MTG / Innistrad Midnight Hunt
251 - 275 of 310 results
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DFC Helper Card (5)
Innistrad: Midnight Hunt
(S)
Collector #: 005
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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DFC Helper Card (7)
Innistrad: Midnight Hunt
(S)
Collector #: 007
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Fangblade Brigand
Innistrad: Midnight Hunt
(U)
Collector #: 139
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3/4 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Fangblade Eviscerator Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn. 4/5 |
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- NM
- EX
- VG
- G
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Gavony Trapper
Innistrad: Midnight Hunt
(C)
Collector #: 022
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0/2 Creature - Human Soldier
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- NM
- EX
- VG
- G
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Locked in the Cemetery
Innistrad: Midnight Hunt
(C)
Collector #: 060
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Enchantment - Aura
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Enchant creature When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Revenge of the Drowned
Innistrad: Midnight Hunt
(C)
Collector #: 072
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Instant
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| Target creature's owner puts it on top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Ritual of Hope
Innistrad: Midnight Hunt
(U)
Collector #: 031
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Instant
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Creatures you control get +1/+1 until end of turn. Coven - If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. |
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- NM
- EX
- VG
- G
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Seize the Storm
Innistrad: Midnight Hunt
(U)
Collector #: 158
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Sorcery
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Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback |
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- NM
- EX
- VG
- G
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Silver Bolt
Innistrad: Midnight Hunt
(C)
Collector #: 258
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Artifact
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- NM
- EX
- VG
- G
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Sungold Barrage
Innistrad: Midnight Hunt
(C)
Collector #: 036
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Instant
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| Destroy target creature with toughness 4 or greater. | |
- NM
- EX
- VG
- G
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Tavern Ruffian
Innistrad: Midnight Hunt
(C)
Collector #: 163
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2/5 Creature - Human Warrior Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tavern Smasher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
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- NM
- EX
- VG
- G
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Unruly Mob
Innistrad: Midnight Hunt
(C)
Collector #: 040
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1/1 Creature - Human
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| Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. | |
- NM
- EX
- VG
- G
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Zombie Token (015)
Innistrad: Midnight Hunt
(S)
Collector #: 015
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*/* Token Creature - Zombie
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| Menace (This creature can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Beast Token
Innistrad: Midnight Hunt
(S)
Collector #: 008
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4/4 Token Creature - Beast
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- NM
- EX
- VG
- G
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Bird Token
Innistrad: Midnight Hunt
(S)
Collector #: 003
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1/1 Token Creature - Bird
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Flying This creature can block only creatures with flying. |
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- NM
- EX
- VG
- G
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Candlegrove Witch
Innistrad: Midnight Hunt
(C)
Collector #: 008
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2/2 Creature - Human Warlock
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| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Clear Shot
Innistrad: Midnight Hunt
(U)
Collector #: 176
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Instant
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| Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
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Covert Cutpurse
Innistrad: Midnight Hunt
(U)
Collector #: 092
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2/1 Creature - Human Rogue
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When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn. Disturb Back Covetous Geist Creature - Spirit Rogue Flying, deathtouch If Covetous Geist would be put into a graveyard from anywhere, exile it instead. 2/2 |
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- NM
- EX
- VG
- G
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Dawnhart Rejuvenator
Innistrad: Midnight Hunt
(C)
Collector #: 180
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2/4 Creature - Human Warlock
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When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. |
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- NM
- EX
- VG
- G
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DFC Helper Card (1)
Innistrad: Midnight Hunt
(S)
Collector #: 001
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Duelcraft Trainer
Innistrad: Midnight Hunt
(U)
Collector #: 016
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3/3 Creature - Human Soldier
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First strike Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. |
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- NM
- EX
- VG
- G
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Foul Play
Innistrad: Midnight Hunt
(U)
Collector #: 101
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Sorcery
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Destroy target creature with power 2 or less. Investigate. (Create a colorless Clue artifact token with " |
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- NM
- EX
- VG
- G
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Gavony Dawnguard
Innistrad: Midnight Hunt
(U)
Collector #: 020
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3/3 Creature - Human
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Ward If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Overwhelmed Archivist
Innistrad: Midnight Hunt
(U)
Collector #: 068
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3/2 Creature - Human Wizard
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When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. Disturb Back Archive Haunt Creature - Spirit Wizard Flying Whenever Archive Haunt attacks, draw a card, then discard a card. If Archive Haunt would be put into a graveyard from anywhere, exile it instead. 2/1 |
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- NM
- EX
- VG
- G
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Phantom Carriage
Innistrad: Midnight Hunt
(U)
Collector #: 070
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4/4 Creature - Spirit
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Flying When Phantom Carriage enters the battlefield, you may search your library for a card with flashback and disturb, put it into your graveyard, then shuffle. |
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- NM
- EX
- VG
- G
251 - 275 of 310 results