MTG / Shadowmoor
176 - 200 of 301 results
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Deep-Slumber Titan
Shadowmoor
(R)
Collector #: 089
FOIL
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7/7 Creature - Giant Warrior
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Deep-Slumber Titan enters the battlefield tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it. |
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- NM
- EX
- VG
- G
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Deepchannel Mentor
Shadowmoor
(U)
Collector #: 035
FOIL
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2/2 Creature - Merfolk Rogue
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| Blue creatures you control are unblockable. | |
- NM
- EX
- VG
- G
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Deus of Calamity
Shadowmoor
(R)
Collector #: 204
FOIL
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6/6 Creature - Spirit Avatar
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Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. |
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- NM
- EX
- VG
- G
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Dire Undercurrents
Shadowmoor
(R)
Collector #: 159
FOIL
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Enchantment
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Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card. |
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- NM
- EX
- VG
- G
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Disturbing Plot
Shadowmoor
(C)
Collector #: 064
FOIL
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Sorcery
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Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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- NM
- EX
- VG
- G
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Dramatic Entrance
Shadowmoor
(R)
Collector #: 111
FOIL
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Instant
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| You may put a green creature card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Drowner Initiate
Shadowmoor
(C)
Collector #: 036
FOIL
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1/1 Creature - Merfolk Wizard
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Whenever a player casts a blue spell, you may pay |
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- NM
- EX
- VG
- G
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Dusk Urchins
Shadowmoor
(R)
Collector #: 065
FOIL
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4/3 Creature - Ouphe
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Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins is put into a graveyard from the battlefield, draw a card for each -1/-1 counter on it. |
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- NM
- EX
- VG
- G
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Elsewhere Flask
Shadowmoor
(C)
Collector #: 250
FOIL
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Artifact
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When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. |
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- NM
- EX
- VG
- G
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Ember Gale
Shadowmoor
(C)
Collector #: 091
FOIL
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Sorcery
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| Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. | |
- NM
- EX
- VG
- G
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Emberstrike Duo
Shadowmoor
(C)
Collector #: 185
FOIL
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1/1 Creature - Elemental Warrior Shaman
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Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. |
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- NM
- EX
- VG
- G
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Enchanted Evening
Shadowmoor
(R)
Collector #: 140
FOIL
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Enchantment
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| All permanents are enchantments in addition to their other types. | |
- NM
- EX
- VG
- G
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Farhaven Elf
Shadowmoor
(C)
Collector #: 113
FOIL
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1/1 Creature - Elf Druid
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| When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. | |
- NM
- EX
- VG
- G
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Fate Transfer
Shadowmoor
(C)
Collector #: 161
FOIL
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Instant
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| Move all counters from target creature onto another target creature. | |
- NM
- EX
- VG
- G
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Fire-Lit Thicket
Shadowmoor
(R)
Collector #: 271
FOIL
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Land
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- NM
- EX
- VG
- G
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Fists of the Demigod
Shadowmoor
(C)
Collector #: 187
FOIL
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Enchantment - Aura
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Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. |
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- NM
- EX
- VG
- G
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Flame Javelin
Shadowmoor
(U)
Collector #: 092
FOIL
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Instant
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( Flame Javelin deals 4 damage to any target. |
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- NM
- EX
- VG
- G
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Flow of Ideas
Shadowmoor
(U)
Collector #: 038
FOIL
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Sorcery
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| Draw a card for each Island you control. | |
- NM
- EX
- VG
- G
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Forest (298 A)
Shadowmoor
(L)
Collector #: 298
FOIL
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Forest (299 B)
Shadowmoor
(L)
Collector #: 299
FOIL
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Fossil Find
Shadowmoor
(U)
Collector #: 206
FOIL
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Sorcery
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| Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. | |
- NM
- EX
- VG
- G
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Foxfire Oak
Shadowmoor
(C)
Collector #: 115
FOIL
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3/6 Creature - Treefolk Shaman
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- NM
- EX
- VG
- G
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Fulminator Mage
Shadowmoor
(R)
Collector #: 188
FOIL
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2/2 Creature - Elemental Shaman
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| Sacrifice Fulminator Mage: Destroy target nonbasic land. | |
- NM
- EX
- VG
- G
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Furystoke Giant
Shadowmoor
(R)
Collector #: 093
FOIL
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3/3 Creature - Giant Warrior
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When Furystoke Giant enters the battlefield, other creatures you control gain " Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Gleeful Sabotage
Shadowmoor
(C)
Collector #: 116
FOIL
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Sorcery
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Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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- NM
- EX
- VG
- G
176 - 200 of 301 results