MTG / Innistrad Double Feature
226 - 250 of 534 results
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Plummet
Innistrad: Double Feature
(C)
Collector #: 193
FOIL
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Instant
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| Destroy target creature with flying. | |
- NM
- EX
- VG
- G
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Revenge of the Drowned
Innistrad: Double Feature
(C)
Collector #: 072
FOIL
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Instant
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| Target creature's owner puts it on top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Rise of the Ants
Innistrad: Double Feature
(U)
Collector #: 196
FOIL
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Sorcery
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Create two 3/3 green Insect creature tokens. You gain 2 life. Flashback |
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- NM
- EX
- VG
- G
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Rot-Tide Gargantua
Innistrad: Double Feature
(C)
Collector #: 396
FOIL
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5/4 Creature - Zombie Kraken
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature. |
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- NM
- EX
- VG
- G
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Snarling Wolf (199)
Innistrad: Double Feature
(C)
Collector #: 199
FOIL
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1/1 Creature - Wolf
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- NM
- EX
- VG
- G
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Soulcipher Board
Innistrad: Double Feature
(U)
Collector #: 346
FOIL
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Artifact
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Soulcipher Board enters the battlefield with three omen counters on it. Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. Back Cipherbound Spirit Creature - Spirit Flying Cipherbound Spirit can block only creatures with flying. 3/2 |
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- NM
- EX
- VG
- G
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Sunrise Cavalier
Innistrad: Double Feature
(U)
Collector #: 244
FOIL
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3/3 Creature - Human Knight
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Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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Syphon Essence
Innistrad: Double Feature
(C)
Collector #: 351
FOIL
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Instant
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Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Village Watch
Innistrad: Double Feature
(U)
Collector #: 165
FOIL
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4/3 Creature - Human Werewolf
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Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Village Reavers Creature - Werewolf Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 |
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- NM
- EX
- VG
- G
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Wedding Security
Innistrad: Double Feature
(U)
Collector #: 405
FOIL
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4/4 Creature - Vampire Soldier
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| Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card. | |
- NM
- EX
- VG
- G
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Witness the Future
Innistrad: Double Feature
(U)
Collector #: 357
FOIL
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Sorcery
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| Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Wolf Strike
Innistrad: Double Feature
(C)
Collector #: 495
FOIL
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Instant
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| Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
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Aim for the Head
Innistrad: Double Feature
(C)
Collector #: 359
FOIL
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Alchemist's Retrieval
Innistrad: Double Feature
(C)
Collector #: 314
FOIL
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Instant
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Cleave Return target nonland permanent [you control] to its owner's hand. |
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- NM
- EX
- VG
- G
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Ancestral Anger
Innistrad: Double Feature
(C)
Collector #: 409
FOIL
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Sorcery
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Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card. |
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- NM
- EX
- VG
- G
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Angelfire Ignition
Innistrad: Double Feature
(R)
Collector #: 209
FOIL
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Sorcery
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Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback |
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- NM
- EX
- VG
- G
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Angelic Quartermaster
Innistrad: Double Feature
(U)
Collector #: 269
FOIL
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3/3 Creature - Angel Soldier
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Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. |
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- NM
- EX
- VG
- G
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Apprentice Sharpshooter
Innistrad: Double Feature
(C)
Collector #: 452
FOIL
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1/4 Creature - Human Archer
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Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) |
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- NM
- EX
- VG
- G
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Arlinn, the Pack's Hope
Innistrad: Double Feature
(M)
Collector #: 211
FOIL
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Legendary Planeswalker - Arlinn
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [-3]: Create two 2/2 green Wolf creature tokens. |4| Back Arlinn, the Moon's Fury Legendary Planeswalker - Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. |4| |
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- NM
- EX
- VG
- G
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Augur of Autumn
Innistrad: Double Feature
(R)
Collector #: 168
FOIL
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2/3 Creature - Human Druid
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You may look at the top card of your library any time. You may play lands from the top of your library. Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. |
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- NM
- EX
- VG
- G
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Avabruck Caretaker
Innistrad: Double Feature
(M)
Collector #: 454
FOIL
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4/4 Creature - Human Werewolf
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Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Hollowhenge Huntmaster Creature - Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |
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- NM
- EX
- VG
- G
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Baithook Angler
Innistrad: Double Feature
(C)
Collector #: 042
FOIL
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2/1 Creature - Human Peasant
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Disturb Back Hook-Haunt Drifter Creature - Spirit Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. 2/1 |
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- NM
- EX
- VG
- G
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Ballista Watcher
Innistrad: Double Feature
(U)
Collector #: 410
FOIL
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4/3 Creature - Human Soldier Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Ballista Wielder Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 |
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- NM
- EX
- VG
- G
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Bat Whisperer
Innistrad: Double Feature
(C)
Collector #: 086
FOIL
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4/2 Creature - Vampire
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| When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. | |
- NM
- EX
- VG
- G
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Bereaved Survivor
Innistrad: Double Feature
(U)
Collector #: 004
FOIL
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2/1 Creature - Human Peasant
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When another creature you control dies, transform Bereaved Survivor. Back Dauntless Avenger Creature - Human Soldier Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking. 3/2 |
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- NM
- EX
- VG
- G
226 - 250 of 534 results