MTG / Innistrad Midnight Hunt Variants
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Vadrik, Astral Archmage (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 325
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1/2 Legendary Creature - Human Wizard
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If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. |
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- NM
- EX
- VG
- G
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Willow Geist (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 366
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1/1 Creature - Treefolk Spirit
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Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. When Willow Geist dies, you gain life equal to its power. |
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- NM
- EX
- VG
- G
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Spellrune Painter (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 295
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2/3 Creature - Human Shaman Werewolf
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Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound Back Spellrune Howler Creature - Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound 3/4 |
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- NM
- EX
- VG
- G
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Malevolent Hermit (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 336
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2/1 Creature - Human Wizard
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Disturb Back Benevolent Geist Creature - Spirit Wizard Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2 |
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- NM
- EX
- VG
- G
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Can't Stay Away (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 368
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Sorcery
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Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." Flashback |
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- NM
- EX
- VG
- G
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Geistflame Reservoir (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 355
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Artifact
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Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. |
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- NM
- EX
- VG
- G
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Grafted Identity (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 335
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Enchantment - Aura
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As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1. |
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- NM
- EX
- VG
- G
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Storm the Festival (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 364
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Sorcery
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Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback |
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- NM
- EX
- VG
- G
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Sungold Sentinel (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 332
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3/2 Creature - Human Soldier
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Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven - |
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- NM
- EX
- VG
- G
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Tavern Ruffian (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 296
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2/5 Creature - Human Warrior Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tavern Smasher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
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- NM
- EX
- VG
- G
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Ludevic, Necrogenius (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 320
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2/3 Legendary Creature - Human Wizard
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Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card. Back Olag, Ludevic's Hubris Legendary Creature - Zombie As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. |
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- NM
- EX
- VG
- G
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Suspicious Stowaway (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 288
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1/1 Creature - Human Rogue Werewolf
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Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
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- NM
- EX
- VG
- G
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Dawnhart Mentor (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 300
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0/4 Creature - Human Warlock
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When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven - |
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- NM
- EX
- VG
- G
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Baneblade Scoundrel (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 289
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4/3 Creature - Human Rogue Werewolf
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Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Baneclaw Marauder Creature - Werewolf Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
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- NM
- EX
- VG
- G
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Lord of the Forsaken (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 346
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6/6 Creature - Demon
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Flying, trample Pay 1 life: Add |
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- NM
- EX
- VG
- G
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Moonveil Regent (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 357
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4/4 Creature - Dragon
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Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. |
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- NM
- EX
- VG
- G
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Dennick, Pious Apprentice (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 317
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2/3 Legendary Creature - Human Soldier
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Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb Back Dennick, Pious Apparition Legendary Creature - Spirit Soldier Flying Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with " If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. 3/2 |
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- NM
- EX
- VG
- G
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Light Up the Night (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 356
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Sorcery
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Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback - |
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- NM
- EX
- VG
- G
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Candlegrove Witch (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 287
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2/2 Creature - Human Warlock
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| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Briarbridge Tracker (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 361
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2/3 Creature - Human Scout
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Vigilance When Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with " As long as you control a token, Briarbridge Tracker gets +2/+0. |
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- NM
- EX
- VG
- G
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Ghoulcaller's Harvest (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 372
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Sorcery
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Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.) Flashback |
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- NM
- EX
- VG
- G
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Hallowed Respite (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 373
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Sorcery
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Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback |
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- NM
- EX
- VG
- G
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Wake to Slaughter (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 376
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Sorcery
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Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback |
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- NM
- EX
- VG
- G
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Dawnhart Wardens (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 308
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3/3 Creature - Human Warlock
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Vigilance Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Shady Traveler (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 291
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2/3 Creature - Human Werewolf
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Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Stalking Predator Creature - Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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