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Surrender Your Thoughts (Scheme Oversized)
Archenemy
(C)
Collector #: 039
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Scheme
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When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards. | |
Scion of Darkness
Archenemy
(R)
Collector #: 023
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6/6 Creature - Avatar
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Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling (, Discard this card: Draw a card.) |
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My Wish Is Your Command (Scheme Oversized)
Archenemy
(C)
Collector #: 030
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Scheme
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When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost. | |
Choose Your Champion (Scheme Oversized)
Archenemy
(C)
Collector #: 005
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Scheme
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When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells or attack with creatures. | |
Fireball
Archenemy
(U)
Collector #: 037
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Sorcery
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Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs more to cast for each target beyond the first. |
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Forgotten Ancient
Archenemy
(R)
Collector #: 057
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0/3 Creature - Elemental
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Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. |
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Your Will Is Not Your Own (Scheme Oversized)
Archenemy
(C)
Collector #: 045
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Scheme
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When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn. | |
Primal Command
Archenemy
(R)
Collector #: 066
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Sorcery
|
Choose two -
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I Call on the Ancient Magics (Scheme Oversized)
Archenemy
(C)
Collector #: 016
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Scheme
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When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles. | |
Nothing Can Stop Me Now (Scheme Oversized)
Archenemy
(C)
Collector #: 033
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Ongoing Scheme
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(An ongoing scheme remains face up until it's abandoned.) If a source an opponent controls would deal damage to you, prevent 1 of that damage. At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme. |
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Thran Dynamo
Archenemy
(U)
Collector #: 121
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Artifact
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: Add to your mana pool. | |
Khalni Garden
Archenemy
(C)
Collector #: 127
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Land
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Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. : Add to your mana pool. |
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Taurean Mauler
Archenemy
(R)
Collector #: 049
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2/2 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. |
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Kamahl, Fist of Krosa
Archenemy
(R)
Collector #: 061
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4/3 Legendary Creature - Human Druid
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: Target land becomes a 1/1 creature until end of turn. It's still a land. : Creatures you control get +3/+3 and gain trample until end of turn. |
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Terminate
Archenemy
(C)
Collector #: 095
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Instant
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Destroy target creature. It can't be regenerated. | |
Mountain (146 B)
Archenemy
(L)
Collector #: 146
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Basic Land - Mountain
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Swamp (143 B)
Archenemy
(L)
Collector #: 143
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Basic Land - Swamp
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Chameleon Colossus
Archenemy
(R)
Collector #: 052
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4/4 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) Protection from black : Chameleon Colossus gets +X/+X until end of turn, where X is its power. |
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Sign in Blood
Archenemy
(C)
Collector #: 025
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Sorcery
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Target player draws two cards and loses 2 life. | |
Cemetery Reaper
Archenemy
(R)
Collector #: 012
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2/2 Creature - Zombie
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Other Zombie creatures you control get +1/+1. , : Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. |
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Fires of Yavimaya
Archenemy
(U)
Collector #: 086
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Enchantment
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Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. |
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Sakura-Tribe Elder
Archenemy
(C)
Collector #: 068
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1/1 Creature - Snake Shaman
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Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. | |
Azorius Signet
Archenemy
(C)
Collector #: 103
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Artifact
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, : Add . | |
Beacon of Unrest
Archenemy
(R)
Collector #: 010
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Sorcery
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Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. | |
Reassembling Skeleton
Archenemy
(U)
Collector #: 022
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1/1 Creature - Skeleton Warrior
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: Return Reassembling Skeleton from your graveyard to the battlefield tapped. | |