MTG / Magic Origins
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Shadows of the Past
Magic Origins
(U)
Collector #: 118
FOIL
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Enchantment
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Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Embermaw Hellion
Magic Origins
(R)
Collector #: 141
FOIL
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4/5 Creature - Hellion
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. |
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- NM
- EX
- VG
- G
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Orbs of Warding
Magic Origins
(R)
Collector #: 234
FOIL
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Artifact
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You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage. |
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- NM
- EX
- VG
- G
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Alchemist's Vial
Magic Origins
(C)
Collector #: 220
FOIL
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Artifact
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When Alchemist's Vial enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Hallowed Moonlight
Magic Origins
(R)
Collector #: 016
FOIL
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Instant
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Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card. |
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- NM
- EX
- VG
- G
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Calculated Dismissal
Magic Origins
(C)
Collector #: 048
FOIL
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Instant
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Counter target spell unless its controller pays Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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- NM
- EX
- VG
- G
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Forest (269 A)
Magic Origins
(L)
Collector #: 269
FOIL
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Swamp (262 B)
Magic Origins
(L)
Collector #: 262
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Displacement Wave
Magic Origins
(R)
Collector #: 055
FOIL
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Sorcery
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| Return all nonland permanents with converted mana cost X or less to their owners' hands. | |
- NM
- EX
- VG
- G
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Yavimaya Coast
Magic Origins
(R)
Collector #: 252
FOIL
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Land
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- NM
- EX
- VG
- G
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Gaea's Revenge
Magic Origins
(R)
Collector #: 177
FOIL
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8/5 Creature - Elemental
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Gaea's Revenge can't be countered. Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources. |
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- NM
- EX
- VG
- G
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Read the Bones
Magic Origins
(C)
Collector #: 114
FOIL
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Sorcery
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| Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Nantuko Husk
Magic Origins
(C)
Collector #: 109
FOIL
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2/2 Creature - Zombie Insect
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| Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Send to Sleep
Magic Origins
(C)
Collector #: 071
FOIL
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Instant
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Tap up to two target creatures. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps. |
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- NM
- EX
- VG
- G
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Sentinel of the Eternal Watch
Magic Origins
(U)
Collector #: 030
FOIL
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4/6 Creature - Giant Soldier
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Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls. |
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- NM
- EX
- VG
- G
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Mage-Ring Network
Magic Origins
(U)
Collector #: 249
FOIL
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Land
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- NM
- EX
- VG
- G
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Abbot of Keral Keep
Magic Origins
(R)
Collector #: 127
FOIL
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2/1 Creature - Human Monk
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. |
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- NM
- EX
- VG
- G
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Graveblade Marauder
Magic Origins
(R)
Collector #: 101
FOIL
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1/4 Creature - Human Warrior
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. |
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- NM
- EX
- VG
- G
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Sylvan Messenger
Magic Origins
(U)
Collector #: 199
FOIL
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2/2 Creature - Elf
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Trample (This creature can deal excess combat damage to defending player or planewalker while attacking.) When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Vryn Wingmare
Magic Origins
(R)
Collector #: 040
FOIL
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2/1 Creature - Pegasus
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Flying Noncreature spells cost |
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- NM
- EX
- VG
- G
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Clash of Wills
Magic Origins
(U)
Collector #: 049
FOIL
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Instant
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Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Fleshbag Marauder
Magic Origins
(U)
Collector #: 098
FOIL
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3/1 Creature - Zombie Warrior
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| When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. | |
- NM
- EX
- VG
- G
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Plains (256 D)
Magic Origins
(L)
Collector #: 256
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Reclaim
Magic Origins
(C)
Collector #: 195
FOIL
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Instant
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| Put target card from your graveyard on top of your library. | |
- NM
- EX
- VG
- G
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Harbinger of the Tides
Magic Origins
(R)
Collector #: 058
FOIL
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2/2 Creature - Merfolk Wizard
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You may cast Harbinger of the Tides as though it had flash if you pay When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand. |
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- NM
- EX
- VG
- G
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