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City of Traitors
Exodus
(R)
Collector #: 143 |
Land
|
When you play another land, sacrifice City of Traitors. : Add . | |
Survival of the Fittest
Exodus
(R)
Collector #: 129 |
Enchantment
|
, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. | |
Culling the Weak
Exodus
(C)
Collector #: 055 |
Instant
|
As an additional cost to cast Culling the Weak, sacrifice a creature. Add . | |
Hatred
Exodus
(R)
Collector #: 064 |
Instant
|
As an additional cost to cast Hatred, pay X life. Target creature gets +X/+0 until end of turn. | |
Recurring Nightmare
Exodus
(R)
Collector #: 072 |
Enchantment
|
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. | |
Sphere of Resistance
Exodus
(R)
Collector #: 139 |
Artifact
|
Spells cost more to play. | |
Mind Over Matter
Exodus
(R)
Collector #: 040 |
Enchantment
|
Discard a card: You may tap or untap target artifact, creature, or land. | |
Soul Warden
Exodus
(C)
Collector #: 021 |
1/1 Creature - Human Cleric
|
Whenever another creature enters the battlefield, you gain 1 life. | |
Price of Progress
Exodus
(U)
Collector #: 095 |
Instant
|
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. | |
Penance
Exodus
(U)
Collector #: 015 |
Enchantment
|
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. | |
Spellshock
Exodus
(U)
Collector #: 104 |
Enchantment
|
Whenever a player casts a spell, Spellshock deals 2 damage to that player. | |
Oath of Druids
Exodus
(R)
Collector #: 115 |
Enchantment
|
At the beginning of each player’s upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard. | |
Ertai, Wizard Adept
Exodus
(R)
Collector #: 033 |
1/1 Legendary Creature - Human Wizard
|
, : Counter target spell. | |
Spellbook
Exodus
(U)
Collector #: 138 |
Artifact
|
You have no maximum hand size. | |
Reconnaissance
Exodus
(U)
Collector #: 017 |
Enchantment
|
: Remove target attacking creature you control from combat and untap it. | |
Cataclysm
Exodus
(R)
Collector #: 003 |
Sorcery
|
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest. | |
Ravenous Baboons
Exodus
(R)
Collector #: 097 |
2/2 Creature - Ape
|
When Ravenous Baboons enters the battlefield, destroy target nonbasic land. | |
Manabond
Exodus
(R)
Collector #: 113 |
Enchantment
|
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. | |
Fighting Chance
Exodus
(R)
Collector #: 082 |
Instant
|
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. | |
Mogg Assassin
Exodus
(U)
Collector #: 088 |
2/1 Creature - Goblin Assassin
|
: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. | |
Equilibrium
Exodus
(R)
Collector #: 032 |
Enchantment
|
Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand. | |
Wall of Nets
Exodus
(R)
Collector #: 024 |
0/7 Creature - Wall
|
Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. | |
Oath of Lieges
Exodus
(R)
Collector #: 011 |
Enchantment
|
At the beginning of each player’s upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle their library. | |
Spike Weaver
Exodus
(R)
Collector #: 128 |
0/0 Creature - Spike
|
Spike Weaver enters the battlefield with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. | |
Coat of Arms
Exodus
(R)
Collector #: 131 |
Artifact
|
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) | |