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Fangblade Brigand (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 292
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3/4 Creature - Human Werewolf
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: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Fangblade Eviscerator Creature - Werewolf : Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. : Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn. 4/5 |
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Curse of Surveillance (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 334
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Enchantment - Aura Curse
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Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. |
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Ludevic, Necrogenius (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 320
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2/3 Legendary Creature - Human Wizard
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Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card. , Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery. Back Olag, Ludevic's Hubris Legendary Creature - Zombie As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. |
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Bird Admirer (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 298
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1/4 Creature - Human Archer Werewolf
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Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wing Shredder Creature - Werewolf Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5 |
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Candlegrove Witch (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 287
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2/2 Creature - Human Warlock
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Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. | |
Dawnhart Mentor (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 300
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0/4 Creature - Human Warlock
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When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven - : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. |
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Dawnhart Wardens (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 308
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3/3 Creature - Human Warlock
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Vigilance Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. |
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Tavern Ruffian (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 296
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2/5 Creature - Human Warrior Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tavern Smasher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
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Briarbridge Tracker (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 361
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2/3 Creature - Human Scout
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Vigilance When Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") As long as you control a token, Briarbridge Tracker gets +2/+0. |
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Light Up the Night (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 356
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Sorcery
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Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback - , Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Patrician Geist (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 338
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2/2 Creature - Spirit Knight
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Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost less to cast. |
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Shady Traveler (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 291
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2/3 Creature - Human Werewolf
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Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Stalking Predator Creature - Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Spellrune Painter (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 295
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2/3 Creature - Human Shaman Werewolf
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Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound Back Spellrune Howler Creature - Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound 3/4 |
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Vadrik, Astral Archmage (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 325
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1/2 Legendary Creature - Human Wizard
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If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. |
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Harvesttide Infiltrator (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 293
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3/2 Human Werewolf
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Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Harvesttide Assailant Creature - Werewolf Trample Nightbound (If a player casts at least tow spells during their own turn, it becomes day next turn.) 4/4 |
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Sigardian Savior (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 331
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3/3 Creature - Angel
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Flying When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less form your graveyard to the battlefield. |
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Sunstreak Phoenix (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 359
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4/2 Creature - Phoenix
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Flying If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield. When day becomes night or night becomes day, you may pay . If you do, return Sunstreak Phoenix from your graveyard to the battlefield. |
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Baneblade Scoundrel (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 289
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4/3 Creature - Human Rogue Werewolf
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Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Baneclaw Marauder Creature - Werewolf Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
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Tireless Hauler (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 305
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4/5 Creature - Human Werewolf
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Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Brawler Creature - Werewolf Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |
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Grafted Identity (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 335
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Enchantment - Aura
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As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1. |
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Hallowed Respite (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 373
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Sorcery
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Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Sungold Sentinel (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 332
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3/2 Creature - Human Soldier
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Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven - : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. |
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Dawnhart Rejuvenator (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 301
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2/4 Creature - Human Warlock
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When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. : Add one mana of any color. |
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Bloodthirsty Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 351
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2/2 Creature - Vampire
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Haste When Bloodthirsty Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs. |
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Geistflame Reservoir (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 355
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Artifact
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Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. , , Remove any number of charge counters form Geistflame Reservoir: It deals that much damage to any target. , : Exile the top card of your library. You may play that card this turn. |
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