MTG / Innistrad Double Feature
376 - 400 of 534 results
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Gavony Silversmith
Innistrad: Double Feature
(C)
Collector #: 021
FOIL
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2/3 Creature - Human Soldier
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| When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures. | |
- NM
- EX
- VG
- G
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Geistflame Reservoir
Innistrad: Double Feature
(R)
Collector #: 142
FOIL
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Artifact
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Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. |
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- NM
- EX
- VG
- G
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Geistlight Snare
Innistrad: Double Feature
(U)
Collector #: 327
FOIL
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Instant
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This spell costs Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Gluttonous Guest
Innistrad: Double Feature
(C)
Collector #: 381
FOIL
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1/4 Creature - Vampire
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When Gluttonous Guest enters the battlefield, create a Blood token. Whenever you sacrifice a Blood token, you gain 1 life. |
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- NM
- EX
- VG
- G
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Graf Reaver
Innistrad: Double Feature
(R)
Collector #: 382
FOIL
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3/3 Creature - Zombie Warrior
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Graf Reaver exploits a creature, destroy target planeswalker. At the beginning of your upkeep, Graf Reaver deals 1 damage to you. |
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- NM
- EX
- VG
- G
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Grafted Identity
Innistrad: Double Feature
(R)
Collector #: 057
FOIL
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Enchantment - Aura
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As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1. |
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- NM
- EX
- VG
- G
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Graveyard Trespasser
Innistrad: Double Feature
(R)
Collector #: 104
FOIL
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3/3 Creature - Human Werewolf
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Ward - Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Graveyard Glutton Creature - Werewolf Ward - Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Grisly Ritual
Innistrad: Double Feature
(C)
Collector #: 383
FOIL
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Sorcery
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Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Groom's Finery
Innistrad: Double Feature
(U)
Collector #: 384
FOIL
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Artifact - Equipment
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Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. Equip |
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- NM
- EX
- VG
- G
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Gryff Rider
Innistrad: Double Feature
(C)
Collector #: 282
FOIL
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2/1 Creature - Human Knight
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Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) |
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- NM
- EX
- VG
- G
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Gryffwing Cavalry
Innistrad: Double Feature
(U)
Collector #: 283
FOIL
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2/2 Creature - Human Knight
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Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Gryffwing Cavalry attacks, you may pay |
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- NM
- EX
- VG
- G
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Halana and Alena, Partners
Innistrad: Double Feature
(R)
Collector #: 506
FOIL
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2/3 Legendary Creature - Human Ranger
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First strike, reach At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. |
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- NM
- EX
- VG
- G
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Hallowed Respite
Innistrad: Double Feature
(R)
Collector #: 227
FOIL
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Sorcery
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Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback |
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- NM
- EX
- VG
- G
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Hamlet Vanguard
Innistrad: Double Feature
(R)
Collector #: 468
FOIL
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1/1 Creature - Human Warrior
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Ward Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control. |
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- NM
- EX
- VG
- G
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Harvesttide Infiltrator
Innistrad: Double Feature
(C)
Collector #: 143
FOIL
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3/2 Creature - Human Werewolf
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Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Harvesttide Assailant Creature - Werewolf Trample Nightbound (If a player casts at least tow spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Harvesttide Sentry
Innistrad: Double Feature
(C)
Collector #: 186
FOIL
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3/1 Creature - Human Warrior
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| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. | |
- NM
- EX
- VG
- G
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Hedgewitch's Mask
Innistrad: Double Feature
(C)
Collector #: 023
FOIL
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Artifact - Equipment
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Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip |
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- NM
- EX
- VG
- G
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Heirloom Mirror
Innistrad: Double Feature
(U)
Collector #: 105
FOIL
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Artifact
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Back Inherited Fiend Creature - Demon Flying 4/4 |
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- NM
- EX
- VG
- G
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Heron-Blessed Geist
Innistrad: Double Feature
(C)
Collector #: 286
FOIL
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3/3 Creature - Spirit
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Flying |
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- NM
- EX
- VG
- G
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Honored Heirloom
Innistrad: Double Feature
(C)
Collector #: 524
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Hookhand Mariner
Innistrad: Double Feature
(C)
Collector #: 470
FOIL
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4/4 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Riphook Raider Creature - Werewolf Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/4 |
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- NM
- EX
- VG
- G
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Hound Tamer
Innistrad: Double Feature
(U)
Collector #: 187
FOIL
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3/3 Creature - Human Werewolf
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Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Untamed Pup Creature - Werewolf Trample Other Wolves and Werewolves you control have trample. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Howlpack Piper
Innistrad: Double Feature
(R)
Collector #: 472
FOIL
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2/2 Creature - Human Werewolf
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This spell can't be countered. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wildsong Howler Creature - Werewolf Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Hungry for More
Innistrad: Double Feature
(U)
Collector #: 228
FOIL
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Sorcery
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Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback |
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- NM
- EX
- VG
- G
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Gisa, Glorious Resurrector
Innistrad: Double Feature
(R)
Collector #: 103
FOIL
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4/4 Legendary Creature - Human Wizard
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If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) |
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- NM
- EX
- VG
- G
376 - 400 of 534 results