MTG / The Dark
51 - 75 of 119 results
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Niall Silvain
The Dark
(R)
Collector #: 082
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2/2 Creature - Ouphe
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- NM
- EX
- VG
- G
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Lurker
The Dark
(R)
Collector #: 080
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2/3 Creature - Beast
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| Lurker can't be the target of spells unless it attacked or blocked this turn. | |
- NM
- EX
- VG
- G
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Book of Rass
The Dark
(U)
Collector #: 098
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Artifact - Book
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- NM
- EX
- VG
- G
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Mind Bomb
The Dark
(R)
Collector #: 033
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Sorcery
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| Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way. | |
- NM
- EX
- VG
- G
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Tivadar's Crusade
The Dark
(U)
Collector #: 018
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Sorcery
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| Destroy all Goblins. | |
- NM
- EX
- VG
- G
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Necropolis
The Dark
(U)
Collector #: 105
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0/1 Artifact Creature - Wall
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Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost. |
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- NM
- EX
- VG
- G
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Skull of Orm
The Dark
(U)
Collector #: 109
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Artifact
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- NM
- EX
- VG
- G
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Sunken City
The Dark
(C)
Collector #: 036
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Enchantment
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At the beginning of your upkeep, sacrifice Sunken City unless you pay Blue creatures get +1/+1. |
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- NM
- EX
- VG
- G
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Fire and Brimstone
The Dark
(U)
Collector #: 009
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Instant
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| Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you. | |
- NM
- EX
- VG
- G
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Scavenger Folk
The Dark
(C)
Collector #: 087
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1/1 Creature - Human
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- NM
- EX
- VG
- G
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Wormwood Treefolk
The Dark
(R)
Collector #: 092
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4/4 Creature - Treefolk
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- NM
- EX
- VG
- G
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Merfolk Assassin
The Dark
(U)
Collector #: 032
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1/2 Creature - Merfolk Assassin
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- NM
- EX
- VG
- G
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Fasting
The Dark
(U)
Collector #: 007
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Enchantment
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At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting. |
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- NM
- EX
- VG
- G
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Psychic Allergy
The Dark
(R)
Collector #: 034
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Enchantment
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As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent’s upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. |
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- NM
- EX
- VG
- G
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People of the Woods
The Dark
(U)
Collector #: 083
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1/* Creature - Human
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| People of the Woods's toughness is equal to the number of Forests you control. | |
- NM
- EX
- VG
- G
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Runesword
The Dark
(U)
Collector #: 107
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Artifact
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- NM
- EX
- VG
- G
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Rag Man
The Dark
(R)
Collector #: 051
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2/1 Creature - Human Minion
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- NM
- EX
- VG
- G
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Banshee
The Dark
(U)
Collector #: 040
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0/1 Creature - Spirit
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- NM
- EX
- VG
- G
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Goblins of the Flarg
The Dark
(C)
Collector #: 070
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1/1 Creature - Goblin Warrior
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Mountainwalk When you control a Dwarf, sacrifice Goblins of the Flarg. |
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- NM
- EX
- VG
- G
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Bone Flute
The Dark
(U)
Collector #: 097
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Artifact
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- NM
- EX
- VG
- G
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Fissure
The Dark
(C)
Collector #: 063
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Instant
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| Destroy target creature or land. It can't be regenerated. | |
- NM
- EX
- VG
- G
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Blood of the Martyr
The Dark
(U)
Collector #: 002
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Instant
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| Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. | |
- NM
- EX
- VG
- G
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Fire Drake
The Dark
(U)
Collector #: 062
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1/2 Creature - Drake
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Flying |
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- NM
- EX
- VG
- G
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Marsh Gas
The Dark
(C)
Collector #: 048
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Instant
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| All creatures get -2/-0 until end of turn. | |
- NM
- EX
- VG
- G
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Flood
The Dark
(U)
Collector #: 027
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Enchantment
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- NM
- EX
- VG
- G
51 - 75 of 119 results