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Oracle of Mul Daya
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0200
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2/2 Creature - Elf Shaman
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You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. |
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Oracle of Mul Daya (Borderless)
Double Masters 2022 Variants
(R)
Collector #: 370
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2/2 Creature - Elf Shaman
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You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. |
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Seize the Day
Odyssey
(R)
Collector #: 220
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Rising of the Day (Borderless)
The Lord of the Rings: Tales of Middle-earth Variants
(U)
Collector #: 0427
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Enchantment
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Creatures you control have haste. Legendary creatures you control get +1/+0. |
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Rising of the Day
The Lord of the Rings: Tales of Middle-earth
(U)
Collector #: 0145
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Enchantment
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Creatures you control have haste. Legendary creatures you control get +1/+0. |
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Oracle of Mul Daya
Jumpstart
(R)
Collector #: 415
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2/2 Creature - Elf Shaman
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You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. |
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Day's Undoing
Commander Masters
(R)
Collector #: 0085
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Sorcery
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Each player shuffles their hand and graveyard into their library, then draws seven cards. If it’s your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) | |
Seize the Day
Mystery Booster/The List
(R)
Collector #: 147
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Memnite (Game Day Extended Art)
Promotional
(S)
Collector #: 174
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1/1 Artifact Creature - Construct
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Daybreak Coronet
Wilds of Eldraine Commander Decks
(R)
Collector #: 0065
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Enchantment - Aura
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Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. |
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Seize the Day (1172 - Non-Foil)
Secret Lair
(R)
Collector #: 1172
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Shivan Devastator (Game Day Foil)
Promotional
(M)
Collector #: 006
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0/0 Creature - Dragon Hydra
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Flying, haste Shivan Devastator enters the battlefield with X +1/+1 counters on it. |
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Reclamation Sage (Game Day Extended Art)
Promotional
(S)
Collector #: 194
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2/1 Creature - Elf Shaman
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When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. | |
Braids, Arisen Nightmare (Game Day Foil)
Promotional
(S)
Collector #: 008
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3/3 Legendary Creature - Nightmare
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At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card. | |
Seize the Day
Ultimate Masters
(R)
Collector #: 147
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Oracle of Mul Daya
Zendikar
(R)
Collector #: 172
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2/2 Creature - Elf Shaman
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You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. |
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Seize the Day (480 - Non-Foil - Round Two)
Secret Lair
(R)
Collector #: 480
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Skyclave Apparition (Game Day Foil)
Promotional
(R)
Collector #: 002
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2/2 Creature - Kor Spirit
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When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card. |
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Seize the Day (480 - Foil - Round Two)
Secret Lair
(R)
Collector #: 480
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Dictate of Kruphix (Game Day Extended Art Foil) |
Enchantment
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Flash At the beginning of each player's draw step, that player draws an additional card. |
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Daybreak Coronet
Modern Masters 2015
(R)
Collector #: 014
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Enchantment - Aura
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Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.) |
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Thunderbreak Regent (Game Day Extended Art Foil) |
4/4 Creature - Dragon
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Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player. |
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Kiora's Follower (Game Day Promo)
Promotional
(S)
Collector #: 150
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2/2 Creature - Merfolk
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: Untap another target permanent. | |
Day's Undoing
Magic Origins
(M)
Collector #: 051
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Sorcery
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Each player shuffles their hand and graveyard into their library, then draws seven cards. If it’s your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) | |
Seize the Day (1172 - Foil)
Secret Lair
(R)
Collector #: 1172
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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