MTG / Magic Origins
76 - 100 of 272 results
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Disciple of the Ring
Magic Origins
(M)
Collector #: 053
FOIL
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3/4 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Mage-Ring Network
Magic Origins
(U)
Collector #: 249
FOIL
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Land
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- NM
- EX
- VG
- G
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Malakir Cullblade
Magic Origins
(U)
Collector #: 108
FOIL
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1/1 Creature - Vampire Warrior
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| Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade. | |
- NM
- EX
- VG
- G
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Murder Investigation
Magic Origins
(U)
Collector #: 027
FOIL
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Enchantment - Aura
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Enchant creature you control When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power. |
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- NM
- EX
- VG
- G
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Aerial Volley
Magic Origins
(C)
Collector #: 168
FOIL
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Instant
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| Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying. | |
- NM
- EX
- VG
- G
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Embermaw Hellion
Magic Origins
(R)
Collector #: 141
FOIL
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4/5 Creature - Hellion
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. |
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- NM
- EX
- VG
- G
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Infectious Bloodlust
Magic Origins
(C)
Collector #: 152
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+1, has haste, and attacks each turn if able. When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Psychic Rebuttal
Magic Origins
(U)
Collector #: 067
FOIL
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Instant
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Counter target instant or sorcery spell that targets you. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Languish
Magic Origins
(R)
Collector #: 105
FOIL
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Sorcery
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| All creatures get -4/-4 until end of turn. | |
- NM
- EX
- VG
- G
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Molten Vortex
Magic Origins
(R)
Collector #: 156
FOIL
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Enchantment
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- NM
- EX
- VG
- G
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Tragic Arrogance
Magic Origins
(R)
Collector #: 038
FOIL
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Sorcery
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| For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. | |
- NM
- EX
- VG
- G
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Cruel Revival
Magic Origins
(U)
Collector #: 088
FOIL
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Instant
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| Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Elvish Visionary
Magic Origins
(C)
Collector #: 175
FOIL
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1/1 Creature - Elf Shaman
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| When Elvish Visionary enters the battlefield, draw a card. | |
- NM
- EX
- VG
- G
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Healing Hands
Magic Origins
(C)
Collector #: 017
FOIL
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Sorcery
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Target player gains 4 life. Draw a card. |
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- NM
- EX
- VG
- G
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Infinite Obliteration
Magic Origins
(R)
Collector #: 103
FOIL
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Sorcery
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| Choose a creature card name. Search target opponent’s graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles. | |
- NM
- EX
- VG
- G
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Island (260 D)
Magic Origins
(L)
Collector #: 260
FOIL
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Basic Land - Island
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- NM
- EX
- VG
- G
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Priest of the Blood Rite
Magic Origins
(R)
Collector #: 112
FOIL
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2/2 Creature - Human Cleric
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When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield. At the beginning of your upkeep, you lose 2 life. |
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- NM
- EX
- VG
- G
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Sylvan Messenger
Magic Origins
(U)
Collector #: 199
FOIL
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2/2 Creature - Elf
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Trample (This creature can deal excess combat damage to defending player or planewalker while attacking.) When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Auramancer
Magic Origins
(C)
Collector #: 005
FOIL
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2/2 Creature - Human Wizard
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| When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Blazing Hellhound
Magic Origins
(U)
Collector #: 210
FOIL
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4/3 Creature - Elemental Dog
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- NM
- EX
- VG
- G
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Boggart Brute
Magic Origins
(C)
Collector #: 133
FOIL
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3/2 Creature - Goblin Warrior
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| Menace (This creature can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Brawler's Plate
Magic Origins
(U)
Collector #: 224
FOIL
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Artifact - Equipment
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Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) Equip |
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- NM
- EX
- VG
- G
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Gnarlroot Trapper
Magic Origins
(U)
Collector #: 100
FOIL
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Goblin Glory Chaser
Magic Origins
(U)
Collector #: 150
FOIL
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1/1 Creature - Goblin Warrior
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Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) |
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- NM
- EX
- VG
- G
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Sentinel of the Eternal Watch
Magic Origins
(U)
Collector #: 030
FOIL
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4/6 Creature - Giant Soldier
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Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls. |
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- NM
- EX
- VG
- G
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