MTG / Secret Lair
2376 - 2400 of 4582 results
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Queen Marchesa (499 - Foil)
Secret Lair
(M)
Collector #: 499
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3/3 Legendary Creature - Human Assassin
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Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. |
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- NM
- EX
- VG
- G
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Yargle and Multani (0872 - Slimer and Stay Puft - Non-Foil)
Secret Lair
(R)
Collector #: 0872
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18/6 Legendary Creature - Frog Spirit Elemental
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- NM
- EX
- VG
- G
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Mazirek, Kraul Death Priest (1766 - Non-Foil)
Secret Lair
(M)
Collector #: 1766
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2/2 Legendary Creature - Insect Shaman
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Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Plains (391 - Foil)
Secret Lair
(R)
Collector #: 391
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Wall of Omens (1518 - Non-Foil)
Secret Lair
(R)
Collector #: 1518
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0/4 Creature - Wall
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Defender When Wall of Omens enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Laughing Jasper Flint (0044 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0044
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4/3 Legendary Creature - Lizard Rogue
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Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. |
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- NM
- EX
- VG
- G
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Arbor Elf (1317 - Foil)
Secret Lair
(R)
Collector #: 1317
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Grim Tutor (444 - Crack the Vault - Non-Foil)
Secret Lair
(M)
Collector #: 444
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Sorcery
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| Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. | |
- NM
- EX
- VG
- G
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Sliver Legion (1150 - Non-Foil)
Secret Lair
(M)
Collector #: 1150
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7/7 Legendary Creature - Sliver
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| All Sliver creatures get +1/+1 for each other Sliver on the battlefield. | |
- NM
- EX
- VG
- G
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Swiftfoot Boots (606 - Foil)
Secret Lair
(R)
Collector #: 606
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Artifact - Equipment
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Equipped creature has hexproof and haste. Equip |
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- NM
- EX
- VG
- G
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Dragonlord Dromoka (1971 - Foil)
Secret Lair
(M)
Collector #: 1971
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5/7 Legendary Creature - Elder Dragon
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This spell can't be countered. Flying, lifelink Your opponent can't cast spells during your turn. |
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- NM
- EX
- VG
- G
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Giver of Runes (1463 - Foil)
Secret Lair
(R)
Collector #: 1463
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1/2 Creature - Kor Cleric
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- NM
- EX
- VG
- G
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Island (255 - Non-Foil)
Secret Lair
(R)
Collector #: 255
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Basic Land - Island
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- NM
- EX
- VG
- G
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Sneak Attack (2178 - Non-Foil)
Secret Lair
(M)
Collector #: 2178
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Enchantment
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- NM
- EX
- VG
- G
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Steelshaper's Gift (2166 - Dwight's Weapon Stash - Foil)
Secret Lair
(R)
Collector #: 2166
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Sorcery
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| Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Avabruck Caretaker (1608 - Non-Foil)
Secret Lair
(M)
Collector #: 1608
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4/4 Creature - Human Werewolf
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Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Hollowhenge Huntmaster Creature - Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |
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- NM
- EX
- VG
- G
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Maddening Cacophony (2674 - Foil)
Secret Lair
(R)
Collector #: 2674
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Sorcery
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Kicker Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up. |
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- NM
- EX
- VG
- G
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Prodigal Sorcerer (1672 - Tim the Enchanter - Non-Foil)
Secret Lair
(R)
Collector #: 1672
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1/1 Creature - Human Wizard Sorcerer
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- NM
- EX
- VG
- G
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Winding Constrictor (309 - Non-Foil)
Secret Lair
(R)
Collector #: 309
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2/3 Creature - Snake
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If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. |
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- NM
- EX
- VG
- G
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Swamp (104 - Foil)
Secret Lair
(R)
Collector #: 104
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Lightning Bolt (0021 - Gen Con Foil)
Secret Lair
(R)
Collector #: 0021
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Instant
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| Lightning Bolt deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Fabricate (7121 - Non-Foil)
Secret Lair
(R)
Collector #: 7121
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Sorcery
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| Search your library for an artifact card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Muddle the Mixture (1254 - Foil)
Secret Lair
(R)
Collector #: 1254
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Instant
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Counter target instant or sorcery spell. Transmute |
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- NM
- EX
- VG
- G
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Snow-Covered Mountain (1476 - Foil)
Secret Lair
(R)
Collector #: 1476
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Basic Snow Land - Mountain
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- NM
- EX
- VG
- G
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Hydroid Krasis (1332 - Foil)
Secret Lair
(R)
Collector #: 1332
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0/0 Creature - Jellyfish Hydra Beast
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When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it. |
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- NM
- EX
- VG
- G
2376 - 2400 of 4582 results