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Haunted Ridge (Borderless)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 282
FOIL
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Land
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Haunted Ridge enters the battlefield tapped unless you control two or more lands. : Add or . |
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Deserted Beach (Borderless)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 281
FOIL
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Land
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Deserted Beach enters the battlefield tapped unless you control two or more lands. : Add or . |
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Adeline, Resplendent Cathar (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 312
FOIL
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*/4 Legendary Creature - Human Knight
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Vigilance Adeline, Resplendent Cathar's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. |
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Overgrown Farmland (Borderless)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 283
FOIL
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Land
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Overgrown Farmland enters the battlefield tapped unless you control two or more lands. : Add or . |
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Wrenn and Seven (Borderless)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 278
FOIL
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Legendary Planeswalker - Wrenn
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[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield. [-3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." [-8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." |5| |
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Augur of Autumn (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 360
FOIL
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2/3 Creature - Human Druid
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You may look at the top card of your library any time. You may play lands from the top of your library. Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. |
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Saryth, the Viper's Fang (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 304
FOIL
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3/4 Legendary Creature - Human Warlock
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Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. , : Untap another target creature or land you control. |
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Jadar, Ghoulcaller of Nephalia (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 315
FOIL
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1/1 Legendary Creature - Human Wizard
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At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
Unnatural Growth (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 365
FOIL
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Enchantment
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At the beginning of each combat, double the power and toughness of each creature you control until end of turn. | |
Lier, Disciple of the Drowned (Eternal Night)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 313
FOIL
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3/4 Legendary Creature - Human Wizard
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Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. |
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Graveyard Trespasser (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 290
FOIL
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3/3 Creature - Human Werewolf
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Ward - Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Graveyard Glutton Creature - Werewolf Ward - Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Vanquish the Horde (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 333
FOIL
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Sorcery
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This spell costs less to cast for each creature on the battlefield. Destroy all creatures. |
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Arlinn, the Pack's Hope (Showcase)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 307
FOIL
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Legendary Planeswalker - Arlinn
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [-3]: Create two 2/2 green Wolf creature tokens. |4| Back Arlinn, the Moon's Fury Legendary Planeswalker - Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add . [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. |4| |
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Poppet Stitcher (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 339
FOIL
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2/3 Creature - Human Wizard
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Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher. Back Poppet Factory Artifact Creature tokens you control lose all abilities and have base power and toughness 3/3. At the beginning of your upkeep, you may transform Poppet Factory. |
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Tainted Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 350
FOIL
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2/3 Creature - Zombie
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Deathtouch When Tainted Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.) |
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Outland Liberator (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 303
FOIL
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2/2 Creature - Human Werewolf
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, Sacrifice Outland Liberator: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Frenzied Trapbreaker Creature - Werewolf , Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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Liesa, Forgotten Archangel (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 319
FOIL
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4/5 Legendary Creature - Angel
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Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead. |
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Angelfire Ignition (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 367
FOIL
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Sorcery
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Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Old Stickfingers (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 321
FOIL
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*/* Legendary Creature - Horror
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When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfinger's power and toughness are each equal to the number of creature cards in your graveyard. |
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Pithing Needle (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 378
FOIL
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Artifact
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As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
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Rockfall Vale (Borderless)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 284
FOIL
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Land
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Rockfall Vale enters the battlefield tapped unless you control two or more lands. : Add or . |
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Galvanic Iteration (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 371
FOIL
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Instant
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When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Reckless Stormseeker (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 294
FOIL
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2/3 Creature - Human Werewolf
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At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound Back Storm-Charged Slasher Creature - Werewolf At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound 3/4 |
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The Celestus (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 377
FOIL
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Legendary Artifact
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If it's neither day nor night, it becomes day as The Celestus enters the battlefield. : Add one mana of any color. , : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. |
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Rem Karolus, Stalwart Slayer (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 322
FOIL
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2/3 Legendary Creature - Human Knight
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Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. |
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