MTG / Innistrad Midnight Hunt
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Memory Deluge
Innistrad: Midnight Hunt
(R)
Collector #: 062
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Instant
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Look at the top X cards of your library, where X is the amount of mana spend to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback |
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- NM
- EX
- VG
- G
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Ardent Elementalist
Innistrad: Midnight Hunt
(C)
Collector #: 128
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2/1 Creature - Human Shaman
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| When Arden Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Play with Fire
Innistrad: Midnight Hunt
(U)
Collector #: 154
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Instant
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| Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Smoldering Egg
Innistrad: Midnight Hunt
(R)
Collector #: 159
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0/4 Creature - Dragon Egg
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Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them all and transform Smoldering Egg. Back Ashmouth Dragon Creature - Dragon Flying Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. 4/4 |
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- NM
- EX
- VG
- G
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Tovolar's Huntmaster
Innistrad: Midnight Hunt
(R)
Collector #: 204
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6/6 Creature - Human Werewolf
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When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tovolar's Packleader Creature - Werewolf Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 7/7 |
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- NM
- EX
- VG
- G
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Forest (384)
Innistrad: Midnight Hunt
(L)
Collector #: 384
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Fading Hope
Innistrad: Midnight Hunt
(U)
Collector #: 051
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Instant
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| Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Hostile Hostel
Innistrad: Midnight Hunt
(M)
Collector #: 264
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Land
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Back Creeping Inn Artifact Creature - Horror Construct Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where Xi s the number of creature cards exiled with Creeping Inn. 3/7 |
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- NM
- EX
- VG
- G
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Old Stickfingers
Innistrad: Midnight Hunt
(R)
Collector #: 234
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*/* Legendary Creature - Horror
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When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfinger's power and toughness are each equal to the number of creature cards in your graveyard. |
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- NM
- EX
- VG
- G
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Swamp (382)
Innistrad: Midnight Hunt
(L)
Collector #: 382
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Human Token
Innistrad: Midnight Hunt
(S)
Collector #: 001
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1/1 Token Creature - Human
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- NM
- EX
- VG
- G
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Bladestitched Skaab
Innistrad: Midnight Hunt
(U)
Collector #: 212
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2/3 Creature - Zombie Soldier
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| Other Zombies you control get +1/+0. | |
- NM
- EX
- VG
- G
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Curse of Silence
Innistrad: Midnight Hunt
(R)
Collector #: 015
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Enchantment - Aura Curse
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Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Necrosynthesis
Innistrad: Midnight Hunt
(U)
Collector #: 115
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Enchantment - Aura
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Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Augur of Autumn
Innistrad: Midnight Hunt
(R)
Collector #: 168
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2/3 Creature - Human Druid
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You may look at the top card of your library any time. You may play lands from the top of your library. Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. |
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- NM
- EX
- VG
- G
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Curse of Shaken Faith
Innistrad: Midnight Hunt
(R)
Collector #: 134
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Enchantment - Aura Curse
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Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. |
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- NM
- EX
- VG
- G
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Outland Liberator
Innistrad: Midnight Hunt
(U)
Collector #: 190
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2/2 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Frenzied Trapbreaker Creature - Werewolf Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Siphon Insight
Innistrad: Midnight Hunt
(R)
Collector #: 241
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Instant
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Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback |
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- NM
- EX
- VG
- G
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Lier, Disciple of the Drowned
Innistrad: Midnight Hunt
(M)
Collector #: 059
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3/4 Legendary Creature - Human Wizard
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Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. |
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- NM
- EX
- VG
- G
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Primal Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 194
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4/3 Creature - Wolf
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Trample When Primal Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Unnatural Moonrise
Innistrad: Midnight Hunt
(U)
Collector #: 247
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Sorcery
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It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback |
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- NM
- EX
- VG
- G
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Day // Night Token
Innistrad: Midnight Hunt
(S)
Collector #: 019
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If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game. As it becomes day, transform all nightbound permanents. If a player casts no spells during their own turn, it becomes night next turn. Back Night As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound. If a player casts at least two spells during their own turn, it becomes day next turn. |
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- NM
- EX
- VG
- G
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Vanquish the Horde
Innistrad: Midnight Hunt
(R)
Collector #: 041
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Sorcery
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This spell costs Destroy all creatures. |
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- NM
- EX
- VG
- G
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Sigarda, Champion of Light
Innistrad: Midnight Hunt
(M)
Collector #: 240
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4/4 Legendary Creature - Angel
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Flying, trample Humans you control get +1/+1. Coven - Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Reckless Stormseeker
Innistrad: Midnight Hunt
(R)
Collector #: 157
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2/3 Creature - Human Werewolf
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At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound Back Storm-Charged Slasher Creature - Werewolf At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound 3/4 |
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- NM
- EX
- VG
- G
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