hunt
(R)
Collector #: 094
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Enchantment - Aura Curse
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Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Leeching Lurker Creature - Leech Horror Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Duress
Innistrad: Midnight Hunt
(C)
Collector #: 098
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Sorcery
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| Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | |
- NM
- EX
- VG
- G
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Thermo-Alchemist
Innistrad: Midnight Hunt
(U)
Collector #: 164
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0/3 Creature - Human Shaman
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Defender Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. |
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- NM
- EX
- VG
- G
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Burn Down the House
Innistrad: Midnight Hunt
(R)
Collector #: 131
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Unnatural Moonrise
Innistrad: Midnight Hunt
(U)
Collector #: 247
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Sorcery
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It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback |
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- NM
- EX
- VG
- G
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Reckless Stormseeker
Innistrad: Midnight Hunt
(R)
Collector #: 157
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2/3 Creature - Human Werewolf
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At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound Back Storm-Charged Slasher Creature - Werewolf At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound 3/4 |
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- NM
- EX
- VG
- G
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Smoldering Egg
Innistrad: Midnight Hunt
(R)
Collector #: 159
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0/4 Creature - Dragon Egg
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Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them all and transform Smoldering Egg. Back Ashmouth Dragon Creature - Dragon Flying Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. 4/4 |
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- NM
- EX
- VG
- G
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Geistwave
Innistrad: Midnight Hunt
(C)
Collector #: 056
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Instant
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| Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. | |
- NM
- EX
- VG
- G
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Graveyard Trespasser
Innistrad: Midnight Hunt
(R)
Collector #: 104
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3/3 Creature - Human Werewolf
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Ward - Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Graveyard Glutton Creature - Werewolf Ward - Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Island (381)
Innistrad: Midnight Hunt
(L)
Collector #: 381
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Basic Land - Island
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- NM
- EX
- VG
- G
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Sigarda, Champion of Light
Innistrad: Midnight Hunt
(M)
Collector #: 240
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4/4 Legendary Creature - Angel
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Flying, trample Humans you control get +1/+1. Coven - Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Old Stickfingers
Innistrad: Midnight Hunt
(R)
Collector #: 234
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*/* Legendary Creature - Horror
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When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfinger's power and toughness are each equal to the number of creature cards in your graveyard. |
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- NM
- EX
- VG
- G
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Willow Geist
Innistrad: Midnight Hunt
(R)
Collector #: 207
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1/1 Creature - Treefolk Spirit
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Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. When Willow Geist dies, you gain life equal to its power. |
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- NM
- EX
- VG
- G
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Curse of Surveillance
Innistrad: Midnight Hunt
(R)
Collector #: 046
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Enchantment - Aura Curse
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Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. |
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- NM
- EX
- VG
- G
76 - 100 of 310 results