MTG / Archenemy
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Only Blood Ends Your Nightmares (Scheme Oversized)
Archenemy
(C)
Collector #: 034
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Scheme
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| When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards. | |
- NM
- EX
- VG
- G
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The Iron Guardian Stirs (Scheme Oversized)
Archenemy
(C)
Collector #: 022
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Scheme
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| When you set this scheme in motion, put a 4/6 colorless Golem artifact creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Approach My Molten Realm (Scheme Oversized)
Archenemy
(C)
Collector #: 003
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Scheme
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| When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead. | |
- NM
- EX
- VG
- G
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Dance, Pathetic Marionette (Scheme Oversized)
Archenemy
(C)
Collector #: 006
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Scheme
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| When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards. | |
- NM
- EX
- VG
- G
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Surrender Your Thoughts (Scheme Oversized)
Archenemy
(C)
Collector #: 039
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Scheme
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| When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards. | |
- NM
- EX
- VG
- G
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Lightning Greaves
Archenemy
(U)
Collector #: 110
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Artifact - Equipment
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Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip |
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- NM
- EX
- VG
- G
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Roots of All Evil (Scheme Oversized)
Archenemy
(C)
Collector #: 037
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Scheme
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| When you set this scheme in motion, put five 1/1 green Saproling creature tokens onto the battlefield. | |
- NM
- EX
- VG
- G
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Rotted Ones, Lay Siege (Scheme Oversized)
Archenemy
(C)
Collector #: 038
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Scheme
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| When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able. | |
- NM
- EX
- VG
- G
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Island (141 C)
Archenemy
(L)
Collector #: 141
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Basic Land - Island
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- NM
- EX
- VG
- G
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Evil Comes to Fruition (Scheme Oversized)
Archenemy
(C)
Collector #: 012
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Scheme
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| When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. | |
- NM
- EX
- VG
- G
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Every Hope Shall Vanish (Scheme Oversized)
Archenemy
(C)
Collector #: 010
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Scheme
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| When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards. | |
- NM
- EX
- VG
- G
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Rancor
Archenemy
(C)
Collector #: 067
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. |
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- NM
- EX
- VG
- G
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I Bask in Your Silent Awe (Scheme Oversized)
Archenemy
(C)
Collector #: 015
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Ongoing Scheme
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(An ongoing scheme remains face up until it's abandoned.) Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn end, abondon this scheme. |
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- NM
- EX
- VG
- G
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Look Skyward and Despair (Scheme Oversized)
Archenemy
(C)
Collector #: 024
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Scheme
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| When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield. | |
- NM
- EX
- VG
- G
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Feed the Machine (Scheme Oversized)
Archenemy
(C)
Collector #: 014
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Scheme
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| When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature. | |
- NM
- EX
- VG
- G
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My Crushing Masterstroke (Scheme Oversized)
Archenemy
(C)
Collector #: 027
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Scheme
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| When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. | |
- NM
- EX
- VG
- G
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I Call on the Ancient Magics (Scheme Oversized)
Archenemy
(C)
Collector #: 016
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Scheme
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| When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles. | |
- NM
- EX
- VG
- G
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My Wish Is Your Command (Scheme Oversized)
Archenemy
(C)
Collector #: 030
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Scheme
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| When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost. | |
- NM
- EX
- VG
- G
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All Shall Smolder in My Wake (Scheme Oversized)
Archenemy
(C)
Collector #: 002
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Scheme
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| When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land. | |
- NM
- EX
- VG
- G
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Ignite the Cloneforge! (Scheme Oversized)
Archenemy
(C)
Collector #: 019
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Scheme
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| When you set this scheme in motion, put a token onto the battlefield that's a copy target permanent an opponent controls. | |
- NM
- EX
- VG
- G
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The Dead Shall Serve (Scheme Oversized)
Archenemy
(C)
Collector #: 007
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Scheme
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| When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able. | |
- NM
- EX
- VG
- G
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Nature Shields Its Own (Scheme Oversized)
Archenemy
(C)
Collector #: 032
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Ongoing Scheme
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(An ongoing scheme remains face up until it's abandoned.) Whenever a creature attacks and isn't blocked, if you're the defending player, put a 0/1 green Plant creature token onto the battlefield blocking that creature. When you become the defending player for four or more attacking creatures, abandon this scheme at end of combat. |
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- NM
- EX
- VG
- G
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Fires of Yavimaya
Archenemy
(U)
Collector #: 086
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Enchantment
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Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Rakdos Carnarium
Archenemy
(C)
Collector #: 132
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Land
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Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Forgotten Ancient
Archenemy
(R)
Collector #: 057
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0/3 Creature - Elemental
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Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. |
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- NM
- EX
- VG
- G
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