MTG / Zendikar
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Scalding Tarn
Zendikar
(R)
Collector #: 223
FOIL
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Land
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- NM
- EX
- VG
- G
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Arid Mesa
Zendikar
(R)
Collector #: 211
FOIL
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Land
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- NM
- EX
- VG
- G
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Mindbreak Trap
Zendikar
(M)
Collector #: 057
FOIL
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Instant - Trap
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If an opponent cast three or more spells this turn, you may pay Exile any number of target spells. |
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- NM
- EX
- VG
- G
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Emeria, the Sky Ruin
Zendikar
(R)
Collector #: 213
FOIL
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Land
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Emeria, the Sky Ruin enters the batlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Bloodghast
Zendikar
(R)
Collector #: 083
FOIL
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2/1 Creature - Vampire Spirit
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Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Lotus Cobra
Zendikar
(M)
Collector #: 168
FOIL
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2/1 Creature — Snake
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| Landfall - Whenever a land you control enters, add one mana of any color. | |
- NM
- EX
- VG
- G
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Valakut, the Molten Pinnacle
Zendikar
(R)
Collector #: 228
FOIL
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Land
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Valukut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. |
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- NM
- EX
- VG
- G
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Iona, Shield of Emeria
Zendikar
(M)
Collector #: 013
FOIL
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7/7 Legendary Creature - Angel
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Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color. |
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- NM
- EX
- VG
- G
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Marsh Flats
Zendikar
(R)
Collector #: 219
FOIL
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Land
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- NM
- EX
- VG
- G
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Crypt of Agadeem
Zendikar
(R)
Collector #: 212
FOIL
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Land
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Crypt of Agadeem enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Misty Rainforest
Zendikar
(R)
Collector #: 220
FOIL
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Land
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- NM
- EX
- VG
- G
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Eternity Vessel
Zendikar
(M)
Collector #: 200
FOIL
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Artifact
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Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. |
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- NM
- EX
- VG
- G
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Bloodchief Ascension
Zendikar
(R)
Collector #: 082
FOIL
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Enchantment
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At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. |
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- NM
- EX
- VG
- G
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Expedition Map
Zendikar
(C)
Collector #: 201
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Beastmaster Ascension
Zendikar
(R)
Collector #: 159
FOIL
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Enchantment
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Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control +5/+5. |
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- NM
- EX
- VG
- G
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Hedron Crab
Zendikar
(U)
Collector #: 047
FOIL
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0/2 Creature - Crab
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| Landfall - Whenever a land enters the battlefield under your control, target player mills three cards. | |
- NM
- EX
- VG
- G
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Goblin Bushwhacker
Zendikar
(C)
Collector #: 125
FOIL
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1/1 Creature - Goblin Warrior
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Kicker When Goblin Bushwacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. |
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- NM
- EX
- VG
- G
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Sorin Markov
Zendikar
(M)
Collector #: 111
FOIL
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Legendary Planeswalker - Sorin
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[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life. [-3]: Target opponent's life total becomes 10. [-7]: You control target player during that player's next turn. |4| |
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- NM
- EX
- VG
- G
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Roil Elemental
Zendikar
(R)
Collector #: 062
FOIL
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3/2 Creature - Elemental
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Flying Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. |
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- NM
- EX
- VG
- G
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Archmage Ascension
Zendikar
(R)
Collector #: 042
FOIL
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Enchantment
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At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Malakir Bloodwitch
Zendikar
(R)
Collector #: 100
FOIL
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4/4 Creature - Vampire Shaman
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Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. |
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- NM
- EX
- VG
- G
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Blade of the Bloodchief
Zendikar
(R)
Collector #: 196
FOIL
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Artifact - Equipment
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Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip |
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- NM
- EX
- VG
- G
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Lullmage Mentor
Zendikar
(R)
Collector #: 054
FOIL
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2/2 Creature - Merfolk Wizard
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Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. Tap seven untapped Merfolk you control: Counter target spell. |
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- NM
- EX
- VG
- G
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Nissa Revane
Zendikar
(M)
Collector #: 170
FOIL
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Legendary Planeswalker - Nissa
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+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. +1: You gain 2 life for each Elf you control. -7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. |2| |
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- NM
- EX
- VG
- G
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Verdant Catacombs
Zendikar
(R)
Collector #: 229
FOIL
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Land
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- NM
- EX
- VG
- G
1 - 25 of 249 results