MTG / Innistrad Midnight Hunt
251 - 275 of 310 results
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Eccentric Farmer
Innistrad: Midnight Hunt
(C)
Collector #: 185
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2/3 Creature - Human Peasant
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| When Eccentric Farmer enters the battlefield, mill three card, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Gavony Dawnguard
Innistrad: Midnight Hunt
(U)
Collector #: 020
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3/3 Creature - Human
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Ward If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Gavony Trapper
Innistrad: Midnight Hunt
(C)
Collector #: 022
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0/2 Creature - Human Soldier
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- NM
- EX
- VG
- G
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Grizzly Ghoul
Innistrad: Midnight Hunt
(U)
Collector #: 226
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4/3 Creature - Zombie Bear
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Trample Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn. |
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- NM
- EX
- VG
- G
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Locked in the Cemetery
Innistrad: Midnight Hunt
(C)
Collector #: 060
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Enchantment - Aura
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Enchant creature When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Mounted Dreadknight
Innistrad: Midnight Hunt
(C)
Collector #: 150
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5/4 Creature - Vampire Knight
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Trample Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn. |
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- NM
- EX
- VG
- G
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Neonate's Rush
Innistrad: Midnight Hunt
(C)
Collector #: 151
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Instant
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This spell costs Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. |
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- NM
- EX
- VG
- G
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Obsessive Astronomer
Innistrad: Midnight Hunt
(U)
Collector #: 152
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2/2 Creature - Human Wizard
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If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards. |
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- NM
- EX
- VG
- G
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Sungold Barrage
Innistrad: Midnight Hunt
(C)
Collector #: 036
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Instant
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| Destroy target creature with toughness 4 or greater. | |
- NM
- EX
- VG
- G
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Tavern Ruffian
Innistrad: Midnight Hunt
(C)
Collector #: 163
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2/5 Creature - Human Warrior Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tavern Smasher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
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- NM
- EX
- VG
- G
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Zombie Token (015)
Innistrad: Midnight Hunt
(S)
Collector #: 015
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*/* Token Creature - Zombie
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| Menace (This creature can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Candlegrove Witch
Innistrad: Midnight Hunt
(C)
Collector #: 008
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2/2 Creature - Human Warlock
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| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Clarion Cathars
Innistrad: Midnight Hunt
(C)
Collector #: 014
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3/3 Creature - Human Knight
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| When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token. | |
- NM
- EX
- VG
- G
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Dawnhart Rejuvenator
Innistrad: Midnight Hunt
(C)
Collector #: 180
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2/4 Creature - Human Warlock
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When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. |
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- NM
- EX
- VG
- G
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Defenestrate
Innistrad: Midnight Hunt
(C)
Collector #: 095
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Instant
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| Destroy target creature without flying. | |
- NM
- EX
- VG
- G
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Ecstatic Awakener
Innistrad: Midnight Hunt
(C)
Collector #: 100
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1/1 Creature - Human Wizard
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Back Awoken Demon Creature - Demon 4/4 |
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- NM
- EX
- VG
- G
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Evolving Wilds
Innistrad: Midnight Hunt
(C)
Collector #: 261
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Land
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- NM
- EX
- VG
- G
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Ooze Token
Innistrad: Midnight Hunt
(S)
Collector #: 010
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*/1 Token Creature - Ooze
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| This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. | |
- NM
- EX
- VG
- G
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Overwhelmed Archivist
Innistrad: Midnight Hunt
(U)
Collector #: 068
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3/2 Creature - Human Wizard
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When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. Disturb Back Archive Haunt Creature - Spirit Wizard Flying Whenever Archive Haunt attacks, draw a card, then discard a card. If Archive Haunt would be put into a graveyard from anywhere, exile it instead. 2/1 |
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- NM
- EX
- VG
- G
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Purifying Dragon
Innistrad: Midnight Hunt
(U)
Collector #: 155
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4/3 Creature - Dragon
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Flying Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead. |
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- NM
- EX
- VG
- G
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Rise of the Ants
Innistrad: Midnight Hunt
(U)
Collector #: 196
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Sorcery
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Create two 3/3 green Insect creature tokens. You gain 2 life. Flashback |
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- NM
- EX
- VG
- G
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Ritual of Hope
Innistrad: Midnight Hunt
(U)
Collector #: 031
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Instant
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Creatures you control get +1/+1 until end of turn. Coven - If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. |
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- NM
- EX
- VG
- G
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Shadowbeast Sighting
Innistrad: Midnight Hunt
(C)
Collector #: 198
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Sorcery
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Create a 4/4 green Beast creature token. Flashback |
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- NM
- EX
- VG
- G
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Soul-Guide Gryff
Innistrad: Midnight Hunt
(C)
Collector #: 035
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3/4 Creature - Hippogriff Spirit
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Flying When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard. |
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- NM
- EX
- VG
- G
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Spellrune Painter
Innistrad: Midnight Hunt
(U)
Collector #: 160
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2/3 Creature - Human Shaman Werewolf
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Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound Back Spellrune Howler Creature - Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound 3/4 |
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- NM
- EX
- VG
- G
251 - 275 of 310 results