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Primal Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 363
FOIL
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4/3 Creature - Wolf
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Trample When Primal Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. |
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Reckless Stormseeker (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 294
FOIL
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2/3 Creature - Human Werewolf
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At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound Back Storm-Charged Slasher Creature - Werewolf At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound 3/4 |
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Rem Karolus, Stalwart Slayer (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 322
FOIL
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2/3 Legendary Creature - Human Knight
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Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. |
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Rite of Harmony (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 374
FOIL
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Instant
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Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Saryth, the Viper's Fang (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 304
FOIL
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3/4 Legendary Creature - Human Warlock
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Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. , : Untap another target creature or land you control. |
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Sigarda, Champion of Light (Eternal Night)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 323
FOIL
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4/4 Legendary Creature - Angel
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Flying, trample Humans you control get +1/+1. Coven - Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Sigardian Savior (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 331
FOIL
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3/3 Creature - Angel
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Flying When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less form your graveyard to the battlefield. |
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Siphon Insight (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 375
FOIL
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Instant
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Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback |
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Slaughter Specialist (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 349
FOIL
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3/3 Creature - Vampire Warrior
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When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist. |
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Slogurk, the Overslime (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 324
FOIL
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3/3 Legendary Creature - Ooze
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Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. |
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Sludge Monster (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 340
FOIL
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5/5 Creature - Horror
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Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. |
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Smoldering Egg (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 358
FOIL
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0/4 Creature - Dragon Egg
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Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them all and transform Smoldering Egg. Back Ashmouth Dragon Creature - Dragon Flying Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. 4/4 |
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Spectral Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 341
FOIL
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2/1 Creature - Spirit
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Flash Flying When Spectral Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out. |
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Storm the Festival (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 364
FOIL
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Sorcery
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Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Sungold Sentinel (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 332
FOIL
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3/2 Creature - Human Soldier
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Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven - : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. |
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Sunstreak Phoenix (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 359
FOIL
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4/2 Creature - Phoenix
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Flying If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield. When day becomes night or night becomes day, you may pay . If you do, return Sunstreak Phoenix from your graveyard to the battlefield. |
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Suspicious Stowaway (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 288
FOIL
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1/1 Creature - Human Rogue Werewolf
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Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
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Tainted Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 350
FOIL
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2/3 Creature - Zombie
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Deathtouch When Tainted Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.) |
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Tavern Ruffian (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 296
FOIL
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2/5 Creature - Human Warrior Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tavern Smasher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
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The Celestus (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 377
FOIL
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Legendary Artifact
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If it's neither day nor night, it becomes day as The Celestus enters the battlefield. : Add one mana of any color. , : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. |
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The Meathook Massacre (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 348
FOIL
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Legendary Enchantment
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When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life. |
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Tovolar's Huntmaster (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 306
FOIL
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6/6 Creature - Human Werewolf
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When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tovolar's Packleader Creature - Werewolf Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. : Another target Wolf or Werewolf you control fights target creature you don't control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 7/7 |
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Triskaidekaphile (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 342
FOIL
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1/3 Creature - Human Wizard
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You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. : Draw a card. |
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Unnatural Growth (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 365
FOIL
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Enchantment
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At the beginning of each combat, double the power and toughness of each creature you control until end of turn. | |
Vanquish the Horde (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 333
FOIL
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Sorcery
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This spell costs less to cast for each creature on the battlefield. Destroy all creatures. |
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