MTG / Shadowmoor
76 - 100 of 301 results
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Safewright Quest
Shadowmoor
(C)
Collector #: 240
FOIL
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Sorcery
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| Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Swamp (292 C)
Shadowmoor
(L)
Collector #: 292
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Incremental Blight
Shadowmoor
(U)
Collector #: 070
FOIL
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Sorcery
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| Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. | |
- NM
- EX
- VG
- G
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Lurebound Scarecrow
Shadowmoor
(U)
Collector #: 256
FOIL
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4/4 Artifact Creature - Scarecrow
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As Lurebound Scarecrow enters the battlefield, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. |
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- NM
- EX
- VG
- G
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Flow of Ideas
Shadowmoor
(U)
Collector #: 038
FOIL
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Sorcery
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| Draw a card for each Island you control. | |
- NM
- EX
- VG
- G
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Runed Halo
Shadowmoor
(R)
Collector #: 021
FOIL
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Enchantment
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As Runed Halo enters the battlefield, name a card. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) |
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- NM
- EX
- VG
- G
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Moonring Island
Shadowmoor
(U)
Collector #: 276
FOIL
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Land - Island
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( Moonring Island enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Wilt-Leaf Liege
Shadowmoor
(R)
Collector #: 245
FOIL
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4/4 Creature - Elf Knight
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Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. |
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- NM
- EX
- VG
- G
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Boggart Ram-Gang
Shadowmoor
(U)
Collector #: 203
FOIL
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3/3 Creature - Goblin Warrior
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Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) |
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- NM
- EX
- VG
- G
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Swamp (290 A)
Shadowmoor
(L)
Collector #: 290
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Ashenmoor Liege
Shadowmoor
(R)
Collector #: 181
FOIL
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4/1 Creature - Elemental Knight
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Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. |
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- NM
- EX
- VG
- G
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Din of the Fireherd
Shadowmoor
(R)
Collector #: 184
FOIL
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Sorcery
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| Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. | |
- NM
- EX
- VG
- G
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Oversoul of Dusk
Shadowmoor
(R)
Collector #: 234
FOIL
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5/5 Creature - Spirit Avatar
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| Protection from blue, from black, and from red | |
- NM
- EX
- VG
- G
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Boartusk Liege
Shadowmoor
(R)
Collector #: 202
FOIL
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3/4 Creature - Goblin Knight
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Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. |
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- NM
- EX
- VG
- G
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Memory Sluice
Shadowmoor
(C)
Collector #: 170
FOIL
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Sorcery
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Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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- NM
- EX
- VG
- G
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Thoughtweft Gambit
Shadowmoor
(U)
Collector #: 154
FOIL
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Instant
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| Tap all creatures your opponents control and untap all creatures you control. | |
- NM
- EX
- VG
- G
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Mercy Killing
Shadowmoor
(U)
Collector #: 231
FOIL
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Instant
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| Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power. | |
- NM
- EX
- VG
- G
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Chainbreaker
Shadowmoor
(C)
Collector #: 249
FOIL
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3/3 Artifact Creature - Scarecrow
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Chainbreaker enters the battlefield with two -1/-1 counters on it. |
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- NM
- EX
- VG
- G
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Inkfathom Infiltrator
Shadowmoor
(U)
Collector #: 167
FOIL
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2/1 Creature - Merfolk Rogue
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| Inkfathom Infiltrator can't block and is unblockable. | |
- NM
- EX
- VG
- G
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Heap Doll
Shadowmoor
(U)
Collector #: 253
FOIL
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1/1 Artifact Creature - Scarecrow
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| Sacrifice Heap Doll: Exile target card from a graveyard. | |
- NM
- EX
- VG
- G
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Wilt-Leaf Cavaliers
Shadowmoor
(U)
Collector #: 244
FOIL
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3/4 Creature - Elf Knight
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| Vigilance | |
- NM
- EX
- VG
- G
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Elvish Hexhunter
Shadowmoor
(C)
Collector #: 226
FOIL
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1/1 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Rattleblaze Scarecrow
Shadowmoor
(C)
Collector #: 259
FOIL
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5/3 Artifact Creature - Scarecrow
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Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. |
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- NM
- EX
- VG
- G
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Spectral Procession
Shadowmoor
(U)
Collector #: 023
FOIL
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Sorcery
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( Put three 1/1 white Spirit creature tokens with flying onto the battlefield. |
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- NM
- EX
- VG
- G
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Elsewhere Flask
Shadowmoor
(C)
Collector #: 250
FOIL
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Artifact
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When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. |
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- NM
- EX
- VG
- G
76 - 100 of 301 results