- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Stormchaser Drake
Innistrad: Double Feature
(U)
Collector #: 349
FOIL
|
2/1 Creature - Drake
|
Flying Whenever Stormchaser Drake becomes the target of a spell you control, draw a card. |
|
Stormrider Spirit
Innistrad: Double Feature
(C)
Collector #: 079
FOIL
|
3/3 Creature - Spirit
|
Flash (You may cast this spell any time you could cast an instant.) Flying |
|
Stuffed Bear
Innistrad: Double Feature
(C)
Collector #: 259
FOIL
|
Artifact
|
: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn. | |
Sungold Barrage
Innistrad: Double Feature
(C)
Collector #: 036
FOIL
|
Instant
|
Destroy target creature with toughness 4 or greater. | |
Sungold Sentinel
Innistrad: Double Feature
(R)
Collector #: 037
FOIL
|
3/2 Creature - Human Soldier
|
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven - : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. |
|
Sunrise Cavalier
Innistrad: Double Feature
(U)
Collector #: 244
FOIL
|
3/3 Creature - Human Knight
|
Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. |
|
Sunset Revelry
Innistrad: Double Feature
(U)
Collector #: 038
FOIL
|
Sorcery
|
If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card. |
|
Supernatural Rescue
Innistrad: Double Feature
(C)
Collector #: 304
FOIL
|
Enchantment - Aura
|
This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2. |
|
Sure Strike
Innistrad: Double Feature
(C)
Collector #: 446
FOIL
|
Instant
|
Target creature gets +3/+0 and gains first strike until end of turn. | |
Syncopate
Innistrad: Double Feature
(C)
Collector #: 350
FOIL
|
Instant
|
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. | |
Syphon Essence
Innistrad: Double Feature
(C)
Collector #: 351
FOIL
|
Instant
|
Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") | |
Tainted Adversary
Innistrad: Double Feature
(M)
Collector #: 124
FOIL
|
2/3 Creature - Zombie
|
Deathtouch When Tainted Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.) |
|
The Celestus
Innistrad: Double Feature
(R)
Collector #: 252
FOIL
|
Legendary Artifact
|
If it's neither day nor night, it becomes day as The Celestus enters the battlefield. : Add one mana of any color. , : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. |
|
The Meathook Massacre
Innistrad: Double Feature
(M)
Collector #: 112
FOIL
|
Legendary Enchantment
|
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life. |
|
Thermo-Alchemist
Innistrad: Double Feature
(U)
Collector #: 164
FOIL
|
0/3 Creature - Human Shaman
|
Defender : Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. |
|
Thraben Exorcism
Innistrad: Double Feature
(C)
Collector #: 039
FOIL
|
Instant
|
Exile target Spirit, creature with disturb, or enchantment. | |
Timberland Guide
Innistrad: Double Feature
(C)
Collector #: 202
FOIL
|
1/1 Creature - Human Scout
|
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. | |
Torens, Fist of the Angels
Innistrad: Double Feature
(R)
Collector #: 516
FOIL
|
2/2 Legendary Creature - Human Cleric
|
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. |
|
Tovolar, Dire Overlord
Innistrad: Double Feature
(R)
Collector #: 246
FOIL
|
3/3 Legendary Creature - Human Werewolf
|
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound Back Tovolar, The Midnight Scourge Legendary Creature - Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. : Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound 4/4 |
|
Toxic Scorpion
Innistrad: Double Feature
(C)
Collector #: 491
FOIL
|
1/1 Creature - Scorpion
|
Deathtouch When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn. |
|
Traveling Minister
Innistrad: Double Feature
(C)
Collector #: 306
FOIL
|
Creature - Human Cleric
|
: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery. | |
Triskaidekaphile
Innistrad: Double Feature
(R)
Collector #: 081
FOIL
|
1/3 Creature - Human Wizard
|
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. : Draw a card. |
|
Twinblade Geist
Innistrad: Double Feature
(U)
Collector #: 307
FOIL
|
1/1 Creature - Spirit Warrior
|
Double strike Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Twinblade Invocation Enchantment - Aura Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. |
|
Suspicious Stowaway
Innistrad: Double Feature
(R)
Collector #: 080
FOIL
|
1/1 Creature - Human Rogue Werewolf
|
Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
|
Toxrill, the Corrosive
Innistrad: Double Feature
(M)
Collector #: 399
FOIL
|
7/7 Legendary Creature - Slug Horror
|
At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. , Sacrifice a Slug: Draw a card. |
|