MTG / Morningtide
76 - 100 of 150 results
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Spitebellows
Morningtide
(U)
Collector #: 105
FOIL
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6/1 Creature - Elemental
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When Spitebellows leaves play, it deals 6 damage to target creature. Evoke |
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- NM
- EX
- VG
- G
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Dewdrop Spy
Morningtide
(C)
Collector #: 030
FOIL
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2/2 Creature - Faerie Rogue
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| Flash. Flying. When Dewdrop Spy comes into play, look at the top card of target player's library. | |
- NM
- EX
- VG
- G
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Meadowboon
Morningtide
(U)
Collector #: 017
FOIL
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3/3 Creature - Elemental
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When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls. Evoke |
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- NM
- EX
- VG
- G
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Mudbutton Clanger
Morningtide
(C)
Collector #: 095
FOIL
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1/1 Creature - Goblin Warrior
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Pulling Teeth
Morningtide
(C)
Collector #: 075
FOIL
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Sorcery
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| Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Disperse
Morningtide
(C)
Collector #: 031
FOIL
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Instant
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| Return target nonland permanent to its owner's hand. | |
- NM
- EX
- VG
- G
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Daily Regimen
Morningtide
(U)
Collector #: 008
FOIL
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Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
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Fertilid
Morningtide
(C)
Collector #: 122
FOIL
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0/0 Creature - Elemental
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Fertilid enters the battlefield with two +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Game-Trail Changeling
Morningtide
(C)
Collector #: 123
FOIL
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4/4 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) Trample |
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- NM
- EX
- VG
- G
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Morsel Theft
Morningtide
(C)
Collector #: 068
FOIL
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Kindred Sorcery - Rogue
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Prowl Target player loses 3 life and you gain 3 life. If this spell’s prowl cost was paid, draw a card. |
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- NM
- EX
- VG
- G
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Stingmoggie
Morningtide
(C)
Collector #: 106
FOIL
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0/0 Creature - Elemental
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Stingmoggie comes into play with two +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Wandering Graybeard
Morningtide
(U)
Collector #: 027
FOIL
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4/4 Creature - Giant Wizard
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. | |
- NM
- EX
- VG
- G
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Coordinated Barrage
Morningtide
(C)
Collector #: 007
FOIL
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Instant
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| Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. | |
- NM
- EX
- VG
- G
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Floodchaser
Morningtide
(C)
Collector #: 034
FOIL
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0/0 Creature - Elemental
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Floodchaser comes into play with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. |
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- NM
- EX
- VG
- G
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Graceful Reprieve
Morningtide
(U)
Collector #: 011
FOIL
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Instant
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| When target creature is put into a graveyard this turn, return that card to play under its owner's control. | |
- NM
- EX
- VG
- G
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Waterspout Weavers
Morningtide
(U)
Collector #: 056
FOIL
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3/3 Creature - Merfolk Wizard
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Weight of Conscience
Morningtide
(C)
Collector #: 028
FOIL
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Enchantment - Aura
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| Enchant creature. Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game. | |
- NM
- EX
- VG
- G
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Offalsnout
Morningtide
(U)
Collector #: 071
FOIL
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2/2 Creature - Elemental
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Flash. When Offalsnout leaves play, remove target card in a graveyard from the game. Evoke |
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- NM
- EX
- VG
- G
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Violet Pall
Morningtide
(C)
Collector #: 081
FOIL
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Kindred Instant - Faerie
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| Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying. | |
- NM
- EX
- VG
- G
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Burrenton Bombardier
Morningtide
(C)
Collector #: 003
FOIL
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2/2 Creature - Kithkin Soldier
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Flying. Reinforce 2 - |
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- NM
- EX
- VG
- G
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Earthbrawn
Morningtide
(C)
Collector #: 119
FOIL
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Instant
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Target creature gets +3/+3 until end of turn. Reinforce 1 - |
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- NM
- EX
- VG
- G
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Fencer Clique
Morningtide
(C)
Collector #: 033
FOIL
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3/2 Creature - Faerie Soldier
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Flying. |
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- NM
- EX
- VG
- G
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Final-Sting Faerie
Morningtide
(C)
Collector #: 063
FOIL
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2/2 Creature - Faerie Assassin
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| Flying. When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn. | |
- NM
- EX
- VG
- G
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Fire Juggler
Morningtide
(C)
Collector #: 090
FOIL
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2/2 Creature - Goblin Shaman
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| Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Hostile Realm
Morningtide
(C)
Collector #: 091
FOIL
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Enchantment - Aura
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Enchant land Enchanted land has " |
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- NM
- EX
- VG
- G
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