MTG / Morningtide
101 - 125 of 150 results
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Burrenton Shield-Bearers
Morningtide
(C)
Collector #: 004
FOIL
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3/3 Creature - Kithkin Soldier
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| Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. | |
- NM
- EX
- VG
- G
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Coordinated Barrage
Morningtide
(C)
Collector #: 007
FOIL
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Instant
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| Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. | |
- NM
- EX
- VG
- G
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Deglamer
Morningtide
(C)
Collector #: 118
FOIL
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Instant
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| Choose target artifact or enchantment. Its owner shuffles it into their library. | |
- NM
- EX
- VG
- G
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Disperse
Morningtide
(C)
Collector #: 031
FOIL
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Instant
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| Return target nonland permanent to its owner's hand. | |
- NM
- EX
- VG
- G
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Diviner's Wand
Morningtide
(U)
Collector #: 142
FOIL
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Kindred Artifact - Wizard Equipment
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Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and " Whenever a Wizard creature enters the battlefield, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Earwig Squad
Morningtide
(R)
Collector #: 060
FOIL
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5/3 Creature - Goblin Rogue
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Prowl When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent’s library for three cards and exile them. Then that player shuffles. |
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- NM
- EX
- VG
- G
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Elvish Warrior
Morningtide
(C)
Collector #: 120
FOIL
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2/3 Creature - Elf Warrior
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- NM
- EX
- VG
- G
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Fendeep Summoner
Morningtide
(R)
Collector #: 061
FOIL
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3/5 Creature - Treefolk Shaman
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- NM
- EX
- VG
- G
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Feudkiller's Verdict
Morningtide
(R)
Collector #: 009
FOIL
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Kindred Sorcery - Giant
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| You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token. | |
- NM
- EX
- VG
- G
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Final-Sting Faerie
Morningtide
(C)
Collector #: 063
FOIL
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2/2 Creature - Faerie Assassin
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| Flying. When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn. | |
- NM
- EX
- VG
- G
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Floodchaser
Morningtide
(C)
Collector #: 034
FOIL
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0/0 Creature - Elemental
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Floodchaser comes into play with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. |
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- NM
- EX
- VG
- G
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Gilt-Leaf Archdruid
Morningtide
(R)
Collector #: 124
FOIL
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3/3 Creature - Elf Druid
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| Whenever you play a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. | |
- NM
- EX
- VG
- G
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Greatbow Doyen
Morningtide
(R)
Collector #: 125
FOIL
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2/4 Creature - Elf Archer
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| Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. | |
- NM
- EX
- VG
- G
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Hostile Realm
Morningtide
(C)
Collector #: 091
FOIL
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Enchantment - Aura
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Enchant land Enchanted land has " |
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- NM
- EX
- VG
- G
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Kinsbaile Borderguard
Morningtide
(R)
Collector #: 014
FOIL
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1/1 Creature - Kithkin Soldier
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| Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it. | |
- NM
- EX
- VG
- G
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Kithkin Zephyrnaut
Morningtide
(C)
Collector #: 016
FOIL
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2/2 Creature - Kithkin Soldier
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. | |
- NM
- EX
- VG
- G
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Latchkey Faerie
Morningtide
(C)
Collector #: 039
FOIL
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3/1 Creature - Faerie Rogue
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Flying. Prowl When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card. |
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- NM
- EX
- VG
- G
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Lightning Crafter
Morningtide
(R)
Collector #: 093
FOIL
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3/3 Creature - Goblin Shaman
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Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you remove another Goblin or Shaman you control from the game. When this leaves play, that card returns to play.) |
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- NM
- EX
- VG
- G
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Lunk Errant
Morningtide
(C)
Collector #: 094
FOIL
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4/4 Creature - Giant Warrior
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| Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. | |
- NM
- EX
- VG
- G
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Meadowboon
Morningtide
(U)
Collector #: 017
FOIL
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3/3 Creature - Elemental
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When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls. Evoke |
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- NM
- EX
- VG
- G
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Mind Shatter
Morningtide
(R)
Collector #: 066
FOIL
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Sorcery
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| Target player discards X cards at random. | |
- NM
- EX
- VG
- G
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Morsel Theft
Morningtide
(C)
Collector #: 068
FOIL
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Kindred Sorcery - Rogue
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Prowl Target player loses 3 life and you gain 3 life. If this spell’s prowl cost was paid, draw a card. |
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- NM
- EX
- VG
- G
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Mudbutton Clanger
Morningtide
(C)
Collector #: 095
FOIL
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1/1 Creature - Goblin Warrior
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Negate
Morningtide
(C)
Collector #: 043
FOIL
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Instant
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| Counter target noncreature spell. | |
- NM
- EX
- VG
- G
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Notorious Throng
Morningtide
(R)
Collector #: 045
FOIL
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Kindred Sorcery - Rogue
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Prowl Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell’s prowl cost was paid, take an extra turn after this one. |
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- NM
- EX
- VG
- G
101 - 125 of 150 results