MTG / Zendikar
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Gigantiform
Zendikar
(R)
Collector #: 162
FOIL
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Enchantment - Aura
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Kicker Enchant creature Enchanter creature is 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. |
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- NM
- EX
- VG
- G
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Terra Stomper
Zendikar
(R)
Collector #: 187
FOIL
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8/8 Creature - Beast
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Terra Stomper can't be countered. Trample |
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- NM
- EX
- VG
- G
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Feast of Blood
Zendikar
(U)
Collector #: 088
FOIL
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Sorcery
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Cast Feast of Blood only if you control two or more Vampires. Destroy target creature. You gain 4 life. |
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- NM
- EX
- VG
- G
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Forest (249 D - Full Art)
Zendikar
(L)
Collector #: 249
FOIL
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Cosi's Trickster
Zendikar
(R)
Collector #: 045
FOIL
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1/1 Creature - Merfolk Wizard
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| Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi’s Trickster. | |
- NM
- EX
- VG
- G
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Pyromancer Ascension
Zendikar
(R)
Collector #: 143
FOIL
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Enchantment
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Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Guul Draz Vampire
Zendikar
(C)
Collector #: 093
FOIL
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1/1 Creature - Vampire Rogue
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| As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) | |
- NM
- EX
- VG
- G
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Into the Roil
Zendikar
(C)
Collector #: 048
FOIL
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Instant
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Kicker Return target nonland permanent to its owner’s hand. If this spell was kicked, draw a card. |
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- NM
- EX
- VG
- G
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Swamp (239 B - Full Art)
Zendikar
(L)
Collector #: 239
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Conqueror's Pledge
Zendikar
(R)
Collector #: 008
FOIL
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Sorcery
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Kicker Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. |
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- NM
- EX
- VG
- G
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Grazing Gladehart
Zendikar
(C)
Collector #: 163
FOIL
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2/2 Creature - Antelope
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| Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. | |
- NM
- EX
- VG
- G
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Needlebite Trap
Zendikar
(U)
Collector #: 105
FOIL
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Instant - Trap
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If an opponent gained life this turn, you may pay Target player loses 5 life and you gain 5 life. |
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- NM
- EX
- VG
- G
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Spidersilk Net
Zendikar
(C)
Collector #: 206
FOIL
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Artifact - Equipment
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Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip |
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- NM
- EX
- VG
- G
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Oran-Rief Survivalist
Zendikar
(C)
Collector #: 174
FOIL
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1/1 Creature - Human Warrior Ally
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| Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. | |
- NM
- EX
- VG
- G
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Trusty Machete
Zendikar
(U)
Collector #: 209
FOIL
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Artifact - Equipment
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Equipped creature gets +2/+1. Equip |
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- NM
- EX
- VG
- G
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Mark of Mutiny
Zendikar
(U)
Collector #: 137
FOIL
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Sorcery
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| Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. | |
- NM
- EX
- VG
- G
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Brave the Elements
Zendikar
(U)
Collector #: 004
FOIL
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Instant
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| Choose a color. White creatures you control gain protection from the chosen color until end of turn. | |
- NM
- EX
- VG
- G
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Swamp (241 D - Full Art)
Zendikar
(L)
Collector #: 241
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Soaring Seacliff
Zendikar
(C)
Collector #: 225
FOIL
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Land
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Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. |
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- NM
- EX
- VG
- G
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Seascape Aerialist
Zendikar
(U)
Collector #: 064
FOIL
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2/3 Creature - Merfolk Wizard Ally
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| Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. | |
- NM
- EX
- VG
- G
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Spreading Seas
Zendikar
(C)
Collector #: 070
FOIL
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Enchantment - Aura
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Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. |
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- NM
- EX
- VG
- G
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Gomazoa
Zendikar
(U)
Collector #: 046
FOIL
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0/3 Creature - Jellyfish
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Defender, flying |
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- NM
- EX
- VG
- G
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Steppe Lynx
Zendikar
(C)
Collector #: 036
FOIL
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0/1 Creature - Cat
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| Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Tanglesap
Zendikar
(C)
Collector #: 186
FOIL
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Instant
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| Prevent all combat damage that would be dealt this turn by creatures without trample. | |
- NM
- EX
- VG
- G
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Quest for the Holy Relic
Zendikar
(U)
Collector #: 033
FOIL
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Enchantment
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Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. |
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- NM
- EX
- VG
- G
76 - 100 of 249 results