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Fissure
The Dark
(C)
Collector #: 063
|
Instant
|
Destroy target creature or land. It can't be regenerated. | |
Ghost Ship
The Dark
(C)
Collector #: 028
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2/4 Creature - Spirit
|
Flying : Regenerate Ghost Ship. |
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Riptide
The Dark
(C)
Collector #: 035
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Instant
|
Tap all blue creatures. | |
Sunken City
The Dark
(C)
Collector #: 036
|
Enchantment
|
At the beginning of your upkeep, sacrifice Sunken City unless you pay . Blue creatures get +1/+1. |
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Goblin Digging Team
The Dark
(C)
Collector #: 065
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1/1 Creature - Goblin
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, Sacrifice Goblin Digging Team: Destroy target Wall. | |
Coal Golem
The Dark
(U)
Collector #: 099
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3/3 Artifact Creature - Golem
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, Sacrifice Coal Golem: Add . | |
Scarwood Hag
The Dark
(U)
Collector #: 086
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1/1 Creature - Hag
|
, : Target creature gains forestwalk until end of turn. : Target creature loses forestwalk until end of turn. |
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Banshee
The Dark
(U)
Collector #: 040
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0/1 Creature - Spirit
|
, : Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you. | |
Fasting
The Dark
(U)
Collector #: 007
|
Enchantment
|
At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting. |
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Fire Drake
The Dark
(U)
Collector #: 062
|
1/2 Creature - Drake
|
Flying : Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn. |
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Marsh Gas
The Dark
(C)
Collector #: 048
|
Instant
|
All creatures get -2/-0 until end of turn. | |
Erosion
The Dark
(C)
Collector #: 026
|
Enchantment - Aura
|
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life. | |
Scarwood Goblins
The Dark
(C)
Collector #: 094
|
2/2 Creature - Goblin
|
Counts as both a green card and a red card. | |
Goblin Rock Sled
The Dark
(C)
Collector #: 067
|
3/1 Creature - Goblin
|
Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. |
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Marsh Goblins
The Dark
(C)
Collector #: 093
|
1/1 Creature - Goblin
|
Swampwalk | |
Morale
The Dark
(C)
Collector #: 014
|
Instant
|
Attacking creatures get +1/+1 until end of turn. | |
Word of Binding
The Dark
(C)
Collector #: 055
|
Sorcery
|
Tap X target creatures. | |
Brainwash
The Dark
(C)
Collector #: 003
|
Enchantment - Aura
|
Enchant creature Enchanted creature can't attack unless its controller pays . |
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Festival
The Dark
(C)
Collector #: 008
|
Instant
|
Cast Festival only during an opponent's upkeep. Creatures can't attack this turn. |
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Flood
The Dark
(U)
Collector #: 027
|
Enchantment
|
: Tap target creature without flying. | |
Goblins of the Flarg
The Dark
(C)
Collector #: 070
|
1/1 Creature - Goblin Warrior
|
Mountainwalk When you control a Dwarf, sacrifice Goblins of the Flarg. |
|
Bog Imp
The Dark
(C)
Collector #: 041
|
1/1 Creature - Imp
|
Flying (This creature can't be blocked except by creatures with flying or reach.) | |
War Barge
The Dark
(U)
Collector #: 115
|
Artifact
|
: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. | |
Scavenger Folk
The Dark
(C)
Collector #: 087
|
1/1 Creature - Human
|
, , Sacrifice Scavenger Folk: Destroy target artifact. | |
Angry Mob
The Dark
(U)
Collector #: 001
|
2/2 Creature - Human
|
Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. |
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