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Goblin Wizard
The Dark
(R)
Collector #: 069 |
1/1 Creature - Goblin Wizard
|
: You may put a Goblin permanent card from your hand onto the battlefield. : Target Goblin gains protection from white until end of turn. | |
Dust to Dust
The Dark
(C)
Collector #: 005 |
Sorcery
|
Exile two target artifacts. | |
Preacher
The Dark
(R)
Collector #: 016 |
1/1 Creature - Human Cleric
|
You may choose not to untap Preacher during your untap step. : For as long as Preacher remains tapped, gain control of target creature of an opponent’s choice they control. | |
Maze of Ith
The Dark
(U)
Collector #: 117 |
Land
|
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. | |
Fellwar Stone
The Dark
(U)
Collector #: 102 |
Artifact
|
: Add one mana of any color that a land an opponent controls could produce. | |
Ball Lightning
The Dark
(R)
Collector #: 057 |
6/1 Creature - Elemental
|
Trample Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. | |
Tormod's Crypt
The Dark
(U)
Collector #: 112 |
Artifact
|
, Sacrifice Tormod's Crypt: Exile target player's graveyard. | |
Season of the Witch
The Dark
(R)
Collector #: 052 |
Enchantment
|
At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. | |
Elves of Deep Shadow
The Dark
(U)
Collector #: 076 |
1/1 Creature - Elf Druid
|
: Add . Elves of Deep Shadow deals 1 damage to you. | |
Gaea's Touch
The Dark
(C)
Collector #: 077 |
Enchantment
|
: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn. Sacrifice Gaea's Touch: Add . | |
Eater of the Dead
The Dark
(U)
Collector #: 044 |
3/4 Creature - Horror
|
: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead. | |
Exorcist
The Dark
(R)
Collector #: 006 |
1/1 Creature - Human Cleric
|
, : Destroy target black creature. | |
Stone Calendar
The Dark
(R)
Collector #: 111 |
Artifact
|
Spells you cast cost up to less to play. | |
Cleansing
The Dark
(R)
Collector #: 004 |
Sorcery
|
For each land, destroy that land unless any player pays 1 life. | |
Knights of Thorn
The Dark
(R)
Collector #: 011 |
2/2 Creature - Human Knight
|
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Frankenstein's Monster
The Dark
(R)
Collector #: 045 |
0/1 Creature - Zombie
|
As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. | |
Dark Sphere
The Dark
(U)
Collector #: 100 |
Artifact
|
, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down. | |
Safe Haven
The Dark
(R)
Collector #: 118 |
Land
|
, : Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. | |
Hidden Path
The Dark
(R)
Collector #: 078 |
Enchantment
|
Green creatures have forestwalk. | |
Blood Moon
The Dark
(R)
Collector #: 058 |
Enchantment
|
Nonbasic lands are Mountains. | |
City of Shadows
The Dark
(R)
Collector #: 116 |
Land
|
, Exile a creature you control: Put a storage counter on City of Shadows. : Add , where X is the number of storage counters on City of Shadows. | |
Mana Vortex
The Dark
(R)
Collector #: 031 |
Enchantment
|
When you cast Mana Vortex, you may sacrifice a land. If you don't, counter Mana Vortex. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex. | |
Sorrow's Path
The Dark
(R)
Collector #: 119 |
Land
|
: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. | |
Martyr's Cry
The Dark
(R)
Collector #: 012 |
Sorcery
|
Exile all white creatures. For each creature exiled this way, its controller draws a card. | |
Nameless Race
The Dark
(R)
Collector #: 050 |
*/* Creature
|
Trample As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield. | |