MTG / Archenemy
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Seething Song
Archenemy
(C)
Collector #: 046
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Instant
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Add |
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- NM
- EX
- VG
- G
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All in Good Time (Scheme Oversized)
Archenemy
(C)
Collector #: 001
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Scheme
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| When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. | |
- NM
- EX
- VG
- G
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I Call on the Ancient Magics (Scheme Oversized)
Archenemy
(C)
Collector #: 016
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Scheme
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| When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles. | |
- NM
- EX
- VG
- G
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Sundering Titan
Archenemy
(R)
Collector #: 118
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7/10 Artifact Creature - Golem
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| When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. | |
- NM
- EX
- VG
- G
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Avatar of Woe
Archenemy
(R)
Collector #: 009
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6/5 Creature - Avatar
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If there are ten or more creature cards total in all graveyards, Avatar of Woe costs Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) |
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- NM
- EX
- VG
- G
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Rakdos Signet
Archenemy
(C)
Collector #: 114
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Artifact
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- NM
- EX
- VG
- G
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Batwing Brume
Archenemy
(U)
Collector #: 080
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Instant
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Prevent all combat damage that would be dealt this turn if |
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- NM
- EX
- VG
- G
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Thran Dynamo
Archenemy
(U)
Collector #: 121
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Artifact
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- NM
- EX
- VG
- G
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Armadillo Cloak
Archenemy
(C)
Collector #: 078
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. |
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- NM
- EX
- VG
- G
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The Very Soil Shall Shake (Scheme Oversized)
Archenemy
(C)
Collector #: 041
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Ongoing Scheme
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(An ongoing scheme remains face up until it’s abandoned.) Creatures you control get +2/+2 and have trample. When a creature you control dies, abandon this scheme. |
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- NM
- EX
- VG
- G
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Dance, Pathetic Marionette (Scheme Oversized)
Archenemy
(C)
Collector #: 006
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Scheme
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| When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards. | |
- NM
- EX
- VG
- G
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My Wish Is Your Command (Scheme Oversized)
Archenemy
(C)
Collector #: 030
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Scheme
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| When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost. | |
- NM
- EX
- VG
- G
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Tooth, Claw, and Tail (Scheme Oversized)
Archenemy
(C)
Collector #: 040
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Scheme
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| When you set this scheme in motion, destroy up to three target nonland permanents. | |
- NM
- EX
- VG
- G
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Hellkite Charger
Archenemy
(R)
Collector #: 041
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5/5 Creature - Dragon
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Flying, haste Whenever Hellkite Charger attacks, you may pay |
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- NM
- EX
- VG
- G
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My Undead Horde Awakens (Scheme Oversized)
Archenemy
(C)
Collector #: 029
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Ongoing Scheme
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(An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. When a creature put onto the battlefield with this scheme is put into a graveyard, abandon this scheme. |
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- NM
- EX
- VG
- G
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Into the Earthen Maw (Scheme Oversized)
Archenemy
(C)
Collector #: 020
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Scheme
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| When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one opponent's graveyard. | |
- NM
- EX
- VG
- G
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A Display of My Dark Power (Scheme Oversized)
Archenemy
(C)
Collector #: 008
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Scheme
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| When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
- NM
- EX
- VG
- G
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I Bask in Your Silent Awe (Scheme Oversized)
Archenemy
(C)
Collector #: 015
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Ongoing Scheme
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(An ongoing scheme remains face up until it's abandoned.) Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn end, abondon this scheme. |
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- NM
- EX
- VG
- G
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Master Transmuter
Archenemy
(R)
Collector #: 007
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1/2 Artifact Creature - Human Artificer
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- NM
- EX
- VG
- G
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Embrace My Diabolical Vision (Scheme Oversized)
Archenemy
(C)
Collector #: 009
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Scheme
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| When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards. | |
- NM
- EX
- VG
- G
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Khalni Garden
Archenemy
(C)
Collector #: 127
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Land
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Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. |
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- NM
- EX
- VG
- G
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Evil Comes to Fruition (Scheme Oversized)
Archenemy
(C)
Collector #: 012
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Scheme
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| When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. | |
- NM
- EX
- VG
- G
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Surrender Your Thoughts (Scheme Oversized)
Archenemy
(C)
Collector #: 039
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Scheme
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| When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards. | |
- NM
- EX
- VG
- G
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Approach My Molten Realm (Scheme Oversized)
Archenemy
(C)
Collector #: 003
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Scheme
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| When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead. | |
- NM
- EX
- VG
- G
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Mortal Flesh Is Weak (Scheme Oversized)
Archenemy
(C)
Collector #: 026
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Scheme
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| When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents. | |
- NM
- EX
- VG
- G
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