MTG / Innistrad Double Feature
276 - 300 of 534 results
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Cemetery Protector
Innistrad: Double Feature
(M)
Collector #: 273
FOIL
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3/4 Creature - Human Soldier
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Flash When Cemetery Protector enters the battlefield, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. |
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- NM
- EX
- VG
- G
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Cemetery Prowler
Innistrad: Double Feature
(M)
Collector #: 458
FOIL
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3/4 Creature - Wolf
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Vigilance Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard. Spells you cast cost |
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- NM
- EX
- VG
- G
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Chandra, Dressed to Kill
Innistrad: Double Feature
(M)
Collector #: 416
FOIL
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Legendary Planeswalker - Chandra
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[+1]: Add [+1]: Exile the top card of your library. If it's red, you may cast it this turn. [-7]: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell." |3| |
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- NM
- EX
- VG
- G
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Child of the Pack
Innistrad: Double Feature
(U)
Collector #: 501
FOIL
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2/5 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Savage Packmate Creature - Werewolf Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 |
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- NM
- EX
- VG
- G
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Chill of the Grave
Innistrad: Double Feature
(C)
Collector #: 318
FOIL
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Instant
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This spell costs Tap target creature. It doesn't untap during its controller's next untap step. Draw a card. |
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- NM
- EX
- VG
- G
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Circle of Confinement
Innistrad: Double Feature
(U)
Collector #: 274
FOIL
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Enchantment
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When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. |
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- NM
- EX
- VG
- G
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Clarion Cathars
Innistrad: Double Feature
(C)
Collector #: 014
FOIL
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3/3 Creature - Human Knight
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| When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token. | |
- NM
- EX
- VG
- G
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Clear Shot
Innistrad: Double Feature
(U)
Collector #: 176
FOIL
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Instant
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| Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
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Cloaked Cadet
Innistrad: Double Feature
(U)
Collector #: 459
FOIL
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2/4 Creature - Human Ranger
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Human you control, draw a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Cobbled Lancer
Innistrad: Double Feature
(U)
Collector #: 319
FOIL
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3/3 Creature - Zombie Horse
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As an additional cost to cast this spell, exile a creature card from your graveyard. |
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- NM
- EX
- VG
- G
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Component Collector
Innistrad: Double Feature
(C)
Collector #: 043
FOIL
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1/4 Creature - Homunculus
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If it's neither day nor night, it becomes day as Component Collector enters the battlefield. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. |
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- NM
- EX
- VG
- G
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Consuming Blob
Innistrad: Double Feature
(M)
Collector #: 177
FOIL
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*/1 Creature - Ooze
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Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." |
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- NM
- EX
- VG
- G
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Contortionist Troupe
Innistrad: Double Feature
(U)
Collector #: 178
FOIL
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0/0 Creature - Human
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Contortionist Troupe enters the battlefield with X +1/+1 counters on it. Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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Corpse Cobble
Innistrad: Double Feature
(U)
Collector #: 214
FOIL
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Instant
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As an additional cost to cast this spell, sacrifice any number of creatures. Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. Flashback |
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- NM
- EX
- VG
- G
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Courier Bat
Innistrad: Double Feature
(C)
Collector #: 369
FOIL
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2/2 Creature - Bat
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Flying When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Covert Cutpurse
Innistrad: Double Feature
(U)
Collector #: 092
FOIL
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2/1 Creature - Human Rogue
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When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn. Disturb Back Covetous Geist Creature - Spirit Rogue Flying, deathtouch If Covetous Geist would be put into a graveyard from anywhere, exile it instead. 2/2 |
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- NM
- EX
- VG
- G
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Cradle of Safety
Innistrad: Double Feature
(C)
Collector #: 321
FOIL
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Enchantment - Aura
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Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |
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- NM
- EX
- VG
- G
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Creepy Puppeteer
Innistrad: Double Feature
(R)
Collector #: 418
FOIL
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4/3 Creature - Human Rogue
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Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. |
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- NM
- EX
- VG
- G
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Cultivator Colossus
Innistrad: Double Feature
(M)
Collector #: 462
FOIL
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*/* Creature - Plant Beast
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Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. |
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- NM
- EX
- VG
- G
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Curse of Silence
Innistrad: Double Feature
(R)
Collector #: 015
FOIL
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Enchantment - Aura Curse
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Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Dawnhart Disciple
Innistrad: Double Feature
(C)
Collector #: 463
FOIL
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2/2 Creature - Human Warlock
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| Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Dawnhart Geist
Innistrad: Double Feature
(U)
Collector #: 275
FOIL
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1/3 Creature - Spirit Warlock
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| Whenever you cast an enchantment spell, you gain 2 life. | |
- NM
- EX
- VG
- G
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Dawnhart Mentor
Innistrad: Double Feature
(U)
Collector #: 179
FOIL
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0/4 Creature - Human Warlock
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When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven - |
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- NM
- EX
- VG
- G
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Dawnhart Rejuvenator
Innistrad: Double Feature
(C)
Collector #: 180
FOIL
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2/4 Creature - Human Warlock
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When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. |
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- NM
- EX
- VG
- G
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Curse of Leeches
Innistrad: Double Feature
(R)
Collector #: 094
FOIL
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Enchantment - Aura Curse
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Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Leeching Lurker Creature - Leech Horror Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
276 - 300 of 534 results