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Pack's Betrayal
Innistrad: Midnight Hunt
(C)
Collector #: 153
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Sorcery
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
Ritual of Hope
Innistrad: Midnight Hunt
(U)
Collector #: 031
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Instant
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Creatures you control get +1/+1 until end of turn. Coven - If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. |
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Stuffed Bear
Innistrad: Midnight Hunt
(C)
Collector #: 259
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Artifact
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: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn. | |
Tavern Ruffian
Innistrad: Midnight Hunt
(C)
Collector #: 163
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2/5 Creature - Human Warrior Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tavern Smasher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
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Timberland Guide
Innistrad: Midnight Hunt
(C)
Collector #: 202
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1/1 Creature - Human Scout
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When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. | |
Vampire Interloper
Innistrad: Midnight Hunt
(C)
Collector #: 125
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2/1 Creature - Vampire Scout
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Flying Vampire Interloper can't block. |
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Voldaren Ambusher
Innistrad: Midnight Hunt
(U)
Collector #: 166
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2/2 Creature - Vampire Archer
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When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. | |
Baneblade Scoundrel
Innistrad: Midnight Hunt
(U)
Collector #: 085
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4/3 Creature - Human Rogue Werewolf
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Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Baneclaw Marauder Creature - Werewolf Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
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Candlelit Cavalry
Innistrad: Midnight Hunt
(C)
Collector #: 175
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5/5 Creature - Human Knight
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Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. | |
Clear Shot
Innistrad: Midnight Hunt
(U)
Collector #: 176
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Instant
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Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. | |
Covert Cutpurse
Innistrad: Midnight Hunt
(U)
Collector #: 092
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2/1 Creature - Human Rogue
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When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Covetous Geist Creature - Spirit Rogue Flying, deathtouch If Covetous Geist would be put into a graveyard from anywhere, exile it instead. 2/2 |
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Firmament Sage
Innistrad: Midnight Hunt
(U)
Collector #: 053
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2/3 Creature - Human Wizard
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If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield. Whenever day becomes night or night becomes day, draw a card. |
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Foul Play
Innistrad: Midnight Hunt
(U)
Collector #: 101
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Sorcery
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Destroy target creature with power 2 or less. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") | |
Might of the Old Ways
Innistrad: Midnight Hunt
(C)
Collector #: 189
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Instant
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Target creature gets +2/+2 until end of turn. Coven - Then if you control three or more creatures with different powers, draw a card. |
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Mounted Dreadknight
Innistrad: Midnight Hunt
(C)
Collector #: 150
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5/4 Creature - Vampire Knight
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Trample Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn. |
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Neonate's Rush
Innistrad: Midnight Hunt
(C)
Collector #: 151
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Instant
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This spell costs less to cast if you control a vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. |
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Pestilent Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 192
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2/2 Creature - Wolf
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: Pestilent Wolf gains deathtouch until end of turn. | |
Phantom Carriage
Innistrad: Midnight Hunt
(U)
Collector #: 070
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4/4 Creature - Spirit
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Flying When Phantom Carriage enters the battlefield, you may search your library for a card with flashback and disturb, put it into your graveyard, then shuffle. |
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Ritual Guardian
Innistrad: Midnight Hunt
(C)
Collector #: 030
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3/2 Creature - Human Soldier
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Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. | |
Shipwreck Sifters
Innistrad: Midnight Hunt
(C)
Collector #: 074
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1/2 Creature - Spirit
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When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. Whenever you discard a Spirit card or card with disturb, put a +1/+1 counter on Shipwreck Sifters. |
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Silver Bolt
Innistrad: Midnight Hunt
(C)
Collector #: 258
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Artifact
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, , Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it. | |
Thraben Exorcism
Innistrad: Midnight Hunt
(C)
Collector #: 039
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Instant
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Exile target Spirit, creature with disturb, or enchantment. | |
Vivisection
Innistrad: Midnight Hunt
(U)
Collector #: 083
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Sorcery
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As an additional cost to cast Vivisection, sacrifice a creature. Draw three cards. |
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Voldaren Stinger
Innistrad: Midnight Hunt
(C)
Collector #: 167
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1/1 Creature - Vampire Warrior
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Voldaren Stinger has first strike as long as it's attacking. : Voldaren Stinger gets +2/+0 until end of turn. |
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DFC Helper Card (1)
Innistrad: Midnight Hunt
(S)
Collector #: 001
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You can use this card to represent a double-faced card. | |