MTG / Zendikar
51 - 75 of 249 results
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Goblin Guide
Zendikar
(R)
Collector #: 126
FOIL
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2/2 Creature - Goblin Scout
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Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand. |
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- NM
- EX
- VG
- G
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Archive Trap
Zendikar
(R)
Collector #: 041
FOIL
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Instant - Trap
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If an opponent searched their library this turn, you may pay Target opponent mills thirteen cards. |
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- NM
- EX
- VG
- G
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Kabira Crossroads
Zendikar
(C)
Collector #: 216
FOIL
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Land
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Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. |
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- NM
- EX
- VG
- G
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Island (237 D - Full Art)
Zendikar
(L)
Collector #: 237
FOIL
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Basic Land - Island
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- NM
- EX
- VG
- G
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Turntimber Ranger
Zendikar
(R)
Collector #: 191
FOIL
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2/2 Creature - Elf Scout Ally Ranger
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| Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. | |
- NM
- EX
- VG
- G
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Plains (233 D - Full Art)
Zendikar
(L)
Collector #: 233
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Forest (246 A - Full Art)
Zendikar
(L)
Collector #: 246
FOIL
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Trailblazer's Boots
Zendikar
(U)
Collector #: 208
FOIL
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Artifact - Equipment
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Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) Equip |
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- NM
- EX
- VG
- G
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Vampire Nighthawk
Zendikar
(U)
Collector #: 116
FOIL
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2/3 Creature - Vampire Shaman
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Flying Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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- NM
- EX
- VG
- G
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Rite of Replication
Zendikar
(R)
Collector #: 061
FOIL
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Sorcery
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Kicker Put a token that's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. |
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- NM
- EX
- VG
- G
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Primal Bellow
Zendikar
(U)
Collector #: 176
FOIL
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Instant
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| Target creature gets +1/+1 until end of turn for each Forest you control. | |
- NM
- EX
- VG
- G
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Plains (230 A - Full Art)
Zendikar
(L)
Collector #: 230
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Grappling Hook
Zendikar
(R)
Collector #: 203
FOIL
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Artifact - Equipment
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Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip |
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- NM
- EX
- VG
- G
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Scute Mob
Zendikar
(R)
Collector #: 182
FOIL
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1/1 Creature - Insect
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| At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. | |
- NM
- EX
- VG
- G
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Plains (232 C - Full Art)
Zendikar
(L)
Collector #: 232
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Brave the Elements
Zendikar
(U)
Collector #: 004
FOIL
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Instant
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| Choose a color. White creatures you control gain protection from the chosen color until end of turn. | |
- NM
- EX
- VG
- G
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Blood Seeker
Zendikar
(C)
Collector #: 080
FOIL
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1/1 Creature - Vampire Shaman
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| Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. | |
- NM
- EX
- VG
- G
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Khalni Gem
Zendikar
(U)
Collector #: 205
FOIL
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Artifact
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When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. |
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- NM
- EX
- VG
- G
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Khalni Heart Expedition
Zendikar
(C)
Collector #: 167
FOIL
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Enchantment
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Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. |
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- NM
- EX
- VG
- G
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Plains (231 B - Full Art)
Zendikar
(L)
Collector #: 231
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Guul Draz Vampire
Zendikar
(C)
Collector #: 093
FOIL
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1/1 Creature - Vampire Rogue
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| As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) | |
- NM
- EX
- VG
- G
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Mountain (243 B - Full Art)
Zendikar
(L)
Collector #: 243
FOIL
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Adventuring Gear
Zendikar
(C)
Collector #: 195
FOIL
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Artifact - Equipment
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Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip |
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- NM
- EX
- VG
- G
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Forest (249 D - Full Art)
Zendikar
(L)
Collector #: 249
FOIL
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Sphinx of Lost Truths
Zendikar
(R)
Collector #: 069
FOIL
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3/5 Creature - Sphinx
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Kicker Flying When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. |
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- NM
- EX
- VG
- G
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