MTG / Archenemy
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Hellkite Charger
Archenemy
(R)
Collector #: 041
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5/5 Creature - Dragon
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Flying, haste Whenever Hellkite Charger attacks, you may pay |
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- NM
- EX
- VG
- G
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Swamp (142 A)
Archenemy
(L)
Collector #: 142
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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The Fate of the Flammable (Scheme Oversized)
Archenemy
(C)
Collector #: 013
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Scheme
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| When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If that player chooses others, this scheme deals 3 damage to each of your other opponents. | |
- NM
- EX
- VG
- G
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Dimir Signet
Archenemy
(C)
Collector #: 104
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Artifact
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- NM
- EX
- VG
- G
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My Wish Is Your Command (Scheme Oversized)
Archenemy
(C)
Collector #: 030
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Scheme
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| When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost. | |
- NM
- EX
- VG
- G
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Evil Comes to Fruition (Scheme Oversized)
Archenemy
(C)
Collector #: 012
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Scheme
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| When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. | |
- NM
- EX
- VG
- G
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All in Good Time (Scheme Oversized)
Archenemy
(C)
Collector #: 001
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Scheme
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| When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. | |
- NM
- EX
- VG
- G
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Approach My Molten Realm (Scheme Oversized)
Archenemy
(C)
Collector #: 003
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Scheme
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| When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead. | |
- NM
- EX
- VG
- G
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Dance, Pathetic Marionette (Scheme Oversized)
Archenemy
(C)
Collector #: 006
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Scheme
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| When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards. | |
- NM
- EX
- VG
- G
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Avatar of Woe
Archenemy
(R)
Collector #: 009
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6/5 Creature - Avatar
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If there are ten or more creature cards total in all graveyards, Avatar of Woe costs Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) |
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- NM
- EX
- VG
- G
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Rancor
Archenemy
(C)
Collector #: 067
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. |
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- NM
- EX
- VG
- G
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The Pieces Are Coming Together (Scheme Oversized)
Archenemy
(C)
Collector #: 035
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Scheme
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When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost |
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- NM
- EX
- VG
- G
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I Bask in Your Silent Awe (Scheme Oversized)
Archenemy
(C)
Collector #: 015
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Ongoing Scheme
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(An ongoing scheme remains face up until it's abandoned.) Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn end, abondon this scheme. |
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- NM
- EX
- VG
- G
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Nature Shields Its Own (Scheme Oversized)
Archenemy
(C)
Collector #: 032
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Ongoing Scheme
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(An ongoing scheme remains face up until it's abandoned.) Whenever a creature attacks and isn't blocked, if you're the defending player, put a 0/1 green Plant creature token onto the battlefield blocking that creature. When you become the defending player for four or more attacking creatures, abandon this scheme at end of combat. |
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- NM
- EX
- VG
- G
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Master Transmuter
Archenemy
(R)
Collector #: 007
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1/2 Artifact Creature - Human Artificer
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- NM
- EX
- VG
- G
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Kaervek the Merciless
Archenemy
(R)
Collector #: 088
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5/4 Legendary Creature - Human Shaman
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| Whenever an opponent casts a spell, Kaervek the Merciless deals damage to any target equal to that spell's converted mana cost. | |
- NM
- EX
- VG
- G
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Which of You Burns Brightest? (Scheme Oversized)
Archenemy
(C)
Collector #: 042
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Scheme
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When you set this scheme in motion, you may pay |
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- NM
- EX
- VG
- G
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Forgotten Ancient
Archenemy
(R)
Collector #: 057
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0/3 Creature - Elemental
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Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. |
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- NM
- EX
- VG
- G
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Sakura-Tribe Elder
Archenemy
(C)
Collector #: 068
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1/1 Creature - Snake Shaman
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| Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. | |
- NM
- EX
- VG
- G
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Everflowing Chalice
Archenemy
(U)
Collector #: 107
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Artifact
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Multikicker Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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I Know All, I See All (Scheme Oversized)
Archenemy
(C)
Collector #: 018
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Ongoing Scheme
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(An ongoing scheme remains face up until it's abandoned.) Untap all permanents you control during each opponent's untap step. At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abondon this scheme. |
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- NM
- EX
- VG
- G
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Leonin Abunas
Archenemy
(R)
Collector #: 001
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2/5 Creature - Cat Cleric
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| Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
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Island (141 C)
Archenemy
(L)
Collector #: 141
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Basic Land - Island
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- NM
- EX
- VG
- G
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Sundering Titan
Archenemy
(R)
Collector #: 118
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7/10 Artifact Creature - Golem
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| When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. | |
- NM
- EX
- VG
- G
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Sun Droplet
Archenemy
(U)
Collector #: 117
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Artifact
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Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. |
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- NM
- EX
- VG
- G
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