MTG / Archenemy
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Behold the Power of Destruction (Scheme Oversized)
Archenemy
(C)
Collector #: 004
|
Scheme
|
When you set this scheme in motion, destroy all nonland permanents target opponent controls. | |
- NM
- EX
- VG
- G
All in Good Time (Scheme Oversized)
Archenemy
(C)
Collector #: 001
|
Scheme
|
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. | |
- NM
- EX
- VG
- G
My Genius Knows No Bounds (Scheme Oversized)
Archenemy
(C)
Collector #: 028
|
Scheme
|
When you set this scheme in motion, you may pay X. If you do, you gain X life and draw X cards. | |
- NM
- EX
- VG
- G
The Very Soil Shall Shake (Scheme Oversized)
Archenemy
(C)
Collector #: 041
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Ongoing Scheme
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(An ongoing scheme remains face up until it’s abandoned.) Creatures you control get +2/+2 and have trample. When a creature you control dies, abandon this scheme. |
|
- NM
- EX
- VG
- G
My Crushing Masterstroke (Scheme Oversized)
Archenemy
(C)
Collector #: 027
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Scheme
|
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. | |
- NM
- EX
- VG
- G
A Display of My Dark Power (Scheme Oversized)
Archenemy
(C)
Collector #: 008
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Scheme
|
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
- NM
- EX
- VG
- G
Surrender Your Thoughts (Scheme Oversized)
Archenemy
(C)
Collector #: 039
|
Scheme
|
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards. | |
- NM
- EX
- VG
- G
Tooth, Claw, and Tail (Scheme Oversized)
Archenemy
(C)
Collector #: 040
|
Scheme
|
When you set this scheme in motion, destroy up to three target nonland permanents. | |
- NM
- EX
- VG
- G
Embrace My Diabolical Vision (Scheme Oversized)
Archenemy
(C)
Collector #: 009
|
Scheme
|
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards. | |
- NM
- EX
- VG
- G
Seething Song
Archenemy
(C)
Collector #: 046
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Instant
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Add ![]() ![]() ![]() ![]() ![]() |
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- NM
- EX
- VG
- G
My Undead Horde Awakens (Scheme Oversized)
Archenemy
(C)
Collector #: 029
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Ongoing Scheme
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(An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. When a creature put onto the battlefield with this scheme is put into a graveyard, abandon this scheme. |
|
- NM
- EX
- VG
- G
I Bask in Your Silent Awe (Scheme Oversized)
Archenemy
(C)
Collector #: 015
|
Ongoing Scheme
|
(An ongoing scheme remains face up until it's abandoned.) Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn end, abondon this scheme. |
|
- NM
- EX
- VG
- G
Know Naught but Fire (Scheme Oversized)
Archenemy
(C)
Collector #: 023
|
Scheme
|
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. | |
- NM
- EX
- VG
- G
Reanimate
Archenemy
(U)
Collector #: 021
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Sorcery
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Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. | |
- NM
- EX
- VG
- G
Into the Earthen Maw (Scheme Oversized)
Archenemy
(C)
Collector #: 020
|
Scheme
|
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one opponent's graveyard. | |
- NM
- EX
- VG
- G
Lightning Greaves
Archenemy
(U)
Collector #: 110
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Artifact - Equipment
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Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip ![]() ![]() |
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- NM
- EX
- VG
- G
Khalni Garden
Archenemy
(C)
Collector #: 127
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Land
|
Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. ![]() ![]() |
|
- NM
- EX
- VG
- G
Only Blood Ends Your Nightmares (Scheme Oversized)
Archenemy
(C)
Collector #: 034
|
Scheme
|
When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards. | |
- NM
- EX
- VG
- G
Bog Witch
Archenemy
(C)
Collector #: 011
|
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1/1 Creature - Human Spellshaper
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- NM
- EX
- VG
- G
Which of You Burns Brightest? (Scheme Oversized)
Archenemy
(C)
Collector #: 042
|
Scheme
|
When you set this scheme in motion, you may pay ![]() |
|
- NM
- EX
- VG
- G
Memnarch
Archenemy
(R)
Collector #: 112
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4/5 Legendary Artifact Creature - Wizard
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- NM
- EX
- VG
- G
Evil Comes to Fruition (Scheme Oversized)
Archenemy
(C)
Collector #: 012
|
Scheme
|
When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. | |
- NM
- EX
- VG
- G
I Know All, I See All (Scheme Oversized)
Archenemy
(C)
Collector #: 018
|
Ongoing Scheme
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(An ongoing scheme remains face up until it's abandoned.) Untap all permanents you control during each opponent's untap step. At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abondon this scheme. |
|
- NM
- EX
- VG
- G
Dance, Pathetic Marionette (Scheme Oversized)
Archenemy
(C)
Collector #: 006
|
Scheme
|
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards. | |
- NM
- EX
- VG
- G
I Call on the Ancient Magics (Scheme Oversized)
Archenemy
(C)
Collector #: 016
|
Scheme
|
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles. | |
- NM
- EX
- VG
- G
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