MTG / Shadowmoor
176 - 200 of 301 results
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Cragganwick Cremator
Shadowmoor
(R)
Collector #: 087
FOIL
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5/4 Creature - Giant Shaman
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| When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. | |
- NM
- EX
- VG
- G
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Crowd of Cinders
Shadowmoor
(U)
Collector #: 063
FOIL
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*/* Creature - Elemental
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Fear Crowd of Cinders' power and toughness are each equal to the number of black permanents you control. |
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- NM
- EX
- VG
- G
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Cultbrand Cinder
Shadowmoor
(C)
Collector #: 182
FOIL
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3/3 Creature - Elemental Shaman
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| When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. | |
- NM
- EX
- VG
- G
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Curse of Chains
Shadowmoor
(C)
Collector #: 139
FOIL
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Enchantment - Aura
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Enchant creature At the beginning of each upkeep, tap enchanted creature. |
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- NM
- EX
- VG
- G
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Deep-Slumber Titan
Shadowmoor
(R)
Collector #: 089
FOIL
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7/7 Creature - Giant Warrior
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Deep-Slumber Titan enters the battlefield tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it. |
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- NM
- EX
- VG
- G
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Deepchannel Mentor
Shadowmoor
(U)
Collector #: 035
FOIL
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2/2 Creature - Merfolk Rogue
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| Blue creatures you control are unblockable. | |
- NM
- EX
- VG
- G
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Din of the Fireherd
Shadowmoor
(R)
Collector #: 184
FOIL
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Sorcery
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| Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. | |
- NM
- EX
- VG
- G
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Dire Undercurrents
Shadowmoor
(R)
Collector #: 159
FOIL
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Enchantment
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Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card. |
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- NM
- EX
- VG
- G
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Disturbing Plot
Shadowmoor
(C)
Collector #: 064
FOIL
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Sorcery
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Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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- NM
- EX
- VG
- G
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Dream Salvage
Shadowmoor
(U)
Collector #: 160
FOIL
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Instant
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| Draw cards equal to the number of cards target opponent discarded this turn. | |
- NM
- EX
- VG
- G
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Drove of Elves
Shadowmoor
(U)
Collector #: 112
FOIL
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*/* Creature - Elf
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Hexproof (This creature can't be the target of spells or abilities your opponents control.) Drove of Elves's power and toughness are each equal to the number of green permanents you control. |
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- NM
- EX
- VG
- G
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Dusk Urchins
Shadowmoor
(R)
Collector #: 065
FOIL
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4/3 Creature - Ouphe
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Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins is put into a graveyard from the battlefield, draw a card for each -1/-1 counter on it. |
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- NM
- EX
- VG
- G
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Elsewhere Flask
Shadowmoor
(C)
Collector #: 250
FOIL
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Artifact
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When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. |
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- NM
- EX
- VG
- G
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Ember Gale
Shadowmoor
(C)
Collector #: 091
FOIL
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Sorcery
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| Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. | |
- NM
- EX
- VG
- G
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Emberstrike Duo
Shadowmoor
(C)
Collector #: 185
FOIL
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1/1 Creature - Elemental Warrior Shaman
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Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. |
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- NM
- EX
- VG
- G
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Enchanted Evening
Shadowmoor
(R)
Collector #: 140
FOIL
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Enchantment
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| All permanents are enchantments in addition to their other types. | |
- NM
- EX
- VG
- G
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Everlasting Torment
Shadowmoor
(R)
Collector #: 186
FOIL
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Enchantment
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Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) |
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- NM
- EX
- VG
- G
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Faerie Macabre
Shadowmoor
(C)
Collector #: 066
FOIL
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2/2 Creature - Faerie Rogue
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Flying Discard Faerie Macabre: Exile up to two target cards from graveyards. |
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- NM
- EX
- VG
- G
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Farhaven Elf
Shadowmoor
(C)
Collector #: 113
FOIL
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1/1 Creature - Elf Druid
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| When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. | |
- NM
- EX
- VG
- G
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Firespout
Shadowmoor
(U)
Collector #: 205
FOIL
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Sorcery
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Firespout deals 3 damage to each creature without flying if |
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- NM
- EX
- VG
- G
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Fists of the Demigod
Shadowmoor
(C)
Collector #: 187
FOIL
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Enchantment - Aura
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Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. |
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- NM
- EX
- VG
- G
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Forest (301 D)
Shadowmoor
(L)
Collector #: 301
FOIL
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Fossil Find
Shadowmoor
(U)
Collector #: 206
FOIL
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Sorcery
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| Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. | |
- NM
- EX
- VG
- G
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Foxfire Oak
Shadowmoor
(C)
Collector #: 115
FOIL
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3/6 Creature - Treefolk Shaman
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- NM
- EX
- VG
- G
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Fracturing Gust
Shadowmoor
(R)
Collector #: 227
FOIL
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Instant
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| Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. | |
- NM
- EX
- VG
- G
176 - 200 of 301 results