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Poppet Stitcher (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 339
FOIL
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2/3 Creature - Human Wizard
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Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher. Back Poppet Factory Artifact Creature tokens you control lose all abilities and have base power and toughness 3/3. At the beginning of your upkeep, you may transform Poppet Factory. |
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Shipwreck Marsh (Borderless)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 285
FOIL
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Land
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Shipwreck Marsh enters the battlefield tapped unless you control two or more lands. : Add or . |
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Rockfall Vale (Borderless)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 284
FOIL
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Land
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Rockfall Vale enters the battlefield tapped unless you control two or more lands. : Add or . |
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Teferi, Who Slows the Sunset (Borderless)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 280
FOIL
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Legendary Planeswalker - Teferi
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[+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. [-2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. [-7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step." |4| |
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Arlinn, the Pack's Hope (Borderless)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 279
FOIL
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Legendary Planeswalker - Arlinn
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [-3]: Create two 2/2 green Wolf creature tokens. |4| Back Arlinn, the Moon's Fury Legendary Planeswalker - Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add . [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. |4| |
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Brutal Cathar (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 286
FOIL
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2/2 Creature - Human Soldier Werewolf
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When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Moonrage Brute Creature - Werewolf First strike Ward - Pay 3 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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Graveyard Trespasser (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 290
FOIL
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3/3 Creature - Human Werewolf
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Ward - Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Graveyard Glutton Creature - Werewolf Ward - Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Jadar, Ghoulcaller of Nephalia (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 315
FOIL
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1/1 Legendary Creature - Human Wizard
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At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
Liesa, Forgotten Archangel (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 319
FOIL
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4/5 Legendary Creature - Angel
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Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead. |
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Tovolar, Dire Overlord (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 311
FOIL
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3/3 Legendary Creature - Human Werewolf
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Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound Back Tovolar, The Midnight Scourge Legendary Creature - Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. : Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound 4/4 |
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Jerren, Corrupted Bishop (Eternal Night)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 316
FOIL
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2/3 Legendary Creature - Human Cleric
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Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. : Target human you control gains lifelink until end of turn. At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren. Back Ormendahl, the Corrupter Legendary Creature - Demon Flying, trample, lifelink Sacrifice another creature: Draw a card. |
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Enduring Angel (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 327
FOIL
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3/3 Creature - Angel
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Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. Back Angelic Enforcer Creature - Angel Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever Angelic Enforcer attacks, double your life total. */* |
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Vadrik, Astral Archmage (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 325
FOIL
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1/2 Legendary Creature - Human Wizard
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If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. |
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Fateful Absence (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 328
FOIL
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Instant
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Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") | |
Sigarda's Splendor (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 330
FOIL
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Enchantment
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As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life. |
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Katilda, Dawnhart Prime (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 309
FOIL
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1/1 Legendary Creature - Human Warlock
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Protection from Werewolves Human creatures you control have a ": Add one mana of any of this creature's colors." , : Put a +1/+1 counters on each creature you control. |
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Grafted Identity (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 335
FOIL
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Enchantment - Aura
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As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1. |
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Village Watch (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 297
FOIL
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4/3 Creature - Human Werewolf
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Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Village Reavers Creature - Werewolf Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 |
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Wake to Slaughter (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 376
FOIL
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Sorcery
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Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Curse of Leeches (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 345
FOIL
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Enchantment - Aura Curse
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Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Leeching Lurker Creature - Leech Horror Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Briarbridge Tracker (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 361
FOIL
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2/3 Creature - Human Scout
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Vigilance When Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") As long as you control a token, Briarbridge Tracker gets +2/+0. |
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Curse of Surveillance (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 334
FOIL
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Enchantment - Aura Curse
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Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. |
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Hallowed Respite (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 373
FOIL
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Sorcery
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Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Baneblade Scoundrel (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 289
FOIL
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4/3 Creature - Human Rogue Werewolf
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Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Baneclaw Marauder Creature - Werewolf Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
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Bird Admirer (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 298
FOIL
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1/4 Creature - Human Archer Werewolf
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Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wing Shredder Creature - Werewolf Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5 |
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