MTG / Zendikar
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Mindbreak Trap
Zendikar
(M)
Collector #: 057
FOIL
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Instant - Trap
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If an opponent cast three or more spells this turn, you may pay Exile any number of target spells. |
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- NM
- EX
- VG
- G
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Crypt of Agadeem
Zendikar
(R)
Collector #: 212
FOIL
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Land
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Crypt of Agadeem enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Misty Rainforest
Zendikar
(R)
Collector #: 220
FOIL
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Land
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- NM
- EX
- VG
- G
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Marsh Flats
Zendikar
(R)
Collector #: 219
FOIL
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Land
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- NM
- EX
- VG
- G
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Oran-Rief, the Vastwood
Zendikar
(R)
Collector #: 221
FOIL
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Land
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Oran-Rief, the Vastwood enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Bloodchief Ascension
Zendikar
(R)
Collector #: 082
FOIL
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Enchantment
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At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. |
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- NM
- EX
- VG
- G
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Roil Elemental
Zendikar
(R)
Collector #: 062
FOIL
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3/2 Creature - Elemental
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Flying Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. |
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- NM
- EX
- VG
- G
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Arid Mesa
Zendikar
(R)
Collector #: 211
FOIL
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Land
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- NM
- EX
- VG
- G
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Archive Trap
Zendikar
(R)
Collector #: 041
FOIL
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Instant - Trap
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If an opponent searched their library this turn, you may pay Target opponent mills thirteen cards. |
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- NM
- EX
- VG
- G
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Iona, Shield of Emeria
Zendikar
(M)
Collector #: 013
FOIL
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7/7 Legendary Creature - Angel
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Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color. |
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- NM
- EX
- VG
- G
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Hellkite Charger
Zendikar
(R)
Collector #: 131
FOIL
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5/5 Creature - Dragon
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Flying, haste Whenever Hellkite Charget attacks, you may pay |
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- NM
- EX
- VG
- G
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Celestial Mantle
Zendikar
(R)
Collector #: 006
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total. |
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- NM
- EX
- VG
- G
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Blade of the Bloodchief
Zendikar
(R)
Collector #: 196
FOIL
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Artifact - Equipment
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Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip |
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- NM
- EX
- VG
- G
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Sea Gate Loremaster
Zendikar
(R)
Collector #: 063
FOIL
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1/3 Creature - Merfolk Wizard Ally
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- NM
- EX
- VG
- G
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Kor Skyfisher
Zendikar
(C)
Collector #: 023
FOIL
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2/3 Creature - Kor Soldier
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Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Ob Nixilis, the Fallen
Zendikar
(M)
Collector #: 107
FOIL
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3/3 Legendary Creature - Demon
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| Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. | |
- NM
- EX
- VG
- G
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Emeria, the Sky Ruin
Zendikar
(R)
Collector #: 213
FOIL
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Land
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Emeria, the Sky Ruin enters the batlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Vines of Vastwood
Zendikar
(C)
Collector #: 193
FOIL
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Instant
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Kicker Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. |
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- NM
- EX
- VG
- G
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Malakir Bloodwitch
Zendikar
(R)
Collector #: 100
FOIL
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4/4 Creature - Vampire Shaman
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Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. |
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- NM
- EX
- VG
- G
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Hedron Crab
Zendikar
(U)
Collector #: 047
FOIL
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0/2 Creature - Crab
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| Landfall - Whenever a land enters the battlefield under your control, target player mills three cards. | |
- NM
- EX
- VG
- G
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Archmage Ascension
Zendikar
(R)
Collector #: 042
FOIL
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Enchantment
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At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Goblin Bushwhacker
Zendikar
(C)
Collector #: 125
FOIL
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1/1 Creature - Goblin Warrior
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Kicker When Goblin Bushwacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. |
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- NM
- EX
- VG
- G
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Spell Pierce
Zendikar
(C)
Collector #: 067
FOIL
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Instant
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Counter target noncreature spell unless its controller pays |
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- NM
- EX
- VG
- G
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Oracle of Mul Daya
Zendikar
(R)
Collector #: 172
FOIL
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2/2 Creature - Elf Shaman
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You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. |
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- NM
- EX
- VG
- G
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Verdant Catacombs
Zendikar
(R)
Collector #: 229
FOIL
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Land
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- NM
- EX
- VG
- G
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