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Adeline, Resplendent Cathar (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 312
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*/4 Legendary Creature - Human Knight
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Vigilance Adeline, Resplendent Cathar's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. |
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Haunted Ridge (Borderless)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 282
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Land
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Haunted Ridge enters the battlefield tapped unless you control two or more lands. : Add or . |
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Shipwreck Marsh (Borderless)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 285
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Land
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Shipwreck Marsh enters the battlefield tapped unless you control two or more lands. : Add or . |
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The Meathook Massacre (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 348
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Legendary Enchantment
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When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life. |
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Overgrown Farmland (Borderless)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 283
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Land
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Overgrown Farmland enters the battlefield tapped unless you control two or more lands. : Add or . |
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Deserted Beach (Borderless)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 281
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Land
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Deserted Beach enters the battlefield tapped unless you control two or more lands. : Add or . |
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Liesa, Forgotten Archangel (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 319
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4/5 Legendary Creature - Angel
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Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead. |
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Jadar, Ghoulcaller of Nephalia (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 315
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1/1 Legendary Creature - Human Wizard
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At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
Wrenn and Seven (Borderless)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 278
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Legendary Planeswalker - Wrenn
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[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield. [-3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." [-8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." |5| |
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Teferi, Who Slows the Sunset (Borderless)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 280
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Legendary Planeswalker - Teferi
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[+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. [-2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. [-7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step." |4| |
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Gisa, Glorious Resurrector (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 314
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4/4 Legendary Creature - Human Wizard
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If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) |
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Arlinn, the Pack's Hope (Showcase)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 307
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Legendary Planeswalker - Arlinn
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [-3]: Create two 2/2 green Wolf creature tokens. |4| Back Arlinn, the Moon's Fury Legendary Planeswalker - Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add . [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. |4| |
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Vanquish the Horde (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 333
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Sorcery
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This spell costs less to cast for each creature on the battlefield. Destroy all creatures. |
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Poppet Stitcher (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 339
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2/3 Creature - Human Wizard
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Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher. Back Poppet Factory Artifact Creature tokens you control lose all abilities and have base power and toughness 3/3. At the beginning of your upkeep, you may transform Poppet Factory. |
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Tovolar, Dire Overlord (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 311
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3/3 Legendary Creature - Human Werewolf
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Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound Back Tovolar, The Midnight Scourge Legendary Creature - Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. : Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound 4/4 |
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Arlinn, the Pack's Hope (Borderless)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 279
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Legendary Planeswalker - Arlinn
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [-3]: Create two 2/2 green Wolf creature tokens. |4| Back Arlinn, the Moon's Fury Legendary Planeswalker - Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add . [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. |4| |
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Triskaidekaphile (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 342
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1/3 Creature - Human Wizard
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You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. : Draw a card. |
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Angelfire Ignition (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 367
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Sorcery
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Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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The Celestus (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 377
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Legendary Artifact
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If it's neither day nor night, it becomes day as The Celestus enters the battlefield. : Add one mana of any color. , : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. |
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Memory Deluge (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 337
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Instant
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Look at the top X cards of your library, where X is the amount of mana spend to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Rockfall Vale (Borderless)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 284
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Land
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Rockfall Vale enters the battlefield tapped unless you control two or more lands. : Add or . |
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Lier, Disciple of the Drowned (Eternal Night)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 313
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3/4 Legendary Creature - Human Wizard
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Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. |
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Augur of Autumn (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 360
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2/3 Creature - Human Druid
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You may look at the top card of your library any time. You may play lands from the top of your library. Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. |
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Reckless Stormseeker (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 294
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2/3 Creature - Human Werewolf
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At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound Back Storm-Charged Slasher Creature - Werewolf At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound 3/4 |
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Unnatural Growth (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 365
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Enchantment
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At the beginning of each combat, double the power and toughness of each creature you control until end of turn. | |