MTG / Zendikar
1 - 25 of 280 results
Refine search:
|
Misty Rainforest
Zendikar
(R)
Collector #: 220
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Arid Mesa
Zendikar
(R)
Collector #: 211
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Verdant Catacombs
Zendikar
(R)
Collector #: 229
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Marsh Flats
Zendikar
(R)
Collector #: 219
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Scalding Tarn
Zendikar
(R)
Collector #: 223
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Valakut, the Molten Pinnacle
Zendikar
(R)
Collector #: 228
|
Land
|
|
Valukut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. |
|
- NM
- EX
- VG
- G
|
Bloodchief Ascension
Zendikar
(R)
Collector #: 082
|
Enchantment
|
|
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. |
|
- NM
- EX
- VG
- G
|
Blade of the Bloodchief
Zendikar
(R)
Collector #: 196
|
Artifact - Equipment
|
|
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip |
|
- NM
- EX
- VG
- G
|
Mindbreak Trap
Zendikar
(M)
Collector #: 057
|
Instant - Trap
|
|
If an opponent cast three or more spells this turn, you may pay Exile any number of target spells. |
|
- NM
- EX
- VG
- G
|
Goblin Bushwhacker
Zendikar
(C)
Collector #: 125
|
1/1 Creature - Goblin Warrior
|
|
Kicker When Goblin Bushwacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. |
|
- NM
- EX
- VG
- G
|
Roil Elemental
Zendikar
(R)
Collector #: 062
|
3/2 Creature - Elemental
|
|
Flying Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. |
|
- NM
- EX
- VG
- G
|
Luminarch Ascension
Zendikar
(R)
Collector #: 025
|
Enchantment
|
|
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) |
|
- NM
- EX
- VG
- G
|
Expedition Map
Zendikar
(C)
Collector #: 201
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Lullmage Mentor
Zendikar
(R)
Collector #: 054
|
2/2 Creature - Merfolk Wizard
|
|
Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. Tap seven untapped Merfolk you control: Counter target spell. |
|
- NM
- EX
- VG
- G
|
Blood Tribute
Zendikar
(R)
Collector #: 081
|
Sorcery
|
|
Kicker - Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way. |
|
- NM
- EX
- VG
- G
|
Hedron Crab
Zendikar
(U)
Collector #: 047
|
0/2 Creature - Crab
|
| Landfall - Whenever a land enters the battlefield under your control, target player mills three cards. | |
- NM
- EX
- VG
- G
|
Eldrazi Monument
Zendikar
(M)
Collector #: 199
|
Artifact
|
|
Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. |
|
- NM
- EX
- VG
- G
|
Vines of Vastwood
Zendikar
(C)
Collector #: 193
|
Instant
|
|
Kicker Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. |
|
- NM
- EX
- VG
- G
|
Kor Skyfisher
Zendikar
(C)
Collector #: 023
|
2/3 Creature - Kor Soldier
|
|
Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. |
|
- NM
- EX
- VG
- G
|
Warren Instigator
Zendikar
(M)
Collector #: 154
|
1/1 Creature - Goblin Berserker
|
|
Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. |
|
- NM
- EX
- VG
- G
|
Emeria, the Sky Ruin
Zendikar
(R)
Collector #: 213
|
Land
|
|
Emeria, the Sky Ruin enters the batlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. |
|
- NM
- EX
- VG
- G
|
Kabira Evangel
Zendikar
(R)
Collector #: 015
|
2/3 Creature - Human Cleric Ally
|
| Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. | |
- NM
- EX
- VG
- G
|
Oracle of Mul Daya
Zendikar
(R)
Collector #: 172
|
2/2 Creature - Elf Shaman
|
|
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. |
|
- NM
- EX
- VG
- G
|
Eternity Vessel
Zendikar
(M)
Collector #: 200
|
Artifact
|
|
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. |
|
- NM
- EX
- VG
- G
|
Archmage Ascension
Zendikar
(R)
Collector #: 042
|
Enchantment
|
|
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. |
|
- NM
- EX
- VG
- G
1 - 25 of 280 results