MTG / Magic Origins
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Starfield of Nyx
Magic Origins
(M)
Collector #: 033
FOIL
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Enchantment
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At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost. |
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- NM
- EX
- VG
- G
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Jace, Vryn's Prodigy
Magic Origins
(M)
Collector #: 060
FOIL
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0/2 Legendary Creature - Human Wizard
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---------- [+1]: Up to one target creature gets -2/-0 until your next turn. [-3]: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead. [-9]: You get an emblem with “Whenever you cast a spell, target opponent mills five cards.” |5| |
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- NM
- EX
- VG
- G
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Alhammarret's Archive
Magic Origins
(M)
Collector #: 221
FOIL
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Legendary Artifact
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If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. |
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- NM
- EX
- VG
- G
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Goblin Piledriver
Magic Origins
(R)
Collector #: 151
FOIL
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1/2 Creature - Goblin Warrior
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Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. |
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- NM
- EX
- VG
- G
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Chandra's Ignition
Magic Origins
(R)
Collector #: 137
FOIL
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Sorcery
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| Target creature you control deals damage equal to its power to each other creature and each opponent. | |
- NM
- EX
- VG
- G
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Herald of the Pantheon
Magic Origins
(R)
Collector #: 180
FOIL
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2/2 Creature - Centaur Shaman
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Enchantment spells you cast cost Whenever you cast an enchantment spell, you gain 1 life. |
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- NM
- EX
- VG
- G
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Demonic Pact
Magic Origins
(M)
Collector #: 092
FOIL
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Enchantment
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At the beginning of your upkeep, choose one that hasn't been chosen -
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- NM
- EX
- VG
- G
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Flameshadow Conjuring
Magic Origins
(R)
Collector #: 147
FOIL
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Enchantment
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Whenever a nontoken creature enters the battlefield under your control, you may pay |
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- NM
- EX
- VG
- G
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Elemental Bond
Magic Origins
(U)
Collector #: 174
FOIL
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Enchantment
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| Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. | |
- NM
- EX
- VG
- G
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Tainted Remedy
Magic Origins
(R)
Collector #: 120
FOIL
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Enchantment
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| If an opponent would gain life, that player loses that much life instead. | |
- NM
- EX
- VG
- G
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Archangel of Tithes
Magic Origins
(M)
Collector #: 004
FOIL
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3/5 Creature - Angel
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Flying As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control, unless their controller pays As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays |
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- NM
- EX
- VG
- G
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Faerie Miscreant
Magic Origins
(C)
Collector #: 057
FOIL
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1/1 Creature - Faerie Rogue
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Flying (This creature can't be blocked except by creatures with flying or reach.) When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. |
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- NM
- EX
- VG
- G
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Knight of the White Orchid
Magic Origins
(R)
Collector #: 021
FOIL
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2/2 Creature - Human Knight
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First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. |
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- NM
- EX
- VG
- G
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Sword of the Animist
Magic Origins
(R)
Collector #: 240
FOIL
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Equip |
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- NM
- EX
- VG
- G
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Managorger Hydra
Magic Origins
(R)
Collector #: 186
FOIL
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1/1 Creature - Hydra
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Trample (This creature can deal excess combat damage to defending player or planewalker while attacking.) Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. |
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- NM
- EX
- VG
- G
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Willbreaker
Magic Origins
(R)
Collector #: 084
FOIL
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2/3 Creature - Human Wizard
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| Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. | |
- NM
- EX
- VG
- G
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Pyromancer's Goggles
Magic Origins
(M)
Collector #: 236
FOIL
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Legendary Artifact
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- NM
- EX
- VG
- G
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Thopter Spy Network
Magic Origins
(R)
Collector #: 079
FOIL
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Enchantment
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At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Avaricious Dragon
Magic Origins
(M)
Collector #: 131
FOIL
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4/4 Creature - Dragon
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Flying At the beginning of your draw step, draw an additional. At the beginning of you end step, discard your hand. |
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- NM
- EX
- VG
- G
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Sphinx's Tutelage
Magic Origins
(U)
Collector #: 076
FOIL
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Enchantment
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Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. |
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- NM
- EX
- VG
- G
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Hangarback Walker
Magic Origins
(R)
Collector #: 229
FOIL
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0/0 Artifact Creature - Construct
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Hangarback Walker enters the battlefield with X +1/+1 counters on it. When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter Hangarback Walker. |
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- NM
- EX
- VG
- G
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Helm of the Gods
Magic Origins
(R)
Collector #: 230
FOIL
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Artifact - Equipment
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Equipped creature gets +1/+1 for each enchantment you control. Equip |
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- NM
- EX
- VG
- G
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Woodland Bellower
Magic Origins
(M)
Collector #: 207
FOIL
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6/5 Creature - Beast
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| When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library. | |
- NM
- EX
- VG
- G
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Day's Undoing
Magic Origins
(M)
Collector #: 051
FOIL
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Sorcery
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| Each player shuffles their hand and graveyard into their library, then draws seven cards. If it’s your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) | |
- NM
- EX
- VG
- G
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Dark Petition
Magic Origins
(R)
Collector #: 090
FOIL
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Sorcery
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Search your library for a card and put that card into your hand. Then shuffle your library. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, add |
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- NM
- EX
- VG
- G
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