MTG / Magic Origins
101 - 125 of 272 results
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Mage-Ring Responder
Magic Origins
(R)
Collector #: 232
FOIL
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7/7 Artifact Creature - Golem
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Mage-Ring Responder doesn't untap during your untap step. Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls. |
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- NM
- EX
- VG
- G
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Necromantic Summons
Magic Origins
(U)
Collector #: 110
FOIL
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Sorcery
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Put target creature card from a graveyard onto the battlefield under your control. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Nissa's Revelation
Magic Origins
(R)
Collector #: 191
FOIL
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Sorcery
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| Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and toughness. | |
- NM
- EX
- VG
- G
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Scab-Clan Berserker
Magic Origins
(R)
Collector #: 160
FOIL
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2/2 Creature - Human Berserker
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Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player. |
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- NM
- EX
- VG
- G
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Swamp (264 D)
Magic Origins
(L)
Collector #: 264
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Swift Reckoning
Magic Origins
(U)
Collector #: 035
FOIL
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Sorcery
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Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature. |
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- NM
- EX
- VG
- G
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Vine Snare
Magic Origins
(C)
Collector #: 205
FOIL
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Instant
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| Prevent all combat damage that would be dealt this turn by creatures with power 4 or less. | |
- NM
- EX
- VG
- G
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Foundry of the Consuls
Magic Origins
(U)
Collector #: 247
FOIL
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Land
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- NM
- EX
- VG
- G
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Negate
Magic Origins
(C)
Collector #: 065
FOIL
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Instant
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| Counter target noncreature spell. | |
- NM
- EX
- VG
- G
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Turn to Frog
Magic Origins
(U)
Collector #: 081
FOIL
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Instant
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| Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. | |
- NM
- EX
- VG
- G
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Abbot of Keral Keep
Magic Origins
(R)
Collector #: 127
FOIL
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2/1 Creature - Human Monk
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. |
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- NM
- EX
- VG
- G
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Act of Treason
Magic Origins
(C)
Collector #: 129
FOIL
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Sorcery
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and |
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- NM
- EX
- VG
- G
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Anchor to the Aether
Magic Origins
(U)
Collector #: 044
FOIL
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Sorcery
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| Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Aven Battle Priest
Magic Origins
(C)
Collector #: 006
FOIL
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3/3 Creature - Bird Cleric
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Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Battle Priest enters the battlefield, you gain 3 life. |
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- NM
- EX
- VG
- G
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Blightcaster
Magic Origins
(U)
Collector #: 085
FOIL
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2/3 Creature - Human Wizard
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| Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. | |
- NM
- EX
- VG
- G
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Bounding Krasis
Magic Origins
(U)
Collector #: 212
FOIL
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3/3 Creature - Fish Lizard
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Flash (You may cast this spell any time you could cast an instant.) When Bounding Krasis enters the battlefield, you may tap or untap target creature. |
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- NM
- EX
- VG
- G
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Chief of the Foundry
Magic Origins
(U)
Collector #: 225
FOIL
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2/3 Artifact Creature - Construct
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| Other artifact creatures you control get +1/+1. | |
- NM
- EX
- VG
- G
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Citadel Castellan
Magic Origins
(U)
Collector #: 213
FOIL
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2/3 Creature - Human Knight
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Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counter on it and it becomes renowned.) |
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- NM
- EX
- VG
- G
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Consul's Lieutenant
Magic Origins
(U)
Collector #: 011
FOIL
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2/1 Creature - Human Soldier
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First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creature you control get +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Dark Dabbling
Magic Origins
(C)
Collector #: 089
FOIL
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Instant
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Regenerate target creature. Draw a card.(The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. |
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- NM
- EX
- VG
- G
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Deadbridge Shaman
Magic Origins
(C)
Collector #: 091
FOIL
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3/1 Creature - Elf Shaman
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| When Deadbridge Shaman dies, target opponent discards a card. | |
- NM
- EX
- VG
- G
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Dreadwaters
Magic Origins
(C)
Collector #: 056
FOIL
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Sorcery
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| Target player mills X cards, where X is the number of lands you control. | |
- NM
- EX
- VG
- G
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Enthralling Victor
Magic Origins
(U)
Collector #: 142
FOIL
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3/2 Creature - Human Warrior
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When Entralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and |
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- NM
- EX
- VG
- G
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Evolving Wilds
Magic Origins
(C)
Collector #: 246
FOIL
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Land
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- NM
- EX
- VG
- G
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Eyeblight Massacre
Magic Origins
(U)
Collector #: 096
FOIL
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Sorcery
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| Non-Elf creatures get -2/-2 until end of turn. | |
- NM
- EX
- VG
- G
101 - 125 of 272 results