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Dollhouse of Horrors
Innistrad: Double Feature
(R)
Collector #: 522
FOIL
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Artifact
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, , Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery. | |
Dormant Grove
Innistrad: Double Feature
(U)
Collector #: 465
FOIL
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Enchantment
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At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. Back Gnarled Grovestrider Creature - Treefolk Vigilance Other creatures you control have vigilance. 3/6 |
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Dread Fugue
Innistrad: Double Feature
(U)
Collector #: 374
FOIL
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Sorcery
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Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card. |
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Dreadfeast Demon
Innistrad: Double Feature
(R)
Collector #: 375
FOIL
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6/6 Creature - Demon
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Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Demonfeast Demon. |
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Dreadlight Monstrosity
Innistrad: Double Feature
(C)
Collector #: 324
FOIL
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5/5 Creature - Crab Horror
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Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile. |
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Dreamroot Cascade
Innistrad: Double Feature
(R)
Collector #: 529
FOIL
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Land
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Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. : Add or . |
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Dreamshackle Geist
Innistrad: Double Feature
(R)
Collector #: 325
FOIL
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3/1 Creature - Spirit
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Flying At the beginning of combat on your turn, choose up to one -
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Drogskol Infantry
Innistrad: Double Feature
(C)
Collector #: 277
FOIL
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2/2 Creature - Spirit Soldier
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Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Drogskol Armaments Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead. |
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Drownyard Amalgam
Innistrad: Double Feature
(C)
Collector #: 050
FOIL
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3/6 Creature - Zombie Horror
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When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) : Drownyard Amalgam can't be blocked this turn. |
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Duelcraft Trainer
Innistrad: Double Feature
(U)
Collector #: 016
FOIL
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3/3 Creature - Human Soldier
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First strike Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. |
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Dying to Serve
Innistrad: Double Feature
(R)
Collector #: 376
FOIL
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Enchantment
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Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn. | |
Eaten Alive
Innistrad: Double Feature
(C)
Collector #: 099
FOIL
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Sorcery
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As an additional cost to cast this spell, sacrifice a creature or pay . Exile target creature or planeswalker. |
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Electric Revelation
Innistrad: Double Feature
(C)
Collector #: 135
FOIL
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) |
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Enduring Angel
Innistrad: Double Feature
(M)
Collector #: 017
FOIL
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3/3 Creature - Angel
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Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. Back Angelic Enforcer Creature - Angel Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever Angelic Enforcer attacks, double your life total. */* |
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Eruth, Tormented Prophet
Innistrad: Double Feature
(R)
Collector #: 504
FOIL
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2/4 Legendary Creature - Human Wizard
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If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. | |
Estwald Shieldbasher
Innistrad: Double Feature
(C)
Collector #: 278
FOIL
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4/2 Creature - Human Soldier
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Whenever Estwald Shieldbasher attacks, you may pay . If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
Evolving Wilds (530)
Innistrad: Double Feature
(C)
Collector #: 530
FOIL
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Land
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, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
Fading Hope
Innistrad: Double Feature
(U)
Collector #: 051
FOIL
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Instant
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Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
Faithbound Judge
Innistrad: Double Feature
(M)
Collector #: 279
FOIL
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4/4 Creature - Spirit Soldier
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Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb Back Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. |
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Faithful Mending
Innistrad: Double Feature
(U)
Collector #: 221
FOIL
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Instant
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You gain 2 life, draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Falkenrath Celebrants
Innistrad: Double Feature
(C)
Collector #: 423
FOIL
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4/4 Creature - Vampire
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Menace (This creature can't be blocked except by two or more creatures.) When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.") |
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Fateful Absence
Innistrad: Double Feature
(R)
Collector #: 018
FOIL
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Instant
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Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") | |
Dominating Vampire
Innistrad: Double Feature
(R)
Collector #: 421
FOIL
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3/3 Creature - Vampire
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When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. | |
Edgar, Charmed Groom
Innistrad: Double Feature
(R)
Collector #: 503
FOIL
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4/4 Legendary Creature - Vampire Noble
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Other Vampires you control get +1/+1. When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control. Back Edgar Markov's Coffin Legendary Artifact At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. |
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Falkenrath Pit Fighter
Innistrad: Double Feature
(R)
Collector #: 137
FOIL
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2/1 Creature - Vampire Warrior
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, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn. | |