MTG / Zendikar
101 - 125 of 249 results
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River Boa
Zendikar
(U)
Collector #: 180
FOIL
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2/1 Creature - Snake
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Islandwalk |
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- NM
- EX
- VG
- G
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Summoning Trap
Zendikar
(R)
Collector #: 184
FOIL
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Instant - Trap
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If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you ma pay Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Nimbus Wings
Zendikar
(C)
Collector #: 028
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+2 and has flying. |
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- NM
- EX
- VG
- G
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Frontier Guide
Zendikar
(U)
Collector #: 161
FOIL
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1/1 Creature - Elf Scout
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- NM
- EX
- VG
- G
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Gatekeeper of Malakir
Zendikar
(U)
Collector #: 089
FOIL
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2/2 Creature - Vampire Warrior
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Kicker When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. |
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- NM
- EX
- VG
- G
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Kazuul Warlord
Zendikar
(R)
Collector #: 134
FOIL
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3/3 Creature - Minotaur Warrior Ally
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| Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. | |
- NM
- EX
- VG
- G
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Tempest Owl
Zendikar
(C)
Collector #: 072
FOIL
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1/2 Creature - Bird
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Kicker Flying When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. |
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- NM
- EX
- VG
- G
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Timbermaw Larva
Zendikar
(C)
Collector #: 189
FOIL
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2/2 Creature - Beast
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| Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. | |
- NM
- EX
- VG
- G
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Trusty Machete
Zendikar
(U)
Collector #: 209
FOIL
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Artifact - Equipment
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Equipped creature gets +2/+1. Equip |
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- NM
- EX
- VG
- G
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Grazing Gladehart
Zendikar
(C)
Collector #: 163
FOIL
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2/2 Creature - Antelope
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| Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. | |
- NM
- EX
- VG
- G
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Kazandu Blademaster
Zendikar
(U)
Collector #: 016
FOIL
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1/1 Creature - Human Soldier Ally
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First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. |
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- NM
- EX
- VG
- G
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Adventuring Gear
Zendikar
(C)
Collector #: 195
FOIL
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Artifact - Equipment
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Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip |
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- NM
- EX
- VG
- G
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Into the Roil
Zendikar
(C)
Collector #: 048
FOIL
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Instant
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Kicker Return target nonland permanent to its owner’s hand. If this spell was kicked, draw a card. |
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- NM
- EX
- VG
- G
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Murasa Pyromancer
Zendikar
(U)
Collector #: 139
FOIL
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3/2 Creature - Human Shaman Ally
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| Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. | |
- NM
- EX
- VG
- G
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Kor Outfitter
Zendikar
(C)
Collector #: 021
FOIL
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2/2 Creature - Kor Soldier
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| When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. | |
- NM
- EX
- VG
- G
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Whiplash Trap
Zendikar
(C)
Collector #: 077
FOIL
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Instant - Trap
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If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay Return two target creatures to their owners' hands. |
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- NM
- EX
- VG
- G
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Goblin Ruinblaster
Zendikar
(U)
Collector #: 127
FOIL
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2/1 Creature - Goblin Shaman
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Kicker Haste When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. |
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- NM
- EX
- VG
- G
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Steppe Lynx
Zendikar
(C)
Collector #: 036
FOIL
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0/1 Creature - Cat
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| Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Zektar Shrine Expedition
Zendikar
(C)
Collector #: 155
FOIL
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Enchantment
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Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Hagra Diabolist
Zendikar
(U)
Collector #: 095
FOIL
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3/2 Creature - Ogre Shaman Ally
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| Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. | |
- NM
- EX
- VG
- G
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Piranha Marsh
Zendikar
(C)
Collector #: 222
FOIL
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Land
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Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. |
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- NM
- EX
- VG
- G
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Sejiri Refuge
Zendikar
(U)
Collector #: 224
FOIL
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Land
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Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. |
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- NM
- EX
- VG
- G
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Explorer's Scope
Zendikar
(C)
Collector #: 202
FOIL
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Artifact - Equipment
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Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip |
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- NM
- EX
- VG
- G
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Runeflare Trap
Zendikar
(U)
Collector #: 146
FOIL
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Instant - Trap
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If an opponent drew three or more cards this turn, you may pay Runeflare Trap deals damage to target player equal to the number of cards in that player's hand. |
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- NM
- EX
- VG
- G
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Guul Draz Vampire
Zendikar
(C)
Collector #: 093
FOIL
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1/1 Creature - Vampire Rogue
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| As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) | |
- NM
- EX
- VG
- G
101 - 125 of 249 results