MTG / Magic Origins
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Kothophed, Soul Hoarder
Magic Origins
(R)
Collector #: 104
FOIL
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6/6 Legendary Creature - Demon
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Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. |
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- NM
- EX
- VG
- G
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Thopter Engineer
Magic Origins
(U)
Collector #: 165
FOIL
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1/3 Creature - Human Artificer
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When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and |
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- NM
- EX
- VG
- G
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Reclaim
Magic Origins
(C)
Collector #: 195
FOIL
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Instant
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| Put target card from your graveyard on top of your library. | |
- NM
- EX
- VG
- G
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Vryn Wingmare
Magic Origins
(R)
Collector #: 040
FOIL
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2/1 Creature - Pegasus
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Flying Noncreature spells cost |
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- NM
- EX
- VG
- G
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Plains (254 B)
Magic Origins
(L)
Collector #: 254
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Magmatic Insight
Magic Origins
(U)
Collector #: 155
FOIL
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Sorcery
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As an additional cost to cast Magmatic Insight, discard a land card. Draw two cards. |
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- NM
- EX
- VG
- G
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Clash of Wills
Magic Origins
(U)
Collector #: 049
FOIL
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Instant
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Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Plains (253 A)
Magic Origins
(L)
Collector #: 253
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Sigil of Valor
Magic Origins
(U)
Collector #: 239
FOIL
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Artifact - Equipment
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Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip |
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- NM
- EX
- VG
- G
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Plains (256 D)
Magic Origins
(L)
Collector #: 256
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Calculated Dismissal
Magic Origins
(C)
Collector #: 048
FOIL
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Instant
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Counter target spell unless its controller pays Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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- NM
- EX
- VG
- G
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Dwynen's Elite
Magic Origins
(U)
Collector #: 173
FOIL
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2/2 Creature - Elf Warrior
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| When Dwynen's Elite enters the battlefield, if you control another Elf, put a 1/1 green Elf Warrior creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Read the Bones
Magic Origins
(C)
Collector #: 114
FOIL
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Sorcery
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| Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Gideon's Phalanx
Magic Origins
(R)
Collector #: 014
FOIL
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Instant
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Put four 2/2 white Knight creature tokens with vigilance onto the battlefield. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Thornbow Archer
Magic Origins
(C)
Collector #: 121
FOIL
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1/2 Creature - Elf Archer
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| Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life. | |
- NM
- EX
- VG
- G
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Mighty Leap
Magic Origins
(C)
Collector #: 026
FOIL
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Instant
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| Target creature gets +2/+2 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) | |
- NM
- EX
- VG
- G
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Displacement Wave
Magic Origins
(R)
Collector #: 055
FOIL
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Sorcery
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| Return all nonland permanents with converted mana cost X or less to their owners' hands. | |
- NM
- EX
- VG
- G
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Orbs of Warding
Magic Origins
(R)
Collector #: 234
FOIL
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Artifact
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You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage. |
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- NM
- EX
- VG
- G
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Shadows of the Past
Magic Origins
(U)
Collector #: 118
FOIL
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Enchantment
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Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Swamp (262 B)
Magic Origins
(L)
Collector #: 262
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Dragon Fodder
Magic Origins
(C)
Collector #: 140
FOIL
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Sorcery
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| Put two 1/1 red Goblin creature tokens onto the battlefield. | |
- NM
- EX
- VG
- G
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Fleshbag Marauder
Magic Origins
(U)
Collector #: 098
FOIL
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3/1 Creature - Zombie Warrior
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| When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. | |
- NM
- EX
- VG
- G
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Nissa's Pilgrimage
Magic Origins
(C)
Collector #: 190
FOIL
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Sorcery
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Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. |
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- NM
- EX
- VG
- G
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Alchemist's Vial
Magic Origins
(C)
Collector #: 220
FOIL
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Artifact
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When Alchemist's Vial enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Alhammarret, High Arbiter
Magic Origins
(R)
Collector #: 043
FOIL
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5/5 Legendary Creature - Sphinx
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Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). |
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- NM
- EX
- VG
- G
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