MTG / Innistrad Midnight Hunt Variants
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Curse of Silence (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 326
FOIL
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Enchantment - Aura Curse
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Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Kessig Naturalist (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 310
FOIL
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2/2 Creature - Human Werewolf
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Whenever Kessig Naturalist attacks, add Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Slogurk, the Overslime (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 324
FOIL
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3/3 Legendary Creature - Ooze
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Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Willow Geist (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 366
FOIL
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1/1 Creature - Treefolk Spirit
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Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. When Willow Geist dies, you gain life equal to its power. |
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- NM
- EX
- VG
- G
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Burn Down the House (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 352
FOIL
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Champion of the Perished (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 344
FOIL
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1/1 Creature - Zombie
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| Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. | |
- NM
- EX
- VG
- G
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Outland Liberator (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 303
FOIL
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2/2 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Frenzied Trapbreaker Creature - Werewolf Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Sungold Sentinel (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 332
FOIL
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3/2 Creature - Human Soldier
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Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven - |
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- NM
- EX
- VG
- G
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Tireless Hauler (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 305
FOIL
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4/5 Creature - Human Werewolf
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Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Brawler Creature - Werewolf Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |
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- NM
- EX
- VG
- G
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Curse of Surveillance (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 334
FOIL
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Enchantment - Aura Curse
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Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. |
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- NM
- EX
- VG
- G
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Dire-Strain Rampage (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 370
FOIL
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Sorcery
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Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback |
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- NM
- EX
- VG
- G
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Sigardian Savior (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 331
FOIL
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3/3 Creature - Angel
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Flying When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less form your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Falkenrath Pit Fighter (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 354
FOIL
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2/1 Creature - Vampire Warrior
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- NM
- EX
- VG
- G
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Fateful Absence (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 328
FOIL
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Instant
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Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with " |
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- NM
- EX
- VG
- G
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Bird Admirer (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 298
FOIL
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1/4 Creature - Human Archer Werewolf
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Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wing Shredder Creature - Werewolf Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5 |
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- NM
- EX
- VG
- G
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Village Watch (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 297
FOIL
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4/3 Creature - Human Werewolf
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Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Village Reavers Creature - Werewolf Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 |
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- NM
- EX
- VG
- G
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Bloodthirsty Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 351
FOIL
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2/2 Creature - Vampire
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Haste When Bloodthirsty Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Consuming Blob (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 362
FOIL
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*/1 Creature - Ooze
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Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." |
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- NM
- EX
- VG
- G
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Fangblade Brigand (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 292
FOIL
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3/4 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Fangblade Eviscerator Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn. 4/5 |
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- NM
- EX
- VG
- G
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Harvesttide Infiltrator (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 293
FOIL
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3/2 Creature - Human Werewolf
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Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Harvesttide Assailant Creature - Werewolf Trample Nightbound (If a player casts at least tow spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Hound Tamer (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 302
FOIL
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3/3 Creature - Human Werewolf
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Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Untamed Pup Creature - Werewolf Trample Other Wolves and Werewolves you control have trample. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Light Up the Night (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 356
FOIL
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Sorcery
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Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback - |
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- NM
- EX
- VG
- G
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Patrician Geist (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 338
FOIL
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2/2 Creature - Spirit Knight
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Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost |
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- NM
- EX
- VG
- G
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Pithing Needle (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 378
FOIL
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Artifact
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As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
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- NM
- EX
- VG
- G
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Rem Karolus, Stalwart Slayer (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 322
FOIL
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2/3 Legendary Creature - Human Knight
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Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. |
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- NM
- EX
- VG
- G
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