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Rem Karolus, Stalwart Slayer (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 322
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2/3 Legendary Creature - Human Knight
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Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. |
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Intrepid Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 329
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3/1 Creature - Human Scout
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Lifelink When Intrepid Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. |
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Kessig Naturalist (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 310
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2/2 Creature - Human Werewolf
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Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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Slogurk, the Overslime (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 324
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3/3 Legendary Creature - Ooze
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Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. |
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Siphon Insight (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 375
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Instant
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Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback |
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Jerren, Corrupted Bishop (Eternal Night)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 316
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2/3 Legendary Creature - Human Cleric
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Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. : Target human you control gains lifelink until end of turn. At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren. Back Ormendahl, the Corrupter Legendary Creature - Demon Flying, trample, lifelink Sacrifice another creature: Draw a card. |
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Falkenrath Pit Fighter (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 354
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2/1 Creature - Vampire Warrior
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, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn. | |
Pithing Needle (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 378
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Artifact
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As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
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Croaking Counterpart (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 369
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Sorcery
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Creature a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Consuming Blob (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 362
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*/1 Creature - Ooze
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Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." |
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Curse of Silence (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 326
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Enchantment - Aura Curse
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Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. |
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Sigarda's Splendor (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 330
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Enchantment
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As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life. |
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Sludge Monster (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 340
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5/5 Creature - Horror
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Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. |
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Curse of Leeches (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 345
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Enchantment - Aura Curse
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Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Leeching Lurker Creature - Leech Horror Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Fateful Absence (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 328
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Instant
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Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") | |
Village Watch (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 297
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4/3 Creature - Human Werewolf
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Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Village Reavers Creature - Werewolf Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 |
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Can't Stay Away (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 368
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Sorcery
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Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." Flashback |
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Lord of the Forsaken (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 346
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6/6 Creature - Demon
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Flying, trample , Sacrifice another creature: Target player mills three cards. Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard. |
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Bloodline Culling (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 343
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Instant
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Choose -
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Burly Breaker (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 299
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6/5 Creature - Human Werewolf
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Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Demolisher Creature - Werewolf Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 8/7 |
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Ghoulcaller's Harvest (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 372
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Sorcery
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Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Malevolent Hermit (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 336
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2/1 Creature - Human Wizard
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, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays . Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Benevolent Geist Creature - Spirit Wizard Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2 |
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Suspicious Stowaway (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 288
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1/1 Creature - Human Rogue Werewolf
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Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
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Willow Geist (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 366
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1/1 Creature - Treefolk Spirit
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Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. When Willow Geist dies, you gain life equal to its power. |
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Curse of Shaken Faith (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 353
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Enchantment - Aura Curse
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Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. |
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