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Hallowed Fountain
Return to Ravnica
(R)
Collector #: 241
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Land - Plains Island
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As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. | |
All Hallow's Eve
Legends
(R)
Collector #: 088
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Sorcery
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Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow’s Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield. |
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Hallowed Fountain
Ravnica Allegiance
(R)
Collector #: 251
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Land - Plains Island
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(: Add or .) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Hall of Heliod's Generosity
Modern Horizons
(R)
Collector #: 241
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Legendary Land
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: Add . , : Put target enchantment card from your graveyard on top of your library. |
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Hall of Heliod's Generosity
Wilds of Eldraine Commander Decks
(R)
Collector #: 0162
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Legendary Land
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: Add . , : Put target enchantment card from your graveyard on top of your library. |
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Hallowed Haunting
Innistrad: Crimson Vow
(M)
Collector #: 017
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Enchantment
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As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." |
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Dream Halls
Stronghold
(R)
Collector #: 028
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Enchantment
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Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. | |
Hallowed Fountain (0295 - Borderless)
Ravnica Remastered Variants
(R)
Collector #: 0295
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Land - Plains Island
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As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
Shalai and Hallar
March of the Machine Commander Decks
(M)
Collector #: 0010
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3/3 Legendary Creature - Angel Elf
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Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent. |
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Hallowed Fountain (0404 - Retro Frame)
Ravnica Remastered Variants
(R)
Collector #: 0404
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Land - Plains Island
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As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
Hallowed Fountain (BFZ Expeditions Foil)
Masterpiece Series: Expeditions
(S)
Collector #: 006
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Land - Plains Island
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As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. | |
Hallowed Fountain
Ravnica Remastered
(R)
Collector #: 0280
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Land - Plains Island
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As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
Hallowed Fountain (123 - Non-Foil)
Secret Lair
(R)
Collector #: 123
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Land - Plains Island
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As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
Hall of the Bandit Lord
Mystery Booster/The List
(R)
Collector #: 277
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Legendary Land
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Hall of the Bandit Lord enters the battlefield tapped. , Pay 3 life: Add to your mana pool. If that mana is spent on a creature spell, it gains haste. |
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Hall of the Bandit Lord
Champions of Kamigawa
(R)
Collector #: 277
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Legendary Land
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Hall of the Bandit Lord enters the battlefield tapped. , Pay 3 life: Add to your mana pool. If that mana is spent on a creature spell, it gains haste. |
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Hall of Storm Giants
Adventures in the Forgotten Realms
(R)
Collector #: 257
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Land
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If you control two or more lands, Hall of Storm Giants enters the battlefield tapped. : Add . : Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) |
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Hallowed Fountain (Borderless)
Unfinity Variants
(R)
Collector #: 277
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Land - Plains Island
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As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
Hallowed Fountain (Foil)
Ravnica: Clue Edition
(R)
Collector #: 0277
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Land - Plains Island
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As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
Hallowed Fountain
Dissension
(R)
Collector #: 174
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Land - Plains Island
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(: Add or to your mana pool.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. |
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Castle Ardenvale (0361 - Meduseld, Golden Hall of Edoras) |
Land
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Castle Ardenvale enters the battlefield tapped unless you control a Plains. : Add . , : Create a 1/1 white Human creature token. |
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Hallowed Haunting (Extended Art)
Innistrad: Crimson Vow Variants
(M)
Collector #: 349
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Enchantment
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As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." |
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Hall of Storm Giants (Ampersand Foil)
Promotional
(R)
Collector #: 257
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Land
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If you control two or more lands, Hall of Storm Giants enters the battlefield tapped. : Add . : Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) |
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Hall of Storm Giants (Showcase)
Adventures in the Forgotten Realms Variants
(R)
Collector #: 354
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Land
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If you control two or more lands, Hall of Storm Giants enters the battlefield tapped. : Add . : Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) |
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Hallowed Moonlight
Magic Origins
(R)
Collector #: 016
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Instant
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Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card. |
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Hall of Gemstone
Mirage
(R)
Collector #: 221
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World Enchantment
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At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. | |