MTG / Innistrad Midnight Hunt Variants
26 - 50 of 102 results
Refine search:
|
Malevolent Hermit (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 336
FOIL
|
2/1 Creature - Human Wizard
|
|
Disturb Back Benevolent Geist Creature - Spirit Wizard Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2 |
|
- NM
- EX
- VG
- G
|
Mask of Griselbrand (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 347
FOIL
|
Legendary Artifact - Equipment
|
|
Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip |
|
- NM
- EX
- VG
- G
|
Lier, Disciple of the Drowned (Eternal Night)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 313
FOIL
|
3/4 Legendary Creature - Human Wizard
|
|
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. |
|
- NM
- EX
- VG
- G
|
Angelfire Ignition (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 367
FOIL
|
Sorcery
|
|
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback |
|
- NM
- EX
- VG
- G
|
Tovolar's Huntmaster (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 306
FOIL
|
6/6 Creature - Human Werewolf
|
|
When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tovolar's Packleader Creature - Werewolf Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 7/7 |
|
- NM
- EX
- VG
- G
|
Galvanic Iteration (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 371
FOIL
|
Instant
|
|
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback |
|
- NM
- EX
- VG
- G
|
Lord of the Forsaken (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 346
FOIL
|
6/6 Creature - Demon
|
|
Flying, trample Pay 1 life: Add |
|
- NM
- EX
- VG
- G
|
Old Stickfingers (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 321
FOIL
|
*/* Legendary Creature - Horror
|
|
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfinger's power and toughness are each equal to the number of creature cards in your graveyard. |
|
- NM
- EX
- VG
- G
|
Siphon Insight (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 375
FOIL
|
Instant
|
|
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback |
|
- NM
- EX
- VG
- G
|
Hostile Hostel (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 379
FOIL
|
Land
|
|
Back Creeping Inn Artifact Creature - Horror Construct Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where Xi s the number of creature cards exiled with Creeping Inn. 3/7 |
|
- NM
- EX
- VG
- G
|
Smoldering Egg (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 358
FOIL
|
0/4 Creature - Dragon Egg
|
|
Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them all and transform Smoldering Egg. Back Ashmouth Dragon Creature - Dragon Flying Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. 4/4 |
|
- NM
- EX
- VG
- G
|
Sigarda, Champion of Light (Eternal Night)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 323
FOIL
|
4/4 Legendary Creature - Angel
|
|
Flying, trample Humans you control get +1/+1. Coven - Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
|
- NM
- EX
- VG
- G
|
Spectral Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 341
FOIL
|
2/1 Creature - Spirit
|
|
Flash Flying When Spectral Adversary enters the battlefield, you may pay |
|
- NM
- EX
- VG
- G
|
Triskaidekaphile (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 342
FOIL
|
1/3 Creature - Human Wizard
|
|
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. |
|
- NM
- EX
- VG
- G
|
Jerren, Corrupted Bishop (Eternal Night)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 316
FOIL
|
2/3 Legendary Creature - Human Cleric
|
|
Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. At the beginning of your end step, if you have exactly 13 life, you may pay Back Ormendahl, the Corrupter Legendary Creature - Demon Flying, trample, lifelink Sacrifice another creature: Draw a card. |
|
- NM
- EX
- VG
- G
|
Memory Deluge (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 337
FOIL
|
Instant
|
|
Look at the top X cards of your library, where X is the amount of mana spend to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback |
|
- NM
- EX
- VG
- G
|
Primal Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 363
FOIL
|
4/3 Creature - Wolf
|
|
Trample When Primal Adversary enters the battlefield, you may pay |
|
- NM
- EX
- VG
- G
|
Reckless Stormseeker (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 294
FOIL
|
2/3 Creature - Human Werewolf
|
|
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound Back Storm-Charged Slasher Creature - Werewolf At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound 3/4 |
|
- NM
- EX
- VG
- G
|
Vadrik, Astral Archmage (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 325
FOIL
|
1/2 Legendary Creature - Human Wizard
|
|
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. |
|
- NM
- EX
- VG
- G
|
Tainted Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 350
FOIL
|
2/3 Creature - Zombie
|
|
Deathtouch When Tainted Adversary enters the battlefield, you may pay |
|
- NM
- EX
- VG
- G
|
Sludge Monster (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 340
FOIL
|
5/5 Creature - Horror
|
|
Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. |
|
- NM
- EX
- VG
- G
|
Curse of Leeches (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 345
FOIL
|
Enchantment - Aura Curse
|
|
Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Leeching Lurker Creature - Leech Horror Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
|
- NM
- EX
- VG
- G
|
The Celestus (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 377
FOIL
|
Legendary Artifact
|
|
If it's neither day nor night, it becomes day as The Celestus enters the battlefield. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. |
|
- NM
- EX
- VG
- G
|
Graveyard Trespasser (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 290
FOIL
|
3/3 Creature - Human Werewolf
|
|
Ward - Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Graveyard Glutton Creature - Werewolf Ward - Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
|
- NM
- EX
- VG
- G
|
Sigarda's Splendor (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 330
FOIL
|
Enchantment
|
|
As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life. |
|
- NM
- EX
- VG
- G
26 - 50 of 102 results