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Wheel of Sun and Moon
Shadowmoor
(R)
Collector #: 243
FOIL
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Enchantment - Aura
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Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. |
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Twilight Shepherd
Shadowmoor
(R)
Collector #: 025
FOIL
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5/5 Creature - Angel
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Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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Ashenmoor Liege
Shadowmoor
(R)
Collector #: 181
FOIL
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4/1 Creature - Elemental Knight
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Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. |
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Glen Elendra Liege
Shadowmoor
(R)
Collector #: 163
FOIL
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2/3 Creature - Faerie Knight
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Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. |
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Greater Auramancy
Shadowmoor
(R)
Collector #: 007
FOIL
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Enchantment
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Other enchantments you control have shroud. Enchanted creatures you control have shroud. |
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Knollspine Dragon
Shadowmoor
(R)
Collector #: 098
FOIL
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7/5 Creature - Dragon
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Flying When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. |
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Mystic Gate
Shadowmoor
(R)
Collector #: 277
FOIL
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Land
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: Add to your mana pool. , : Add , , or to your mana pool. |
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Rite of Consumption
Shadowmoor
(C)
Collector #: 076
FOIL
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Sorcery
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As an additional cost to cast Rite of Consumption, sacrifice a creature. Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. |
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Inkfathom Infiltrator
Shadowmoor
(U)
Collector #: 167
FOIL
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2/1 Creature - Merfolk Rogue
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Inkfathom Infiltrator can't block and is unblockable. | |
Mana Reflection
Shadowmoor
(R)
Collector #: 122
FOIL
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Enchantment
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If you tap a permanent for mana, it produces twice as much of that mana instead. | |
Painter's Servant
Shadowmoor
(R)
Collector #: 257
FOIL
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1/3 Artifact Creature - Scarecrow
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As Painter's Servant enters the battlefield, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. |
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Wound Reflection
Shadowmoor
(R)
Collector #: 081
FOIL
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Enchantment
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At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) | |
Rhys the Redeemed
Shadowmoor
(R)
Collector #: 237
FOIL
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1/1 Legendary Creature - Elf Warrior
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, : Put a 1/1 green and white Elf Warrior creature token onto the battlefield. , : For each creature token you control, put a token that's a copy of that creature onto the battlefield. |
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Reflecting Pool
Shadowmoor
(R)
Collector #: 278
FOIL
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Land
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: Add to your mana pool one mana of any type that a land you control could produce. | |
Oona, Queen of the Fae
Shadowmoor
(R)
Collector #: 172
FOIL
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5/5 Legendary Creature - Faerie Wizard
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Flying : Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying. |
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Sygg, River Cutthroat
Shadowmoor
(R)
Collector #: 176
FOIL
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1/3 Legendary Creature - Merfolk Rogue
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At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) | |
Enchanted Evening
Shadowmoor
(R)
Collector #: 140
FOIL
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Enchantment
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All permanents are enchantments in addition to their other types. | |
Deepchannel Mentor
Shadowmoor
(U)
Collector #: 035
FOIL
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2/2 Creature - Merfolk Rogue
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Blue creatures you control are unblockable. | |
Dusk Urchins
Shadowmoor
(R)
Collector #: 065
FOIL
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4/3 Creature - Ouphe
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Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins is put into a graveyard from the battlefield, draw a card for each -1/-1 counter on it. |
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Prismatic Omen
Shadowmoor
(R)
Collector #: 126
FOIL
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Enchantment
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Lands you control are every basic land type in addition to their other type. | |
River Kelpie
Shadowmoor
(R)
Collector #: 049
FOIL
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3/3 Creature - Beast
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Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.) |
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Wort, the Raidmother
Shadowmoor
(R)
Collector #: 223
FOIL
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3/3 Legendary Creature - Goblin Shaman
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When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) |
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Wooded Bastion
Shadowmoor
(R)
Collector #: 281
FOIL
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Land
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: Add to your mana pool. , : Add , , or to your mana pool. |
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Memory Plunder
Shadowmoor
(R)
Collector #: 169
FOIL
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Instant
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You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. | |
Crimson Wisps
Shadowmoor
(C)
Collector #: 088
FOIL
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Instant
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Target creature becomes red and gains haste until end of turn. Draw a card. |
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