MTG / Archenemy
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Reanimate
Archenemy
(U)
Collector #: 021
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Sorcery
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| Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. | |
- NM
- EX
- VG
- G
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Memnarch
Archenemy
(R)
Collector #: 112
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4/5 Legendary Artifact Creature - Wizard
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- NM
- EX
- VG
- G
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Hellkite Charger
Archenemy
(R)
Collector #: 041
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5/5 Creature - Dragon
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Flying, haste Whenever Hellkite Charger attacks, you may pay |
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- NM
- EX
- VG
- G
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All in Good Time (Scheme Oversized)
Archenemy
(C)
Collector #: 001
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Scheme
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| When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. | |
- NM
- EX
- VG
- G
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Tooth, Claw, and Tail (Scheme Oversized)
Archenemy
(C)
Collector #: 040
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Scheme
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| When you set this scheme in motion, destroy up to three target nonland permanents. | |
- NM
- EX
- VG
- G
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Sundering Titan
Archenemy
(R)
Collector #: 118
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7/10 Artifact Creature - Golem
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| When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. | |
- NM
- EX
- VG
- G
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Avatar of Woe
Archenemy
(R)
Collector #: 009
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6/5 Creature - Avatar
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If there are ten or more creature cards total in all graveyards, Avatar of Woe costs Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) |
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- NM
- EX
- VG
- G
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Path to Exile
Archenemy
(U)
Collector #: 004
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Instant
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| Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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May Civilization Collapse (Scheme Oversized)
Archenemy
(C)
Collector #: 025
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Scheme
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| When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land. | |
- NM
- EX
- VG
- G
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Into the Earthen Maw (Scheme Oversized)
Archenemy
(C)
Collector #: 020
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Scheme
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| When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one opponent's graveyard. | |
- NM
- EX
- VG
- G
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The Fate of the Flammable (Scheme Oversized)
Archenemy
(C)
Collector #: 013
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Scheme
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| When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If that player chooses others, this scheme deals 3 damage to each of your other opponents. | |
- NM
- EX
- VG
- G
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The Very Soil Shall Shake (Scheme Oversized)
Archenemy
(C)
Collector #: 041
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Ongoing Scheme
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(An ongoing scheme remains face up until it’s abandoned.) Creatures you control get +2/+2 and have trample. When a creature you control dies, abandon this scheme. |
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- NM
- EX
- VG
- G
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Nothing Can Stop Me Now (Scheme Oversized)
Archenemy
(C)
Collector #: 033
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Ongoing Scheme
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(An ongoing scheme remains face up until it's abandoned.) If a source an opponent controls would deal damage to you, prevent 1 of that damage. At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme. |
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- NM
- EX
- VG
- G
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My Undead Horde Awakens (Scheme Oversized)
Archenemy
(C)
Collector #: 029
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Ongoing Scheme
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(An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. When a creature put onto the battlefield with this scheme is put into a graveyard, abandon this scheme. |
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- NM
- EX
- VG
- G
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Armadillo Cloak
Archenemy
(C)
Collector #: 078
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. |
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- NM
- EX
- VG
- G
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Dimir Signet
Archenemy
(C)
Collector #: 104
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Artifact
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- NM
- EX
- VG
- G
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Embrace My Diabolical Vision (Scheme Oversized)
Archenemy
(C)
Collector #: 009
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Scheme
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| When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards. | |
- NM
- EX
- VG
- G
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My Genius Knows No Bounds (Scheme Oversized)
Archenemy
(C)
Collector #: 028
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Scheme
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| When you set this scheme in motion, you may pay X. If you do, you gain X life and draw X cards. | |
- NM
- EX
- VG
- G
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Mortal Flesh Is Weak (Scheme Oversized)
Archenemy
(C)
Collector #: 026
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Scheme
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| When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents. | |
- NM
- EX
- VG
- G
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Know Naught but Fire (Scheme Oversized)
Archenemy
(C)
Collector #: 023
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Scheme
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| When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. | |
- NM
- EX
- VG
- G
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Thran Dynamo
Archenemy
(U)
Collector #: 121
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Artifact
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- NM
- EX
- VG
- G
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A Display of My Dark Power (Scheme Oversized)
Archenemy
(C)
Collector #: 008
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Scheme
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| When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
- NM
- EX
- VG
- G
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Seething Song
Archenemy
(C)
Collector #: 046
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Instant
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Add |
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- NM
- EX
- VG
- G
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Bog Witch
Archenemy
(C)
Collector #: 011
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1/1 Creature - Human Spellshaper
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- NM
- EX
- VG
- G
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Master Transmuter
Archenemy
(R)
Collector #: 007
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1/2 Artifact Creature - Human Artificer
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- NM
- EX
- VG
- G
1 - 25 of 195 results