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Fangblade Brigand (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 292
FOIL
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3/4 Creature - Human Werewolf
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: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Fangblade Eviscerator Creature - Werewolf : Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. : Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn. 4/5 |
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Ghoulcaller's Harvest (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 372
FOIL
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Sorcery
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Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Kessig Naturalist (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 310
FOIL
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2/2 Creature - Human Werewolf
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Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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Shady Traveler (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 291
FOIL
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2/3 Creature - Human Werewolf
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Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Stalking Predator Creature - Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Spellrune Painter (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 295
FOIL
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2/3 Creature - Human Shaman Werewolf
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Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound Back Spellrune Howler Creature - Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound 3/4 |
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Tireless Hauler (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 305
FOIL
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4/5 Creature - Human Werewolf
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Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Brawler Creature - Werewolf Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |
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Adeline, Resplendent Cathar (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 312
FOIL
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*/4 Legendary Creature - Human Knight
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Vigilance Adeline, Resplendent Cathar's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. |
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Angelfire Ignition (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 367
FOIL
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Sorcery
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Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Arlinn, the Pack's Hope (Showcase)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 307
FOIL
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Legendary Planeswalker - Arlinn
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [-3]: Create two 2/2 green Wolf creature tokens. |4| Back Arlinn, the Moon's Fury Legendary Planeswalker - Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add . [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. |4| |
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Augur of Autumn (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 360
FOIL
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2/3 Creature - Human Druid
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You may look at the top card of your library any time. You may play lands from the top of your library. Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. |
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Bloodline Culling (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 343
FOIL
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Instant
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Choose -
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Bloodthirsty Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 351
FOIL
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2/2 Creature - Vampire
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Haste When Bloodthirsty Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs. |
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Burly Breaker (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 299
FOIL
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6/5 Creature - Human Werewolf
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Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Demolisher Creature - Werewolf Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 8/7 |
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Burn Down the House (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 352
FOIL
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Sorcery
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Choose one -
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Can't Stay Away (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 368
FOIL
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Sorcery
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Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." Flashback |
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Candlegrove Witch (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 287
FOIL
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2/2 Creature - Human Warlock
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Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. | |
Champion of the Perished (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 344
FOIL
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1/1 Creature - Zombie
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Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. | |
Consuming Blob (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 362
FOIL
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*/1 Creature - Ooze
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Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." |
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Croaking Counterpart (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 369
FOIL
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Sorcery
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Creature a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Curse of Shaken Faith (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 353
FOIL
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Enchantment - Aura Curse
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Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. |
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Curse of Silence (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 326
FOIL
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Enchantment - Aura Curse
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Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. |
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Dawnhart Mentor (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 300
FOIL
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0/4 Creature - Human Warlock
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When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven - : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. |
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Dawnhart Rejuvenator (Showcase)
Innistrad: Midnight Hunt Variants
(C)
Collector #: 301
FOIL
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2/4 Creature - Human Warlock
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When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. : Add one mana of any color. |
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Dawnhart Wardens (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 308
FOIL
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3/3 Creature - Human Warlock
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Vigilance Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. |
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Dennick, Pious Apprentice (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 317
FOIL
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2/3 Legendary Creature - Human Soldier
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Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Dennick, Pious Apparition Legendary Creature - Spirit Soldier Flying Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. 3/2 |
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