MTG / Innistrad Midnight Hunt
276 - 300 of 310 results
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Spirit Token
Innistrad: Midnight Hunt
(S)
Collector #: 002
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1/1 Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Tireless Hauler
Innistrad: Midnight Hunt
(C)
Collector #: 203
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4/5 Creature - Human Werewolf
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Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Brawler Creature - Werewolf Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |
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- NM
- EX
- VG
- G
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Vivisection
Innistrad: Midnight Hunt
(U)
Collector #: 083
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Sorcery
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As an additional cost to cast Vivisection, sacrifice a creature. Draw three cards. |
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- NM
- EX
- VG
- G
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Component Collector
Innistrad: Midnight Hunt
(C)
Collector #: 043
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1/4 Creature - Homunculus
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If it's neither day nor night, it becomes day as Component Collector enters the battlefield. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. |
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- NM
- EX
- VG
- G
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Covetous Castaway
Innistrad: Midnight Hunt
(U)
Collector #: 045
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1/3 Creature - Human
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When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb Back Ghostly Castigator Creature - Spirit Flying When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. 3/4 |
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- NM
- EX
- VG
- G
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Dawnhart Mentor
Innistrad: Midnight Hunt
(U)
Collector #: 179
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0/4 Creature - Human Warlock
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When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven - |
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- NM
- EX
- VG
- G
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Flame Channeler
Innistrad: Midnight Hunt
(U)
Collector #: 141
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2/2 Creature - Human Wizard
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When a spell you control deals damage, transform Flame Channeler. Back Embodiment of Flame Creature - Elemental Wizard Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame 3/3 |
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- NM
- EX
- VG
- G
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Immolation
Innistrad: Midnight Hunt
(C)
Collector #: 144
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/-2. |
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- NM
- EX
- VG
- G
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Might of the Old Ways
Innistrad: Midnight Hunt
(C)
Collector #: 189
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Instant
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Target creature gets +2/+2 until end of turn. Coven - Then if you control three or more creatures with different powers, draw a card. |
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- NM
- EX
- VG
- G
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Stormrider Spirit
Innistrad: Midnight Hunt
(C)
Collector #: 079
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3/3 Creature - Spirit
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Flash (You may cast this spell any time you could cast an instant.) Flying |
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- NM
- EX
- VG
- G
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Sunrise Cavalier
Innistrad: Midnight Hunt
(U)
Collector #: 244
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3/3 Creature - Human Knight
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Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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Vampire Interloper
Innistrad: Midnight Hunt
(C)
Collector #: 125
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2/1 Creature - Vampire Scout
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Flying Vampire Interloper can't block. |
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- NM
- EX
- VG
- G
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Geistflame Reservoir
Innistrad: Midnight Hunt
(R)
Collector #: 142
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Artifact
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Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. |
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- NM
- EX
- VG
- G
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Wake to Slaughter
Innistrad: Midnight Hunt
(R)
Collector #: 250
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Sorcery
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Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback |
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- NM
- EX
- VG
- G
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DFC Helper Card (4)
Innistrad: Midnight Hunt
(S)
Collector #: 004
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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DFC Helper Card (6)
Innistrad: Midnight Hunt
(S)
Collector #: 006
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Harvesttide Sentry
Innistrad: Midnight Hunt
(C)
Collector #: 186
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3/1 Creature - Human Warrior
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| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. | |
- NM
- EX
- VG
- G
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Olivia's Midnight Ambush
Innistrad: Midnight Hunt
(C)
Collector #: 118
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Instant
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| Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. | |
- NM
- EX
- VG
- G
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Pestilent Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 192
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2/2 Creature - Wolf
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- NM
- EX
- VG
- G
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Phantom Carriage
Innistrad: Midnight Hunt
(U)
Collector #: 070
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4/4 Creature - Spirit
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Flying When Phantom Carriage enters the battlefield, you may search your library for a card with flashback and disturb, put it into your graveyard, then shuffle. |
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- NM
- EX
- VG
- G
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Unruly Mob
Innistrad: Midnight Hunt
(C)
Collector #: 040
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1/1 Creature - Human
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| Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. | |
- NM
- EX
- VG
- G
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Celestus Sanctifier
Innistrad: Midnight Hunt
(C)
Collector #: 012
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3/2 Creature - Human Cleric
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If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. |
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- NM
- EX
- VG
- G
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Covert Cutpurse
Innistrad: Midnight Hunt
(U)
Collector #: 092
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2/1 Creature - Human Rogue
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When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn. Disturb Back Covetous Geist Creature - Spirit Rogue Flying, deathtouch If Covetous Geist would be put into a graveyard from anywhere, exile it instead. 2/2 |
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- NM
- EX
- VG
- G
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DFC Helper Card (2)
Innistrad: Midnight Hunt
(S)
Collector #: 002
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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DFC Helper Card (9)
Innistrad: Midnight Hunt
(S)
Collector #: 009
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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