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Dance of the Dead
Ice Age
(U)
Collector #: 118
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Enchantment - Aura
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Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Dance of the Dead.” Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature’s controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature’s controller, that player may pay . If the player does, untap that creature. |
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Corpse Dance
Tempest
(R)
Collector #: 116
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Instant
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Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
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Dance of the Tumbleweeds
Outlaws of Thunder Junction
(C)
Collector #: 0160
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Sorcery
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Spree (Choose one or more additional costs.) + - Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + - Create an X/X green Elemental creature token, where X is the number of lands you control. |
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Dance with Calamity
March of the Machine Commander Decks
(R)
Collector #: 0029
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Sorcery
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Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs. | |
Slip Through Space
Oath of the Gatewatch
(C)
Collector #: 047
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Sorcery
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Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card. |
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Dance of Many
The Dark
(R)
Collector #: 022
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Enchantment
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When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay . |
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Last Chance (Borderless)
Dominaria Remastered Variants
(M)
Collector #: 435
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Sorcery
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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Dance of the Manse
Kamigawa: Neon Dynasty Commander Decks
(R)
Collector #: 136
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Sorcery
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Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in additional to their other types. | |
Chance for Glory
Guilds of Ravnica
(M)
Collector #: 159
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Instant
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Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Dance with Calamity (Extended Art)
March of the Machine Commander Decks Variants
(R)
Collector #: 0116
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Sorcery
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Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs. | |
Valorous Stance
Universes Beyond: Fallout
(U)
Collector #: 0174
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Instant
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Choose one -
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Fighting Chance
Exodus
(R)
Collector #: 082
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Instant
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For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. | |
Space Marine Devastator Token // Soldier Token
Universes Beyond: Warhammer 40,000
(S)
Collector #: 005
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3/3 Token Creature - Astartes Warrior
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When Space Marine Devestator enters the battlefield, destroy up to one target artifact or enchantment. Back Soldier Token Token Creature - Soldier 1/1 |
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Another Chance
The Lost Caverns of Ixalan
(C)
Collector #: 0090
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Instant
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You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) | |
Last Chance (Retro Frame)
Dominaria Remastered Variants
(M)
Collector #: 325
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Sorcery
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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Space Marine Devastator
Universes Beyond: Warhammer 40,000
(R)
Collector #: 014
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3/3 Creature - Astartes Warrior
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Squad 2 (As an additional cost to cast this spell you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Grav-cannon - When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment. |
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Second Chance
Urza's Legacy
(R)
Collector #: 041
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Enchantment
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At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one. | |
Chance Encounter
Modern Horizons 2
(R)
Collector #: 277
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Enchantment
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Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. |
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Last Chance (405 - Foil)
Secret Lair
(R)
Collector #: 405
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Sorcery
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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Dance of the Manse (Extended Art)
Throne of Eldraine Variants
(R)
Collector #: 377
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Sorcery
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Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. | |
Dance of the Manse
Throne of Eldraine
(R)
Collector #: 186
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Sorcery
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Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.. | |
Last Chance
Dominaria Remastered
(M)
Collector #: 127
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Sorcery
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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Dance, Pathetic Marionette (Scheme Oversized)
Archenemy
(C)
Collector #: 006
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Scheme
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When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards. | |