MTG / Secret Lair
2651 - 2675 of 4323 results
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Laughing Jasper Flint (0044 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0044
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4/3 Legendary Creature - Lizard Rogue
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Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. |
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- NM
- EX
- VG
- G
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Unbreakable Formation (7052 - Foil)
Secret Lair
(R)
Collector #: 7052
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Prosperous Innkeeper (0878 - Foil)
Secret Lair
(R)
Collector #: 0878
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1/1 Creature - Halfling Citizen
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When Prosperous Innkeeper enters, create a Treasure token. (It's an artifact with " Whenever another creature you control enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Cultural Exchange (2071 - Foil)
Secret Lair
(R)
Collector #: 2071
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Sorcery
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| Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect doesn't end at end of turn.) | |
- NM
- EX
- VG
- G
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Forest (388 - Non-Foil)
Secret Lair
(R)
Collector #: 388
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Night's Whisper (207 - Nightfeeder's Visitation - Foil)
Secret Lair
(R)
Collector #: 207
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Sorcery
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| You draw two cards and you lose 2 life. | |
- NM
- EX
- VG
- G
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Prodigal Sorcerer (1672 - Tim the Enchanter - Foil)
Secret Lair
(R)
Collector #: 1672
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1/1 Creature - Human Wizard Sorcerer
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- NM
- EX
- VG
- G
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Wood Elves (2280 - Non-Foil)
Secret Lair
(R)
Collector #: 2280
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1/1 Creature - Elf Scout
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| When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Batterskull (1206 - Phyrexian - Non-Foil)
Secret Lair
(M)
Collector #: 1206
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. Equip |
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- NM
- EX
- VG
- G
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Resculpt (2029 - Foil)
Secret Lair
(R)
Collector #: 2029
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Instant
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| Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token. | |
- NM
- EX
- VG
- G
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Pyretic Ritual (1064 - Foil)
Secret Lair
(R)
Collector #: 1064
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Instant
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Add |
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- NM
- EX
- VG
- G
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Striking Sliver (644 - Foil)
Secret Lair
(R)
Collector #: 644
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1/1 Creature - Sliver
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| Slivers you control have first strike. | |
- NM
- EX
- VG
- G
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Death Baron (1458 - Non-Foil)
Secret Lair
(R)
Collector #: 1458
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2/2 Creature - Zombie Wizard
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| Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. | |
- NM
- EX
- VG
- G
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Dramatic Reversal (1083 - Foil)
Secret Lair
(R)
Collector #: 1083
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Instant
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| Untap all nonland permanents you control. | |
- NM
- EX
- VG
- G
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Edgin, Larcenous Lutenist (1242 - Foil)
Secret Lair
(R)
Collector #: 1242
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3/3 Legendary Creature - Human Bard
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Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by Whenever you cast your second spell each turn, goad target creature an opponent controls. |
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- NM
- EX
- VG
- G
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Eleven, the Mage (343 - Foil)
Secret Lair
(R)
Collector #: 343
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3/5 Legendary Creature - Human Wizard
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Your maximum hand size is eleven. Whenever Eleven, the Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost. Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Elspeth, Sun's Champion (1140 - Non-Foil)
Secret Lair
(M)
Collector #: 1140
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Legendary Planeswalker - Elspeth
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[+1]: Create three 1/1 white Soldier creature tokens. [-3]: Destroy all creatures with power 4 or greater. [-7]: You get an emblem with "Creatures you control get +2/+2 and have flying." |4| |
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- NM
- EX
- VG
- G
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Gandalf, Friend of the Shire (1294 - Non-Foil)
Secret Lair
(R)
Collector #: 1294
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2/4 Legendary Creature - Avatar Wizard
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Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. |
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- NM
- EX
- VG
- G
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Mass Hysteria (1426 - Foil)
Secret Lair
(R)
Collector #: 1426
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Enchantment
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| All creatures have haste. | |
- NM
- EX
- VG
- G
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Mother of Runes (473 - Foil)
Secret Lair
(R)
Collector #: 473
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Seize the Day (480 - Round Two - Non-Foil)
Secret Lair
(R)
Collector #: 480
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback |
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- NM
- EX
- VG
- G
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Snow-Covered Swamp (1475 - Foil)
Secret Lair
(R)
Collector #: 1475
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Basic Snow Land - Swamp
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- NM
- EX
- VG
- G
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Twinflame (1810 - Friends to the End - Foil)
Secret Lair
(R)
Collector #: 1810
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Sorcery
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Strive - This spell costs Choose any number of target creatures you control. For each of them, create a token that’s a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Winds of Change (1128 - Non-Foil)
Secret Lair
(R)
Collector #: 1128
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Sorcery
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| Each player shuffles the cards from their hand into their library, then draws that many cards. | |
- NM
- EX
- VG
- G
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Worldspine Wurm (1305 - Foil)
Secret Lair
(M)
Collector #: 1305
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15/15 Creature - Wurm
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Trample When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. |
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- NM
- EX
- VG
- G
2651 - 2675 of 4323 results