MTG / Secret Lair
2326 - 2350 of 4323 results
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Delay (1788 - Beholder's Slowing Ray - Foil)
Secret Lair
(R)
Collector #: 1788
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Instant
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| Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner’s graveyard. If it doesn’t have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) | |
- NM
- EX
- VG
- G
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Sun Titan (1550 - Non-Foil)
Secret Lair
(M)
Collector #: 1550
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6/6 Creature - Giant
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Vigilance Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Dragonlord Atarka (1970 - Foil)
Secret Lair
(M)
Collector #: 1970
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8/8 Legendary Creature - Elder Dragon
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Flying, trample When Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control. |
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- NM
- EX
- VG
- G
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Mountain (1948 - Non-Foil)
Secret Lair
(R)
Collector #: 1948
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Plains (254 - Non-Foil)
Secret Lair
(R)
Collector #: 254
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Temporal Trespass (2190 - Foil)
Secret Lair
(M)
Collector #: 2190
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Sorcery
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Delve (Each card you exile from your graveyard while casting this spell pays for 1.) Take an extra turn after this one. Exile Temporal Trespass. |
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- NM
- EX
- VG
- G
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Blanka, Ferocious Friend (431 - Foil)
Secret Lair
(R)
Collector #: 431
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5/5 Legendary Creature - Human Beast Warrior
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Haste Rolling Attack - Blanka, Ferocious Friend has trample as long as you've cast three or more spells this turn. Electric Thunder - Whenever Blanka becomes the target of a spell, he gets +2/+2 until end of turn and deals 2 damage to each opponent. |
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- NM
- EX
- VG
- G
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Counterbalance (2066 - Non-Foil)
Secret Lair
(R)
Collector #: 2066
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Enchantment
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| Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card. | |
- NM
- EX
- VG
- G
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Felidar Retreat (2378 - Katsuichi's Peace - Non-Foil)
Secret Lair
(R)
Collector #: 2378
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Enchantment
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Landfall - Whenever a land you control enters, choose one -
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- NM
- EX
- VG
- G
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Ghostly Prison (1837 - Non-Foil)
Secret Lair
(U)
Collector #: 1837
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Enchantment
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Creatures can't attack you unless their controller pays |
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- NM
- EX
- VG
- G
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Mike, the Dungeon Master (346 - Foil)
Secret Lair
(R)
Collector #: 346
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2/2 Legendary Creature - Human
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Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Nicol Bolas, Dragon-God (522 - Foil)
Secret Lair
(M)
Collector #: 522
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Legendary Planeswalker - Bolas
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Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. +1: You draw a card. Each opponent exiles a card from their hand or a permanent they control. -3: Destroy target creature or planeswalker. -8: Each opponent who doesn’t control a legendary creature or planeswalker loses the game. |4| |
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- NM
- EX
- VG
- G
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Notion Thief (2482 - Non-Foil)
Secret Lair
(R)
Collector #: 2482
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3/1 Creature - Human Rogue
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Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. |
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- NM
- EX
- VG
- G
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Rampant Growth (1370 - Non-Foil)
Secret Lair
(R)
Collector #: 1370
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Sorcery
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| Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Rites of Flourishing (2074 - Foil)
Secret Lair
(R)
Collector #: 2074
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Enchantment
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At the beginning of each player’s draw step, that player draws an additional card. Each player may play an additional land on each of their turns. |
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- NM
- EX
- VG
- G
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Soul-Guide Lantern (0871 - Ghost Trap - Non-Foil)
Secret Lair
(R)
Collector #: 0871
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Artifact
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When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard. |
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- NM
- EX
- VG
- G
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Shared Roots (2391 - Foil)
Secret Lair
(R)
Collector #: 2391
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Sorcery - Lesson
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| Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Shelter (1587 - Rainbow Foil)
Secret Lair
(R)
Collector #: 1587
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Instant
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Target creature you control gains protection from the color of your choice until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Myr Token (2101 - Egg Pawn - Non-Foil)
Secret Lair
(S)
Collector #: 2101
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1/1 Token Artifact Creature - Myr
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- NM
- EX
- VG
- G
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Anguished Unmaking (2298 - Non-Foil)
Secret Lair
(R)
Collector #: 2298
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Instant
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| Exile target nonland permanent. You lose 3 life. | |
- NM
- EX
- VG
- G
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Mathise, Surge Channeler (SLX-0025)
Secret Lair
(R)
Collector #: 0025
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1/1 Legendary Creature - Human Elf Shaman Sorcerer
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Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20. 1-9: Each player draws a card. 10-19: You draw a card. 20: Copy that spell. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Talisman of Unity (1056 - Foil Etched)
Secret Lair
(R)
Collector #: 1056
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Artifact
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- NM
- EX
- VG
- G
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Coveted Jewel (0799 - Foil)
Secret Lair
(R)
Collector #: 0799
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Artifact
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When Coveted Jewel enters the battlefield, draw three cards. Whenever one or more creatures an opponent controls attack you and aren’t blocked, that player draws three cards and gains control of Coveted Jewel. Untap it. |
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- NM
- EX
- VG
- G
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Elspeth, Sun's Champion (2013 - Non-Foil)
Secret Lair
(M)
Collector #: 2013
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Legendary Planeswalker - Elspeth
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[+1]: Create three 1/1 white Soldier creature tokens. [-3]: Destroy all creatures with power 4 or greater. [-7]: You get an emblem with "Creatures you control get +2/+2 and have flying." |4| |
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- NM
- EX
- VG
- G
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Titanic Ultimatum (1923 - Foil)
Secret Lair
(R)
Collector #: 1923
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Sorcery
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| Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink. | |
- NM
- EX
- VG
- G
2326 - 2350 of 4323 results