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Scattered Thoughts
Innistrad: Double Feature
(C)
Collector #: 341
FOIL
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Instant
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Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard. | |
Snarling Wolf (486)
Innistrad: Double Feature
(C)
Collector #: 486
FOIL
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1/1 Creature - Wolf
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: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. | |
Spellrune Painter
Innistrad: Double Feature
(U)
Collector #: 160
FOIL
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2/3 Creature - Human Shaman Werewolf
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Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound Back Spellrune Howler Creature - Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound 3/4 |
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Storm Skreelix
Innistrad: Double Feature
(U)
Collector #: 243
FOIL
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2/4 Creature - Drake Horror
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Flying Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn. |
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Tavern Ruffian
Innistrad: Double Feature
(C)
Collector #: 163
FOIL
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2/5 Creature - Human Warrior Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tavern Smasher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
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Voldaren Ambusher
Innistrad: Double Feature
(U)
Collector #: 166
FOIL
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2/2 Creature - Vampire Archer
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When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. | |
Voltaic Visionary
Innistrad: Double Feature
(U)
Collector #: 450
FOIL
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3/1 Creature - Human Wizard
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: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary. Back Volt-Charged Berserker Creature - Human Berserker Volt-Charged Berserker can't block. 4/3 |
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Whispering Wizard
Innistrad: Double Feature
(U)
Collector #: 355
FOIL
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3/2 Creature - Human Wizard
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Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn. | |
Wolf Strike
Innistrad: Double Feature
(C)
Collector #: 495
FOIL
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Instant
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Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. | |
Wretched Throng
Innistrad: Double Feature
(C)
Collector #: 358
FOIL
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2/1 Creature - Zombie Horror
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When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle. | |
Adamant Will
Innistrad: Double Feature
(C)
Collector #: 268
FOIL
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Instant
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Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
Adeline, Resplendent Cathar
Innistrad: Double Feature
(R)
Collector #: 001
FOIL
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*/4 Legendary Creature - Human Knight
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Vigilance Adeline, Resplendent Cathar's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. |
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Aim for the Head
Innistrad: Double Feature
(C)
Collector #: 359
FOIL
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Sorcery
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Choose one -
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Alchemist's Gambit
Innistrad: Double Feature
(R)
Collector #: 407
FOIL
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Sorcery
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Cleave 4 (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit. |
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Alchemist's Retrieval
Innistrad: Double Feature
(C)
Collector #: 314
FOIL
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Instant
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Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand. |
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Ancient Lumberknot
Innistrad: Double Feature
(U)
Collector #: 497
FOIL
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1/4 Creature - Treefolk
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Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. | |
Angelfire Ignition
Innistrad: Double Feature
(R)
Collector #: 209
FOIL
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Sorcery
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Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Angelic Quartermaster
Innistrad: Double Feature
(U)
Collector #: 269
FOIL
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3/3 Creature - Angel Soldier
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Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. |
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Anje, Maid of Dishonor
Innistrad: Double Feature
(R)
Collector #: 498
FOIL
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4/5 Legendary Creature - Vampire
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Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life. |
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Apprentice Sharpshooter
Innistrad: Double Feature
(C)
Collector #: 452
FOIL
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1/4 Creature - Human Archer
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Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) |
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Arlinn, the Pack's Hope
Innistrad: Double Feature
(M)
Collector #: 211
FOIL
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Legendary Planeswalker - Arlinn
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [-3]: Create two 2/2 green Wolf creature tokens. |4| Back Arlinn, the Moon's Fury Legendary Planeswalker - Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add . [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. |4| |
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Arm the Cathars
Innistrad: Double Feature
(U)
Collector #: 270
FOIL
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Sorcery
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Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn. | |
Ascendant Packleader
Innistrad: Double Feature
(R)
Collector #: 453
FOIL
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2/1 Creature - Wolf
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Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader. |
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Ancestral Anger
Innistrad: Double Feature
(C)
Collector #: 409
FOIL
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Sorcery
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Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card. |
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Avabruck Caretaker
Innistrad: Double Feature
(M)
Collector #: 454
FOIL
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4/4 Creature - Human Werewolf
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Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Hollowhenge Huntmaster Creature - Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |
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