MTG / Innistrad Midnight Hunt Variants
1 - 25 of 102 results
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Shipwreck Marsh (Borderless)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 285
FOIL
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Land
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This land enters tapped unless you control two or more lands. |
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- NM
- EX
- VG
- G
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Haunted Ridge (Borderless)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 282
FOIL
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Land
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This land enters tapped unless you control two or more lands. |
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- NM
- EX
- VG
- G
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Jadar, Ghoulcaller of Nephalia (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 315
FOIL
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1/1 Legendary Creature - Human Wizard
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| At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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The Meathook Massacre (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 348
FOIL
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Legendary Enchantment
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When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life. |
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- NM
- EX
- VG
- G
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Overgrown Farmland (Borderless)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 283
FOIL
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Land
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This land enters tapped unless you control two or more lands. |
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- NM
- EX
- VG
- G
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Rockfall Vale (Borderless)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 284
FOIL
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Land
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This land enters tapped unless you control two or more lands. |
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- NM
- EX
- VG
- G
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Teferi, Who Slows the Sunset (Borderless)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 280
FOIL
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Legendary Planeswalker - Teferi
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[+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. [-2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. [-7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step." |4| |
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- NM
- EX
- VG
- G
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Adeline, Resplendent Cathar (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 312
FOIL
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*/4 Legendary Creature - Human Knight
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Vigilance Adeline, Resplendent Cathar's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. |
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- NM
- EX
- VG
- G
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Unnatural Growth (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 365
FOIL
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Enchantment
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| At the beginning of each combat, double the power and toughness of each creature you control until end of turn. | |
- NM
- EX
- VG
- G
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Wrenn and Seven (Borderless)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 278
FOIL
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Legendary Planeswalker - Wrenn
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[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield tapped. [-3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." [-8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." |5| |
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- NM
- EX
- VG
- G
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Gisa, Glorious Resurrector (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 314
FOIL
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4/4 Legendary Creature - Human Wizard
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If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) |
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- NM
- EX
- VG
- G
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Liesa, Forgotten Archangel (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 319
FOIL
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4/5 Legendary Creature - Angel
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Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead. |
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- NM
- EX
- VG
- G
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Croaking Counterpart (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 369
FOIL
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Sorcery
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Creature a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback |
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- NM
- EX
- VG
- G
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Arlinn, the Pack's Hope (Borderless)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 279
FOIL
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Legendary Planeswalker - Arlinn
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [-3]: Create two 2/2 green Wolf creature tokens. |4| Back Arlinn, the Moon's Fury Legendary Planeswalker - Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. |4| |
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- NM
- EX
- VG
- G
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Augur of Autumn (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 360
FOIL
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2/3 Creature - Human Druid
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You may look at the top card of your library any time. You may play lands from the top of your library. Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. |
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- NM
- EX
- VG
- G
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Arlinn, the Pack's Hope (Showcase)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 307
FOIL
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Legendary Planeswalker - Arlinn
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [-3]: Create two 2/2 green Wolf creature tokens. |4| Back Arlinn, the Moon's Fury Legendary Planeswalker - Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. |4| |
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- NM
- EX
- VG
- G
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Slaughter Specialist (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 349
FOIL
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3/3 Creature - Vampire Warrior
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When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist. |
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- NM
- EX
- VG
- G
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Sunstreak Phoenix (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 359
FOIL
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4/2 Creature - Phoenix
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Flying If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield. When day becomes night or night becomes day, you may pay |
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- NM
- EX
- VG
- G
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Mask of Griselbrand (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 347
FOIL
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Legendary Artifact - Equipment
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Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip |
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- NM
- EX
- VG
- G
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Sludge Monster (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 340
FOIL
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5/5 Creature - Horror
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Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. |
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- NM
- EX
- VG
- G
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Enduring Angel (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 327
FOIL
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3/3 Creature - Angel
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Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. Back Angelic Enforcer Creature - Angel Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever Angelic Enforcer attacks, double your life total. */* |
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- NM
- EX
- VG
- G
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Deserted Beach (Borderless)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 281
FOIL
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Land
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Deserted Beach enters the battlefield tapped unless you control two or more lands. |
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- NM
- EX
- VG
- G
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Saryth, the Viper's Fang (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 304
FOIL
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3/4 Legendary Creature - Human Warlock
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Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. |
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- NM
- EX
- VG
- G
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Tovolar, Dire Overlord (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 311
FOIL
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3/3 Legendary Creature - Human Werewolf
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Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound Back Tovolar, The Midnight Scourge Legendary Creature - Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. Nightbound 4/4 |
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- NM
- EX
- VG
- G
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Lier, Disciple of the Drowned (Eternal Night)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 313
FOIL
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3/4 Legendary Creature - Human Wizard
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Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. |
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- NM
- EX
- VG
- G
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